Does the GTA 6 look better on the PS5 Pro?
Blog Andrew Joseph 08 May , 2025 0

Have you seen the new GTA 6 trailer and thought, “Wow, that beer bubble does look a lot like that real OK? 'you are not alone. Now, thousands of viewers have watched the second Grand Theft Auto 6 trailer and are amazed at the tech brilliance on display. And know that the trailer lenses are Capture on PS5 It's just shocking. But are we fooled?
IGN talks with it Digital castingAlexander Battaglia to help break down what we see and see if we can gather anything from the latest GTA 6 trailer and how it translates into an actual gaming experience on Console. It turns out that we can.
“The trailer runs at 30 fps and is entirely composed of real-time cutscenes rather than gameplay, so it's black bars at the top and bottom of the screen,” Battaglia said. “I think the main goal of this cutscene for the game is 30 fps, and the gameplay may be the same.”
30 fps on the PS5 and Xbox Series X are nothing new. Games usually have faithful mode, which prioritizes up to 4K resolutions at 30 fps, or a performance mode of 60 fps at lower resolutions. But with the launch of the PS5 Pro, Sony has worked hard to bridge both modes, which is what Battaglia said, and we may see that this will bring the game closer to the release of the game.
“Given that the image quality in the trailer is likely to be the basis for the use of FSR1 (AMD’s AI Performance Enhancement Tool and PS5 Pro’s PSSR) through low internal resolution, the PS5 Pro can enhance image quality by using PSSR, making PSSR less, more detailed, more detailed images and smaller effects.”
Personally, I tend to choose a performance mode in faithful mode, but one of the main selling points of the PS5 Pro is that you don't have to make a choice, you can have both. So while the digital foundry believes the PS5 Pro can improve image quality, the biggest question is: Does the GTA 6 run at 60 fps on the console?
exist Digital casting technology failure The panel was posted on YouTube and seems to agree that the GTA 6 will not be able to hit 60 fps on the console. “Once you have RTGI (Thunder Tracking Global Lighting), it's a huge open world, and these things tend to run well at 60 fps…I think everything points out that this is a 30 fps game, maybe with 40 fps mode on some (consoles).”
At the heart of this thing is ray tracing, which Digital Foundry says seems to be indispensable to the GTA 6, not only from a technical point of view, but also from an artistic point of view. “You can't get rid of RTGI. It's inherent in the way the game works. They're in the whole trailer, so obviously make them part of the gameplay.”
The Sunshine State Edition of Rockstar Leonida is full of light. Whether it's from the sun itself lit up on bright beaches and tanned bodies, or neon lights illuminating Vice City's nightlife, Ray Tracing will feel central to the artistic direction of the GTA 6 and why it probably won't be above 30 fps. The PS5 Pro player may also be the most fun place for the PS5 and Xbox Series X: “The trailer uses Ray Tracing extensively, which can be further enhanced on the PS5 Pro,” Battaglia said.
While the ray tracing improvements on the PS5 Pro are speculative, you just need to compare the new GTA 6 trailer to the first one, first seeing how important Rockstar beats RTGI is to the GTA 6. The bubble beer that hundreds of millions of GTA fans are obsessed with is why the GTA 6 may not run at 60 fps, which is why the GTA 6 looks better on the PS5 Pro.
While 30 fps seems to be the default across consoles, the better ray tracing feature of the PS5 Pro means that this key GTA 6 feature should be better displayed on Sony's more powerful consoles. The improvements offered by the PS5 Pro on the basic console are so different from one game to date, Assassin's Creed Shadow is currently the best display What can the console do. But I hope Rockstar and GTA 6 go a step further and make the difference more obvious.
List of each Rockstar game layer
List of each Rockstar game layer
On the other end of the strong meter is the Xbox Series S, which is the weakest console to play with GTA 6 at the moment (no news yet on whether Rockstar will bring GTA 6 to Switch 2). Digital Foundry said that to get GTA 6 in the S series, Rockstar might have to sacrifice Ray tracing to run the game at 30 fps and play at resolutions below 1080p. But the Series S still has the same CPU power and storage space as the X series, so it is not impossible.
With a full year left before the GTA 6 is on the shelves (sadly), only two trailers have been released so far, and there are still a lot of unknown variables. But even from the first GTA 6 trailer to the latest changes reveals a lot of interesting technical details, from the 30 fps captured on the PS5 to improved ray tracing. History tells us that Rockstar usually releases only 30 FPS GTA games, all of which point to the same signs of GTA 6 – although the perception of the series has never been better if the trailer is to be played.