Wuchang: The Fallen Feather Show Patch makes a huge change to the enemy and story, and players are not happy
Blog Andrew Joseph 15 Aug , 2025 0

last month, Wuchang: Feather Developer Leenzee Games Guaranteed fans Many performance and optimization issues that plague the game since its launch will be patched quickly. Now, Patch 1.5 does seem to solve many of these problems, but at a strange cost: This also makes many of the games' enemies, dialogues, and stories completely change, making fans even more upset.
If you look 1.5 patch notesthey initially looked ineffective. There are some bug fixes, as well as many good improvements, such as speeding up healing animations and the ability to avoid cancellation from recovery animations. There is also an “optimization” here, and the patch notes are the boss ready to reborn the player, which will be another welcome change when landing.
But there are a few strange things hidden in the lengthy patch notes:
Added dialog boxes for some NPCs to complete some graphs. We will further optimize future exhausted animations to improve plot performance.
Fixed faction errors in Chapter 4, adjusted level design, and improved BVB performance effects.
Some “Wuchang” sounds were added to complete the story, and some NPC conversations were added.
So what about all this? As Lance McDonald recorded on Twitter/X, the update has made significant changes to certain NPCs, bosses, and enemies to make them crafted so they don't die specically.
It looks like Wuchang's latest update makes dodging easier, sadly there is some censorship of the game's story. The important characters in history no longer die, but are happy to escape from then on, and you can never kill innocent peasant enemies.
— Lance McDonald (@manfightdragon) August 13, 2025
Before the patch, you are able to target and kill certain human NPCs you encounter throughout the game. These characters are passive, uninterleaved, and do not attack you, but you murder them, affecting the character's “crazy” mechanics in a way that is legal and fun gameplay. Now, this is no longer true – NPCs are uncustomizable and indestructible, effectively removing the ability to choose to interact with the crazy mechanic in this particular way.
Additionally, this change significantly impacts the fourth chapter of the game, which was previously chaotic and difficult to manage as many enemies try to attack you. Now a large portion of these enemies are simply out of hand, turning what once was a very challenging chapter into some cake walk.
Oh wow, the whole Chapter 4 is now getting very easy, because 50% of the enemies are now unpopular to the players and you can't attack them during the outbreak of rebellion. It's a mess.
— Lance McDonald (@manfightdragon) August 13, 2025
Most importantly, multiple challenging bosses no longer “dead” when you beat them. Instead, they just stood there, “exhausted”, or ran away from there, or claimed that the fierce battle that just happened was just “judgment.”
Now, one of the most difficult battles with epic bosses ends with the boss not dying anymore and saying, “This is just a trial! Actually, the road you are on is great! Hahaha!” Wow https://t.co/syyfhlukxm
— Lance McDonald (@manfightdragon) August 13, 2025
Although the first two issues directly affect the gameplay, the boss’s changes were completely criticized by players for how they influence the game’s story. Wuchang: The fallen feather focuses on the theme of death and is able to accept death from a loved one or a period of time in life. Many enemies in the fallen feathers are actively trying to thwart death, or extend what inevitably ends. Therefore, in several of these cases, in the face of the game accepting the message of death necessity, they simply do not die completely.
So far, developer Leenzee Games has not explained why these changes were made, or any statements were made outside the patch notes (IGN has commented). However, many players correctly point out that the characters affected by the change seem to have something in common: they are all humans who somehow belong to the Ming Dynasty.
The Fallen Feather is a historical novel that takes place in the 1600s when China ended in the Ming Dynasty, the last dynasty ruled by the Han people before it was clearly taken over. Although the game's story initially used the end of the Ming Dynasty to effectively construct information about death and moving forward, now, no character dies or Keep moving forward and invalidate the premise. As a result, many negative steam comments and posts on many social platforms accuse Leenzee of self-censorship, allegedly due to feedback from a group of people about the game’s handling of tomorrow’s characters.
Starting August 13, there are 58 hours of people in the game who read the “Not Recommended” steam review from August 13: “Improving game performance is welcome.” “But this must be the first time I heard about a storyline change after it was released. As far as I know, the plot changes make the story completely different and even make the motivations of some characters meaningless. I don't know what kind of pressure Leenzee has to take until the game changes. What I've read is that I've criticized certain players but there are no historical stories, but this story is impossible. At least make the rollback to patch 1.4.”
Interestingly, r/wuchanggame subreddit seems to have almost no criticism of this patch, but Other sublist users yes Claiming the host of the subreddit Any posts that have been deleting criticism of these changes.
IGN reviews Wuchang's release: Fallen Feathers On launch it gave it 8/10, calling it “another great soul that can be added to the ever-increasing heap with great combat, excellent level design, incredible skill trees and a terrifying boss.” So if you can find a way to play on the spotted version, this seems to be the way now.
Rebekah Valentine is a senior journalist at IGN. You can find her post on bluesky @duckvalentine.bsky.social. Is there a story tip? Send it to [email protected].