Wuchang Fallen Feathers is a soul with a unique look and neat hooks

This story also has an interesting setting. You play Wuchang, a pirate with amnesia in it. In my presentation, she has no idea who she is or what happened. Unfortunately for her, amnesia may be the least of her problems. You will find that Wangchang suffers from a disease called feathers. It starts to be small; feathers form on your limbs. But as the disease progresses, you lose your memory, go crazy, and go through a “terrible transformation.”

Unlike most other soul games, you don't have to equip or spec magic to be useful. only.

There is no known cure, but that doesn't mean our girls will just lie down. She is healthier than most people, so she is looking for a cure. The problem is, once most people realize you have signed up for feathers, they will attack you. This is a neat reason why almost everyone (although not all; there are a lot of people willing to help you) will attack you when they see you. Feathers are not a complete curse. It also gives Wuchang a very powerful magic. Unlike most other soul games, you don't have to equip or spec magic to be useful. only. That was really smooth.

Another big thing Wuchang does is to make each of its weapons unique. Everyone is different in a very subtle way. The great characters in my demo might stop it, but parrying is a technique that is basically reserved for the long sword. No other weapons have any ability, but choose attack skills to get injured. Moreover, you cannot activate these skills at any time. Using them (the weapons you've always equipped with you with the weapons you provide besides Block and Parry) you can set up these fees by canceling the perfect dodge or Parries. The nail-perfect dodge and parrot also charge your magic.

Wuchang is not as fast as Bloodborne, but it is faster than most Siuslikes and encourages you to actively formulate these allegations. Dance is still here against bosses, you shouldn't be charging blindly, but Wuchang doesn't wait for enemies to blow to attack and punish them, more to force them to wave at you, build up those fees, and then do huge damage through weapon abilities, magic or attacks, or when turning to your other equipped weapons. This is a change from traditional soul-like speed and forces you to venture into the best.

Even upgrading is its own business. Instead of pouring the points into the core statistics, you fill in a skill tree, from weapons to upgrade flasks. If you want specific stats, you can get them by armoured armor. There is no shortage of clothing from traditional to dangerous companies (Wuchang) (there are no shortage of fan services in Wuchang), and you are not only playing with Fashion Soul or checking core statistics here. You always want to make sure you choose the right resistance. If you lose to an enemy with a sword, you may need some fierce resistance. Was it smashed by a big hammer? Resistance is the only way to go. Did magic disappoint you? Get some magic on you. These choices are important and I appreciate the equipment is important even if I can do it without some fan service.

From traditional to dangerous people, there are many clothing in Wuchang.

There are still bonfires (here is a shrine) and rest in the dynasty, in Wuchang, which is called “enter the dream” and will still regenerate any enemies you defeat. Nevertheless, even then, it is not necessarily safe. When I first entered my dream in a demo, I was attacked by a boss as big as a bird. I lost the subsequent battle, but when I returned to my dream, the boss wasn't there. I can't tell you what's going on, but it's funny and I've been wondering when (or whether) I'll shoot him again. I didn't, but I was interested in getting him to crack again and figure out all of that.

Speaking of bosses, I did balance three of them in my time with Wuchang, and none of them corresponded to the “Armour In Armour” stereotype. Get the correctness of Artorias The Abysswalker from the software, and since then, they (and many others) tend toward a similar version of the battle. As the saying goes, it is often imitated and never repeated. Wuchang was not interested in sitting on that table, though.

On the contrary, everyone feels very different. The first one is a masked man. His longsword and Greataxe combination certainly have a range advantage, but that's great for me. I wanted him to swing at me so that I could build the charges and then use my great man to make the law. This boss took me a lot of trials, mainly because I thought I didn’t really speak up and was cooked for attacks when I wasn’t actually yet. However, once I was disappointed with his pattern, I was building the charges and spending their expenses effectively, dodging his attacks and landing my own huge fluctuations. When I need to back off? I can cover myself up with magic.

The second struggle is with people who seem to be changed by feathers. This is more acrobatic. The boss would jump into the air and attack from range, forcing me to have time to dodge to avoid projectiles and keep committing until I absolutely had to. I found it almost not as difficult as the first one (I only took a few couples of attempts), but I do appreciate the change in pace.

The last battle…wow, the last battle. Throughout the game, only one person beat the last fight of Wuchang's demo, and I'm sorry to say it's not me. While the other two battles are about dodging, this one (the woman against the sword wielding) forces me Pari. Even with the right weapons and good timing, she was a tough battle: incredibly fast, aggressive and destructive. She was in my face whenever I tried to back down to recover. Even if I successfully stroke her, I have to be careful. I often only have time to fight back before she hit me again. It was a cruel battle and I didn’t win, but I’m grateful for how hard that was and how I changed my strategy for every boss. I couldn't wait to crevict comfortably on the sofa.

This actually sums up my feelings with the whole Wuchang. I spent a lot of time, far beyond the rest of the time I played at the summer game festival and I was happy with what I saw. But I'm also happy to see more. Not bad for stuffy people, right?



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