What is the Scarlet Desert? This fantasy steampunk open world isn't as weird as you think

Pearl Abyss is quick to clarify that these groups are not the same as Fallout's factions, and that allegiance to them won't change the course of the story or affect Crimson Desert's ending (that's a done deal). So I'm wondering how the faction quests help? When asked, Pearl Abyss' design team explained that they did this to ensure that the factions felt like important actors in the plot, and that they gave players more content to complete. With this in mind, I'm a little concerned that at least some of Crimson Desert's offerings will be “things to do” rather than meaningful, interconnected opportunities.

This brings us back to my first question. What is the entire Scarlet Desert? I know it's a vast open world with deep combat inspired by fighting games, and that fighting bosses is more effective than fighting fodder. It has missions full of spectacle, from an assault on a dirt castle all the way to an air raid on a steampunk Death Star. It's filled with pastimes of a good time, from fishing to taming bears to buckling up and piloting a combat mech. But I'm still waiting to discover the glue between it all that takes the open world to new heights.

“Shadow of Mordor” has the Nemesis system, which links enemies together to form a big picture to conquer them. Red Dead Redemption 2's systems strive for authenticity and authenticity, making its campaign feel like you're living rather than playing a game. This year's Ghost of the Rams ties every activity on the map to a new unlock in your skill tree, ensuring that even small diversions are an opportunity for growth. This is something that's been missing from the Crimson Desert demos so far, and it's something I hope I'll eventually discover when I play for hours on end, rather than a bunch of isolated quests and bosses. Without it, I still think Crimson Desert has a good chance of being an overall good time. But with it, it might become even more special.

Matt Purslow is IGN's executive editor of features.



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