US Patent Office chief orders reexamination of Nintendo's controversial “summon a character and have it battle” Pokémon patent, which IP lawyers claim “further undermines the credibility of its case against Palworld”
Blog Andrew Joseph 04 Nov , 2025 0
                 
The head of the U.S. Patent and Trademark Office has ordered a reexamination of Nintendo's controversial “summon a character and have it battle” Pokémon patents after heavy criticism from intellectual property lawyers.
game conflict reported that Patent number 12,403,397Known as the “397” patent, which was granted to Nintendo “without any objection” by the USPTO, the company is embroiled in Ongoing litigation with Pocketpair's Palworld.
While the patent summarizes how the Pokémon games work, whereby you summon Pokémon to battle other Pokémon in hopes of adding them to your collection, there are countless other games using similar mechanics, such as Persona, Digimon, and even Elden Ring, depending on how the patent is interpreted.
IP expert at the time Florian Muller speaks on social media Video game patent lawyer Kirk Sigmon says Nintendo 'shouldn't have' got 'summoning a character and making it fight' patent in the first place computer gamer “These claims are absolutely unacceptable.”
Now, game conflict Donald Trump nominee John A. Squires, who only became director of the U.S. Patent and Trademark Office (USPTO) in September, reportedly personally ordered the reexamination after he “determined that substantial new patentability issues arise with respect to certain claims raised by the patent.”
Here's how Squires describes the claims:
“The claims issued by the '397 patent relate to controlling the movement of a player character in a field in a virtual space so that a sub-character appears in the field, controlling combat in a manual mode when an enemy character appears at the location where the sub-character appears, automatically moving the sub-character when the enemy character does not exist at the location where the sub-character appears, and controlling combat in an automatic mode when the enemy character is placed at a designated location.”
In his order, Squires pointed to two older U.S. patent applications – one filed by Konami in 2002 and another filed by Nintendo itself in 2019 – as “prior art” references. Squires said both “are important in determining whether a claim is patentable,” and each “raises a significant new question about patentability.”
Mueller, writing in Games Fray, said Squires' order was prompted by “public outrage over the patent issuance” and concerns about the overall reputation of the U.S. patent system. While this reexamination is not a revocation order, Mueller maintained that it is now “highly likely” that the USPTO will revoke Nintendo's '397 patent. Nintendo has two months to respond.
What does this mean for Nintendo and The Pokémon Company's high-profile legal battle with Pocketpair over Palworld? Mueller said this “further undermines the credibility of Nintendo's patent claims” regarding the Pocketpair game.
This is the latest legal blow for Nintendo in its battle with Palworld. last month, One of Nintendo's patents is related to a monster-capturing patent it filed last year Rejected by Japan Patent Office (JPO) due to lack of originality. The office's rationale for the rejection referenced older games with similar mechanics released before 2021, including Ark (released in 2015), Monster Hunter 4 (2013), and the Japanese browser game Kantai Collection (also released in 2013). Ironically, Pocketpair's Craftopia (2020) and Niantic's Pokémon Go (2016) are examples of games used to argue that the patent lacks originality.
The case involves Three major patents Granted by the Japan Patent Office: two related to monster capture and release, and one related to a mounted character. All three patents were filed after the launch of Palworld in 2024. However, they actually stem from earlier Nintendo patents from 2021. In other words, once Palworld emerged, Nintendo filed a divisional patent specifically to fight Palworld's alleged infringement of the original patent.
From then on, pocket pairs Changes have been made Palworld's controversial mechanics. The November 2024 patch removed the ability to summon companions by throwing a Poké Ball-like companion ball (companions will now materialize next to you when summoned). In May of this year, another update to Palworld changed the way you glide in the game – instead of directly grabbing a glider companion, you now simply use Pal-polished glider gear. The case has been ongoing, with Nintendo even Rewriting installation-related patents pendingand think Modules should not be counted as prior art.
So what happens next? Mueller said Nintendo's lawsuit against the Pocketpair or patents related to it likely won't make any further progress this year. But a decision is expected next year. All eyes are on Motoyuki Nakajima, the presiding judge of the patent division of the Tokyo District Court. “It's increasingly likely that Nintendo will lose,” Mueller said.
At the Game Developers Conference (GDC) in March, IGN spoke in depth with John “Bucky” Buckley, director of communications and publishing manager at Palworld developer Pocketpair. We're speaking following his presentation at the Community Management Summit: Palworld Roller Coaster: Surviving the Fall session. During that talk, Buckley candidly detailed some of Palworld's struggles, specifically accusations of its use of generative artificial intelligence (which Pocketpair has thoroughly debunked) and of stealing Pokemon models for its own Pals (a claim that the original creators have since retracted). he Even commented Talking a little bit about Nintendo's patent infringement lawsuit against the studio, saying it was “shocking” for the studio and “something no one thought about.”
last month, Former Capcom game developer Yoshiki Okamoto makes comments that appear to target Pocketpair and Palworld amid legal actiontriggering strong opposition from the audience. in a Youtube video On September 27, Okamoto posted on his channel that Palworld “has crossed a line that should not be crossed, and I don't want the world to be a place where this is acceptable.”
Photograph: Tomohiro Ohsumi/Getty Images.
Wesley is IGN News Director. Find him on Twitter: @wyp100. You can contact Wesley at [email protected] or privately at [email protected].
        
      



















