Things you will do literally in this amazing VR game
Blog Andrew Joseph 24 Jun , 2025 0
Reach is one of the coolest VR games I've ever played in a long time. Chasing classic movie action games like Tomb Raider or Mysterious Pirates, I have an explosive climbing ledge that jumps and pops up enemies between buildings while wielding a pair of pistols in Ndreams’ latest pistols. With dynamic movements and surprisingly accurate sense of whole-body consciousness, I can’t wait to see more from this guy, even as I crossed the first level on the platform, I was a little dizzy.
VR games usually require a delicate balance to be delayed. Moving with stick-based motion in 3D space is a positive way to cause sports diseases for many players, so most VR games are designed with a point and hosted motion and stick-based motion. However, after demonstrating a lot of demos of running, jumping and platforming, I'm happy to say that I don't feel like I sometimes feel crawling, bottom-level in VR.

Most of the demos I play focus on the platform; I shrank the walls and grabbed the ledges on the mountain or horizon: The Call of the Mountain. While climbing, along with sprints, jumps and even jumps, the action here is surprisingly smooth and energetic. Soon after, I felt like an acrobat star, taking off a stunt that only Tom Cruise could do. I almost jumped a lot during the demo, but managed to grab the ledge in the marks of time, swaying in a more realistic and natural way than I thought in VR.
Moreso is more cool than any kind of cool action kit or stealth encounter, and this little detail – grabbing the ledge in time to save yourself from falling to some apocalypse – helps get rid of the feeling of being in the obstacles, thus making it possible for VR games to have. In the part where I was not lucky, I found myself skipping the jump, from point A to B in a new way every time. I like to find ways to maximize the tools in the toolkit to improve any game I play, but this motivation is rarely satisfied in VR. Arrived in spades answered this question.

However, Exploring Reach's first level does not all run and climb. My gunfight with the General Militia ended a few wars when I rescued some hostages. There is a bow with unlimited ammunition tied to your shoulders. Just reach over your shoulders and you can snipe at the enemy from a safe distance and then climb or run to where you need to go. While the parts I've seen don't really focus on stealth, I do throw my gun into the invisible part that might be set up in the office space.
There seemed to be some sort of enemy alarm system, although the arrows that doomed my last enemy's chest had already blown off my bow when I realized the meaning of that little bubble on my target's head. After that, there are more gunfights, although they don't navigate the enclosed space in the same way. Instead, they take the shape of a more traditional shooting gallery-like encounter, like you'll find in many other VR games with guns. The bad guy pops up from the blinds, stands on the balcony, and places conveniently pistols littering horizontally for me to steal and unload.

These are more interesting and fun than the invisible segment. As anyone who spends a little time on VR will tell you, many VR games have created bones in these shooting galleries – by this point, they've been nearly a decade. So it's disappointing to go from a more open, more open interactive design to a moment I've seen in several other VR shooters before. But, after I cleaned them, I immediately returned to the platform and explored the victim’s fallen ledges.
Things escalated after the last gunfight. A helicopter started firing at me as I climbed onto a safe way after a bucket and propped up the door, leaving me hurriedly surrounding the high wall. When the helicopter was closed in my position, the wall exploded and the ceiling collapsed behind me, the wall exploded, the wall exploded.

Shining in Reach's first level was the funniest thing I've had in VR in months and ended up with such a demo in a fascinating way. I can't wait to see Ndreams eventually cooking later this year on Meta Quest 3, PlayStation VR2 and Steamvr.