'There's been a huge shift in gaming and we all know it': Three decades after LEGO video games, the world's biggest toy company reveals how it's staying relevant amidst seismic changes in gaming

“I was lucky enough to work on LEGO World,” recalls Nelson, a LEGO sandbox game that lets players build complex models using digital blocks. While it was successful enough, it was a product of its time – despite the Lego branding, it never seemed to cause trouble for the already dominant Minecraft, the game it was often compared to. Still, its ambitions are clear. “To me, this demonstrates what physical bricks are in the digital space,” Nelson continued. “We have fans creating models, creating worlds, creating stories, and I think that’s really the power of digital games, you can create and share in a different way than you can in the real world.

After more than a decade at LEGO, Nelson said the conversations she had about the World Series idea remain “the same stories and the same things we talked about.” “We need to mix IP, we need to figure out what is the digital version of the physical expression. What is the true game version? I don't think the conversation has changed that much,” she continued. “It’s more about really adapting to the way kids play today and being open to how to diversify play, how to be inclusive, to provide the right type of play for the world that kids live in. I think that’s actually where we’ve made a lot of progress in the last few years.

“Kids really see video games as a way to stay social and a place where they can meet up with their friends,” Nelson continued, echoing Loewen's previous words. “Of course, we want to be present in a safe and positive way, but I think that's just the type of play and the type of play that we as a LEGO brand really need. It's not just about having one version for gamers, it's about having a diverse portfolio that caters to different play needs and different moments.”

LEGO has demonstrated this approach over the past few months, launching a Mario Party-style LEGO Party the same month as indie puzzle platformer LEGO Voyager to promote cross-generational multiplayer. “Lego Party, that's really where I want to be with my friends or family,” Nelson noted. “At the same time, LEGO Voyager was a test of my relationship, I'm not going to lie. There was a bit of 'go away, this is what I'm playing with right now.'”

Then there's LEGO Fortnite, which continues to evolve every week. It's hard to gauge how its overall success so far compares to expectations, especially when compared to a viral hit like “Grow a Garden.” But its most important product, LEGO Fortnite Odyssey, remains an evergreen hit and will soon receive its next big update (which fans expect will add characters from the popular Ninjago series). Meanwhile, role-playing sim LEGO Brick Life has a smaller audience but is currently hosting a major Simpsons takeover. A core appeal of LEGO here remains the ability for players to build and craft their own mini-games – something that should become easier to do and potentially more advanced over time.

“My daughter loves the universe, the characters, the story and the narrative,” Nelson said of the LEGO Fortnite mode. “We're starting to really grow and expand the opportunities for creators to make their favorite LEGO games and tell their stories through play. It's really early days in this space,” she continued. “It's not that there hasn't been digital construction or digital creation in our portfolio over the past 30 years, but the world around it has changed and the platforms and the pace of creation have changed. When Fred came on board, we had this (joke) of, 'You're used to making a game that takes five years, and I can do what you do and do it in four hours.'”

While that may not yet be true for a game as polished as TT Games' upcoming LEGO Batman: Legacy of the Dark Knight, some of LEGO's early creations can certainly be recreated in today's Fortnite, such as Lego Islandthe brand's second video game (and its first true digital hit). “It's just a different reality with the right partners and the right creators to create experiences and test new things and try them out in a faster way,” Nelson said.

“Going back to what I mentioned about really understanding today’s gamers,” Löving added. “Co-creation, agency, all the things you just mentioned. They are quickly, if not already, becoming table stakes for many experiences, especially the big platforms.”

That being said, LEGO's more traditional gaming experience isn't completely gone either – as next year's LEGO Batman: The Dark Knight Legacy will prove. It's one of the biggest and most popular gaming shows of the year and recently received a very positive response during Gamescom 2025. For LEGO, the experience it provides remains an important part of its brand offering.

“I passed Star Wars on to my son through the LEGO game The Skywalker Saga,” Loewen said. “For a father to be able to actually have an experience like this with his son, it means a lot – not just playing together, but passing on a fan base through the fact that it's a LEGO game. Even before I joined the company, I was inspired by, 'How can we make this happen? How can we do this and really make it a generational game?'”

“Our brand stands for a lot of things, and I think there are moments where you really get into it, like you’re immersed in a six-hour course,” Nelson affirmed. “I play traditional board games, and I know it takes a long time. I'm invested, and if I can actually play with some of my friends or family or collaborate on the couch, that's even better. That's awesome, and I think that's what TT Games does so well.”

As LEGO enters its fourth decade in the digital realm, it's clear the company's ambitions extend beyond simple static plastic. From its foray into simple robots with MindStorms to more recently incorporating interactivity into LEGO Super Mario bricks, it's clear the company is keen to experiment with what's possible in gaming. LEGO Dimensions, the brand's experiment in the toy-come-to-life category, is another example of a focus on IP mash-ups and adventures that could be considered a precursor to today's LEGO Fortnite.

Ultimately, though, Nelson says it's all about finding the right type of drama for the right audience. “Sometimes, there's a time for a game, and then you can almost take that game into the present, or into the future with different styles and twists,” she said. “It's no different than our LEGO versions of Darth Vader or Batman. I think it has generational significance.”

Tom Phillips is IGN's news editor. You can contact Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social



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