The project spectrum looks weird and creepy
Blog Andrew Joseph 20 Aug , 2025 0

Generally speaking, any first-person game you walk in a abandoned area and point your camera at things can be creepy, and the upcoming asymmetric shooting game project Spectrum certainly seems to reinforce this tried-and-tested guide. This suspenseful shooter’s brief eight-minute shooter demonstration has brought me a lot of questions, and the exact idea of this weird idea is unexplainable, but it also shows new signs of asymmetric multiplayer genres, one of my favorite spending times in recent years. Take a page from the supernaturally slanted monster kill game Hunter: Showdown 1896you and your friends explore the map and remove dangerous creatures as you hunt bosses in each area for the final confrontation – in this case, use the camera to track the source of the real horror ghost corruption that plagues the world. But instead of competing with your competitors, you are controlled by the player, the strange monsters are hunted with fearsome abilities develop– Flavor of the mixture.
From several stories I was able to collect, the project spectrum makes you a special paranormal hunter into an area affected by the supernatural entity, called the Ember area, where you will track the source of corruption and kill them to death. Mixed horror elements like zombies rushing towards you and weird investigation sequences, you're lifting your shoulders while shooting some weird anomalies, more traditional FPS gameplay, you're shooting humans in humans, shooting humans in a rundown mansion, and planning improvised travel mines to keep bay's abilities, hoping to pair with a good fanatic fanatic, if it's possible to pair a fanatic fanatic, i.e. I don't get the impression of this story, that's a point (although it's hard to tell from such a short demo).
There is also a very clever hand-crafting system where you can make soda jugs such as soda and convert it into a muffler for silent pistols with good survival game creativity. I still have a lot of questions about how the production works because at some point they made a travel mine with grenades and wires and they seemed to be everywhere, but it was still pretty good.
The most interesting part of the demo, though, is when a powerful multi-weapon creature suddenly pops up and starts hunting the player, it is controlled by another person. As a weird smoke, emitting dangerous limb smoke, the player jumped over the mansion the human player was exploring and chased them one-on-one, jumping over the place as they separated from each other to pick them up. I can't understand what the creature's abilities might be, or the feeling of playing like they do, but seeing it crawls on top of a building and strolling down the players stalking the player absolutely sounds like the idea of my good time.
I'm still not very clear about some big things like how metaprocesses look. The developers did not disclose whether the project spectrum would have traditional story-driven campaigns, or limited to one-time matches on preset maps, where you can make progress in other ways. Since this is a free game with a multiplayer focus and has a lot in common with Hunt:Showdown, my guess is the latter, but it's hard to say, it's hard to be sure.
Despite some neat ideas like hand-crafting systems and the ability to be a creepy monster hunter, mine has too many unsolved issues. For example, gunfights look a bit basic, with universal pistols and assault rifles seem a bit boring in a game about hunting ghosts, and melee gameplay is also a bit sloppy. Also, in a certain section, the character recovers another player, and the animation does this is to grab the entire drug kit and then spin around my arm like a gauze, which breaks my brain for a minute. It seems to me that this is an early study of the game, and it can change a lot before we can understand its shape.
I need to see more before I put my hopes (hopefully get my help), but a new IP comes with some interesting new ideas and a chance to scare my pants to my friends because 2D monsters are certainly welcome news. Hopefully we have the opportunity to take a closer look at the scope of the project in the coming months.