The gameplay of Death Stranding 2 is too good for me to waste time watching its cutscenes
Blog Andrew Joseph 01 Jul , 2025 0

I'm trying to play Death Stranding 2 The “right” way. In 12 hours I hiked throughout Mexico and Australia, delivering packages and struggling, and I watched every cutscene. Despite being once again fascinated by the moment experience of becoming a death stranded porter – it’s really my favorite game loop of all time – I had a bad time because I couldn’t find the rhythm of the experience. Like the first game, the problem is that Death Thorn 2 is full of cutscenes that are unnecessary, poorly written, and not suitable for any legal larger background.
And there are many. So much, I can't get into the process of the game experience. I had a great time, walked around for an hour, then watched a 15-minute cutscene, absorbed all my energy, and then shut down the game because I needed a nap. Since I real Although I actually really like the “dramatic” side of it, I've been looking forward to playing Death Stranding 2 2's death.
My last straw is introducing a character named Rainy. Her first scene was the long dance numbers in the rain that Sam watched. Her second scene is reunited with Sam's friends, and even though they have never mentioned her before, she obviously knows how rainy is very well known. It wasn't until her third scene that she told Sam who was raining. But even then, her introduction wouldn't matter—even if she was another magician, it wouldn't be completely changed by meeting her. These scenes look good – very “movie”, but they have no substance or content at all. I was forced to take a break from the game I really like so I could watch some of the self-indulgent bullshit I found incredibly harsh.

So I tried something radical, and it was the first time I've played anything I've never done in any game designed by Hideo Kojima: I started skipping cutscenes. At first I was hesitant, worried that I might miss some important knowledge or plot. I think I would use this power very little if a scene is too long and obviously not going anywhere. But this cautious approach didn't last long. Within an hour of making the decision, I skipped every cutscene from the beginning.
Some interesting things happened afterwards: I beat 2 deaths for six hours in a row. I was suddenly free to enjoy the part I loved without having to sit in the hustle and bustle of the story. I no longer need to invest any brainpower in trying to figure out how the latest ridiculous plot point makes sense next to the previous one. I could go back to the simple fun of delivering parcels and building infrastructure everywhere.
The stupid thing is that I know it will be like this. I won't pretend I expected Death 2's storytelling to be better than Abysmal, but when I first started it, I did plan to watch all the cutscenes. This is more for fairness than anything else – that is, this is what Kojima's writings finally clicked for me. I had to give it a fair shot.
So far, I've been able to power him in his game. I sat in every post-credit scene in MGS4, all the way along the twisted ending of MGSV's “We Run Out of Money” before ending with a sitting first death stranded movie. I hate every second, but I do my due diligence. But I am 38 years old and I no longer have the patience of all this.
And, to be honest, this is a lesson I should have learned from the first death stranding. When I first ran I did watch all the cutscenes in the first game, but then I came back twice, skipping them and saving twice 11 hours My time in the process. I already have a blueprint for happiness, but I don't want to make the story of Death Stranding 2 as annoying and ridiculous as my ex. I want to trust writer Kojima like designer Kojima.
But that hope is now completely gone, and to be honest, it makes me happy. Now, I have no obligation to care about cutscenes and I will have the best time in the remaining Death Stranding 2.