Ten years ago, the stolen king saved fate – and then cursed
Blog Andrew Joseph 15 Sep , 2025 0

Destiny: The Take King celebrates its 10th anniversary today (September 15, 2025). Below, we review how it represents the years of destiny and conducts on-site services more widely.
Ten years ago, Bungie performed a miracle. Unfortunately, it also caused a curse.
In 2014, the studio was known for its Halo franchise destinyit promises to blend its dynamic single-player and dynamic multiplayer gameplay with MMO’s framework and community-oriented features. It gets stuck when the game is released to an excited and impressive audience. Its opening Salvo feels frustrated and incomplete – an emotion Report later It can be confirmed – but it is released through a series of smaller intermediate DLCs and maintains a player base Expand and save grace first.
Take King launched on September 15, 2015, and I didn't exaggerately say that this thing revolutionized the game until it arrived aimlessly. Although the world of fate is big and beautiful, it feels quiet and has no life. Its cast is more like a different prototype put into the mixer than a cohesive company. And its paper-thin plot…well, that's it. Fate is not without its merits – it excels in marksmanship, boasting of an art style that seamlessly blends science fiction with fantasy, and its horizontal design of strikes and raids remains exemplary – but none of this is particularly pointed out. The taken away king shapes it into shape.
From the opening mission to the riots of the raid, the taken away king is keen in a way that fate that was originally released can only dream of. For ten years, I was shocked by the first-level construction of expansion, where players must defend a besieged base on Phipos, and anything more fate has done before last year. The small touch, like an enemy ship hanging on the mountain, was finally breaking the almost glacier line that penetrated the destination of fate, on the spot and sound of the players' attention and explosions in the distance. It's like throwing a rock into still water.
Destiny: Take King -Intro Cinematic
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The seized king finally offers a meaningful and meaningful opponent in Oryx, and to this day his influence and relatives still have an impact on the world of fate. It brings life together, like Eris Morn, that could be dropped by the roadside. It offers a whole host of secrets that sit in a terrible gap. Hell, it even provides players with a mission log! It cannot be exaggerated to the amorphous sense of fate before the king's arrival and how wonderful it feels to bask in the sun in the weeks and months to come. Not only does it come to life, it also gets bigger in scope. Finally, I feel like I'm participating in an epic battle between light and darkness, just like I'm flying over the universe and utilizing my spectacular powers and weapons to carry out my dream adventures.
For all intentions and purposes, fate has installed the desired comeback. With some narrative direction and goodwill, it has enough gas to continue to rise. So, what curse may I mention?
The unfortunate problem of fate is that it never stops saving. If you are familiar with the arc of the series, you may be tangible to realize the Olympics and the companies behind them, and it has been around since then. For every high person, everybody has similar moments in Destiny 2's life, which is an excellent low. Unfortunately, although The History of Destiny is marked by a long comeback, these huge valleys are dyed sharply, often brought by frequent transformations and remodeling, thus steadily eroding any ground that can provide a stable foundation. Although fate has been proven, like Rainbow Six Siege and No Man's Sky, live service can rebound, it also proves a proof of the volatility of the ongoing game. It represents the frequent ebb and flow of the model.
You will find that fate has never really enjoyed a sense of stability. Bungie has designed a way forward for his ambitious series, but the game suffers from content drought, which has left the community fighting the game with multiple points over a long life. To address this, Bungie figures out the rhythms and templates of content drops, such as extensions, title updates, and seasonal events that can complement the community and provide feeding to the machine.
We often talk about on-site service treadmills from the consumer’s perspective, which is always a useful point of view in the context of its impact and potential harm. But what is often not discussed is the impact this work has on people who make content for these never-ending games. While some champions, like Epic Games’ Fortnite, seem to have the capital to throw at the army, this is not the case for every team.
The pace of the release under the Destiny Banner seems to be getting more and more detailed, especially when considering the constant expectation of the game's next added expectation, which is getting bigger and better. However, on-site service treadmills aren't the only thing that kills fate. Combined with poor management in the studio Previous leaders, Toxic workplace culturealso Continuous layoffs Reinvention is better than others – it is no surprise that fate's bloodline is plagued by instability.
Sometimes the pace of the distribution means that changing game updates (such as Take King) get better. But, as often, it means that such a huge expansion for fate development has attracted the reality of the team behind it. Things are not enough. Other expansions, such as the rise of iron or the baking beyond light, even if they are well-intentioned. Seasons were introduced in Destiny 2 and felt like they were somewhat classified, which eliminated many storytelling and content annoyances, but another can of worms was completely opened over the years due to repeated tasks and deletion of seasonal content. Some system-level changes are welcome, such as reworking to the course, while other system-level changes are not introduced to the portal. The gap between the issuance of fate usually leaves a lot of need, which means that for every two steps that fate seems to take, it keeps bringing back one step.

Where did the king taken away fall? Well, it's arguably providing a high attitude to content released by Fate, and while Bungie has delivered several promises in the 10-plus years of the series, those ambitions have won as many misses as hits.
It builds Bungie's unfortunate rhythm, modifys errors, shows unprecedented power, and then shows how arrogant can easily become a studio failure. Like clockwork, Bungie spent some time in the last decade and changed the rake stomping, bounced better than ever before, just to further break the balance of fate, and accidentally stepped on five rakes, which would only land there by the studio's own behavior.
It is unfair to blame the imbalance of fate on the earliest, and the best expansion. This will be a false representation of the DLC and its intentions behind it. The king taken away is not a stain on the legacy of fate, because it is so good. It's a ridiculous thing to ask. However, it does indeed make the game and the team behind it proven to be an untenable trajectory on a track, at least in the long term studio and game health.
So while King saved all the benefits of fate at that time, it is hard to deny that it has made the tough move follow and chased it after its high marks the studio indelible mark. It also symbolizes what the best destiny offers, and it will continue to recover from the low point.