Tarkov's Extract Shooter Escape Finally has a 1.0 release date, 8 years after its first release
Blog Andrew Joseph 22 Aug , 2025 0

First-person extract shooter eight years after its first launch Escape from Takov There is a version 1.0 release date: November 15, 2025. Eight years after escaping from Tarkov, entered beta for the first time, and 13 years after the initial development began.
Developer Battle Game Announces Release Date Updated patch notes 0.16.9.0it is a “temporary milestone” that brings a lot of improvements and changes. At the same time, the development team is committed to optimizing the final version of the game.
Battlestate Games said the main highlight is EFT: synchronization between the arena and the EFT PVE area. Its “key feature” is one-way synchronization: Progress in EFT: Arena will be synchronized with the PVE area, but the progress of the PVE area will not be synchronized with EFT: Arena.
“This one-way synchronization includes increased trader reference, ability to transfer currencies, ability to tactical clothing suits and combat pass rewards, and several other innovations,” Battlestate Games said. “In addition, improvements have been made to enemy AI systems and audio in the game.
Escape Takov update 0.16.9.0 patch notes:
Change:
PVE mode synchronization
Escape from Tarkov: Synchronization between Arena and Escape from Tarkov PVE mode.
The main feature of this synchronization is that it can only work one way (not including regular tasks), which means the progress of EFT: Arena synchronized with PVE mode, not the other way around.
Trader reference
- His related tasks and transaction quotes add referees to PVE mode;
- Now, the PVP&PVE mode in the mission line in the arena now contains a special tag indicating the game mode;
- These tasks can be completed simultaneously in both modes.
Project transfer
- Added the ability to transfer currencies (roubles, GP coins, LEGA medals) and loot slats;
- PVE mode items and currencies cannot be transferred to EFT: Arena;
- The project transfer game mode selection option is available on the REF's Services tab;
- Project transfer between arena and PVP mode remains the same;
- Project transfers are restricted to separate between the two EFT game modes without affecting each other.
Tactical clothing
- Get clothes in EFT: Arena can be unlocked in both PVP and PVE modes;
- Obtaining clothes in PVP mode is unlocked only in EFT: Arena;
- Obtaining clothes in PVE mode will not be unlocked in PVP mode and EFT: Arena.
BattlePass
- Now, you can also unlock them in PVE mode by earning rewards on the battlefield.
- The already-winning BattlePass Rewards (including trade offers and clothing) are also unlocked in PVE mode.
In-game missions
- After EFT:ARENA completes the mission, you will receive a reward into the hiding place in the game and can be transferred to PVP or PVE mode.
Trader stands
- Transfer from EFT: Arena to PVE and PVP modes:
- Complete tasks in PVE mode can only make the trader in PVE mode;
- Complete tasks in PVP mode so that traders are in PVP mode and EFT: Arena at the same time.
- Note: Traders stand in EFT: Arena and PVE modes may vary because the PVE trader's stand has not been transferred to EFT: Arena.
Character experience, skills and weapons proficiency
- Experience, Skills and Mastery in EFT: Arena transfers it to PVE and PVP modes:
- Gaining experience in PVE mode does not transfer it elsewhere;
- Gaining experience in PVP mode also transfers it to EFT: Arena.
- Note: EFT's Experience, Skills and Mastery: Arena and PVE modes may vary as PVE experience is not transferred to EFT: Arena.
Character wipes
- If character erasure is performed in PVP or EFT (global, personal or prestige): Arena, only PVP and EFT: Arena progress will be reset:
- Task progress related to PVE mode and EFT: AREA will not be reset.
- If you perform role erasing in PVE mode, your progress is reset only in PVE mode:
- Task progress related to PVP mode and EFT: AREA will not be reset;
- Task progress related to PVE mode and EFT: AREA will be reset.
AI:
- Re-adjusted general AI detection systems;
- The AI detection system was adjusted through smoke;
- Improved AI enemy detection system;
- Improved AI robbery model;
- Improved AI grenade launcher aiming system;
- When AI is hidden in vegetation, the AI detection system is improved;
- Several bosses' behaviors have been fixed;
- Fixed the situation where AI threw its NVG to players;
- Fixed specific situations where cult personnel stopped shooting players;
- Fixed an issue where AI PMC did not patrol the territory on the factory;
- Fixed several cases where the rogue fired a fixed AGS-17 outside its detection department;
- Fixed the situation where the robot lays eggs in front of the player;
- Fixed a situation where the robot group would summon allies next to the player.
Voice:
- Fixed a bug volume for some sounds;
- Deleted the M67 grenade fuse ignited the sound;
- Fixed several issues of sound blockage in Tarkov and customs streets;
- Added noise cancellation and microphone sensitivity options for voice chat;
- When using VoIP, the problem was fixed with short clicks and sound artifacts;
- Fixed this issue where players are still hearing VoIP after delaying VOIP in settings;
- Added the ability to quickly swap microphones for use in VoIP;
- Now, if users encounter microphone errors, they can enable/disable voice chat to receive incoming voice streams;
- Added the function to adjust VoIP volume.
QOL:
- Change the surgical kit automatic usage priority to legs.
Equilibrium change
- New equilibrium changes to hardcore erase mechanics:
- Return to the level 35 flea market access, able to place it in a RAID project at once;
- Restore the trader's price to value before the iron rod is wiped;
- Cool the SCAV to the value before the iron is erased;
- Returned to the lost trade offer at Therapist Loyalty Level 4;
- Returns the ability to secure items on Prapor and Prapor and Therapist and insurance on the fence.
repair:
- Fixed many visual issues, incorrect elimination, object ballistics, decals and lighting in all locations;
- Fixed the ability to use gestures when jumping;
- Fixed character behavior when trying to equip grenades while using bipedals;
- Fixed interaction with compass in the frame;
- Fixed an incorrect Glock 18C recoil, and the small burst fired at the time;
- Fixed the ability to add incompatible accessories to equipment weapons;
- Fixed the problem with maximum level skills and could not be properly elevated after using stimulants;
- Fixed several visual issues in the hiding area;
- Fixed ammunition and overall accuracy statistics used during local PVE raids;
- Fixed RSHG-2 explosion visual effects in thermal optics;
- Fixed the ability to fit both conventional and helmet-mounted headphones;
- In some cases, the cause of error 228 was fixed when auto-sorting hides.
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