Silent Hill F fights because “the challenging action games are becoming more and more popular among young players today”
Blog Andrew Joseph 04 Aug , 2025 0

We've heard a lot about how Silent Hill f I hope to distinguish myself from my ex, especially by honing Japan's roots. But this also hopes to stand out to avoid the “clone” comparison Silent Hill 2and attract young players through strike combat.
Silent Hill series producer Motoi Okamoto and Silent Hill F director Al Yang have been touring recently, and the interview appears in Game*Spark. Okamoto discusses that while his goal for the remake of Silent Hill 2 is to respect the source material, for F, he is interested in “more fun and exciting moves.”
“Splitting more entertaining and exciting moves into Silent Hill F since the early stages of development is an idea.” Automatic.
“And, since Neobards is a company that specializes in making action games, that’s one of the reasons we decided to choose them as developers.
“The Silent Mountain series itself is not considered an entertaining game, but as we open the door to new players, we start to wonder what it would be if we add more elements to the game,” Okamoto added.
“Critical action games are becoming more and more popular among younger players these days, so I believe that if we implement these elements into the game, even those new to the series will resonate well.”
“We didn't want to recreate Silent Hill 2 over and over, and we knew there was no reason to continue making clones. So to avoid repeating the previous major championships, we decided to make the move more prominent.”
Silent Hill F is not any existing sequel Silent Mountain Game. Instead, it will provide a standalone story “independent from the series.” This comes from publisher Konami itself, which eventually confirmed on X/Twitter the latest part of the horror series – usually (if not always) a sleepy resort located in East-Coast America – Will be the “new title” that anyone who has never played the Silent Hill series can enjoy. ”
Okamoto said a more difficult battlewith the visual effects and music’s “jointness between beauty and horror” and the “horrifying beauty of the game’s monster design”, this makes your adventure a terrifying adventure. Even these puzzles are obviously “based on psychological pain and pain.”
Higurashi and the creator who was crying Ryukishi07 also recently opened up about writing Silent Hill F, likening the game's supernatural and psychological elements to uh, “salad dressing.” The author explains that it is initially difficult for players to distinguish the game's supernatural and psychological horror themes, as they usually feel like one after another. He said that as the game progresses, players will learn more about what is going on, and here, the game “will be like a salad dressing.”
Silent Hill F takes us to Japan in the 1960s and we will follow Hinako Shimizu, a teenager struggling under the pressure of her friends, family and society’s expectations. If at the beginning Japanese Reveal Trailer As early as March, The first 18+ rating certification in Japan without silence hills. On September 25, it is used in the PC, PS5 and Xbox series.
Vikki Blake is an IGN journalist, as well as a critic, columnist and consultant with over 15 years of experience working with some of the world's largest gaming websites and publications. She is also a guardian, a Spartan, a quiet Hilan, a legend and a permanent chaos. Find her Bruceky.