Sea of Thieves should have imitators now – that's still why it's still a
Blog Andrew Joseph 22 May , 2025 0

Over the past few years, I've spent very few games than The thief's sea. Part of that is because, surprisingly, there are still no other games trying the same style. There are other pirate games, but the pirated setting is really just a wrapper – no doubt it's a perfect game for a game – but one can also see the thief-style games that exist in other frameworks. In fact, when Rare first creates a game, It considers several other settings There are no puns before landing on the open world pirate sandbox.
My first interview with Gamespot is rare I asked about the lack of imitation gamesand fun in industries that love to pursue success trends. It's still true for three years since then. While there are several recent matches that have won some thieves' comparisons, namely jetty, wildmen and sand, there isn't really an attempt to fill the same space as Rare's multiplayer adventure game. I caught up with Mike Chapman, the creative director of the thief, asking the question again, and this time drilling to more drills: Anyway, what makes the game “like a sea of thieves”?
Chapman revealed: “I actually kept thinking. I think if you asked me seven years ago, I would be like, 'Oh, if we had any success, there will be other games in this field, of course a pirate game, or very close.” It feels like (by the way, games like jetty, wild and beach look great – they draw a dynamic from the ocean of thieves and really focus on it. For example, I like all the previews of Wildgate, but it's really this very tight cycle of competition. It's like an aspect of the Sea of thieves, and I think what makes thieves so incredible lives and enables us to continue to develop it is not a thing. I think it's almost like the type we created, we're playing and others aren't playing.”
I asked Chapman that the various parts of the game were crucial to making “Like Sea of Thieves.” This is not a pirate theme; you can apply it to various genres. This is not an open world environment; there are hundreds, if not thousands. This is not only PVPVE multiplayer; it is very popular now. What is that?
“I think the ocean of thieves is a canvas for players to tell stories and imagination, and at its core is adventure games, all of these possibilities are possible, but in some meetings you don’t interact with all of these games. Escape from all of these possibilities. “And, I like the fact that choices, a small portion of the rules, come to life perfectly with pirate wrappers.” Like, we already have all these freedoms mechanically, but this wrapper is about having this freedom, it is about being a pirate in this world that will never die in the era of piracy. ”

Perhaps, besides all these other features that can become a thief-like game sea, it is a rare decision that is dedicated to unifying the progressive system, which helps it define its unique space. I can't think of many other major multiplayer games that give players a foothold even from a gear and metagame perspective, while those who do it, like Halo Infinite or Marvel competitors, are more like arena shooting games. Usually, sandbox games come with various upgrade trees. But not rare, which is part of why it works.
During the press conference, some critics and players complained about the lack of XP, unlock allowances and upgraded gear, but it was clear that these options were indispensable to the experience, especially after nearly a decade, where some stubborn players won’t easily bring their friends, who have never played before without the same stance. As a veteran ocean of thieves players, you bring your experience into the game rather than experience points. A few years later, due to their speed of not being late, they are not picky players in the game, and what is rare is the Polestar, a simple one that is loyal to the game: “Players create stories together.”
Chapman said the game’s core is “elegant simplicity” for players, but it’s not easy to achieve this simplicity for rare or other studios that hopefully inspired. “We set out to make games that evolved over time. It's a world to escape, and it's almost impossible to create the full implementation of this world in one go. You have to spend some time, maintain the audience, have a thriving community, just keep growing and keep evolving it and adding new dynamics. I don't think I can identify the obstacles like you, because I've identified a focus, because I can't work hard, because I can't work hard, that's the lifeblood of the game;
I think someone can really succeed in this space, but I think they just need to be deeper and not just trying to replace the boat with a horse, a spaceship or something.
Will we see a world where dinosaurs live one day like the West or the world of zombies, or like one of the rare primitive courts? Chapman said maybe as long as they focus on the “heart” of experience.
“It's a huge investment. It's a specific way of designing the experience, adding to the feeling that everything in that world is another ingredient that combines to create these different recipes. And some sessions will give you a different experience, but they don't always come together. However, it's a very unlimited experience. It's a very satisfying thing. The vehicles on board (…) are the focus and catalyst for cooperative gameplay, and I think that's much deeper.
“I think it's a way to empower players' abilities in a different way. And I don't think you have to own this ship to own that ship. So I think someone can really succeed in this space, but I think they just have to look at the ship or the spaceship or something and I can look at it a little deeper.
Sea of Thieves Sea Season 16 begins all platforms today battle.net. The focus of this season is on the bones of the Reaper, which is usually one of the more opposing trading companies in the game centered around PVP and attempts to provide players with more ways to interact. This season also introduces a new deployable cannon, skeleton NPC, which will help you fight and find treasures, as well as a new plunder pass full of cosmetics and in-game currency.