Robocop: Rogue City – Unfinished Business Review
Blog Andrew Joseph 17 Jul , 2025 0

Good news, 80s action fans: blowing up bad guys’ brains, hitting is still Robocop’s business, the business is not completed. Independently expanding to 2023 entertainment realism Robocop: Rogue CityRobocop: Rogue City – Unfinished business takes Robo's ruthless rampage away from the scum-like streets of Old Detroit and passes through the guard heights of Omni Tower in a brand new 10-hour murderous craze. The bad news is that with precious new weapons and enemy types, the actions of the unfinished business never really elevated to a sky trajectory that matches its environment, or are separated by just a replay of the original version. There are still a lot of hyperviolence here to be addicted to, but it is an unconscious pleasure, both fierce and familiar.
Nothing different from the 2012 sci-fi splash movie Dredthe action of the unfinished business is almost entirely contained in a high-rise building and seeing Robocop search for some stolen OCP equipment along the way from the bottom to the upstream. It borrowed a little Biochemical Shock Likewise, since Robo was initially led by anonymous assistants on the other end of the two-way radio, this helps to bring a mysterious welcome atmosphere to the opening half of the story—even if it doesn’t ultimately bring any shocking plot twists like the irrational game’s Underwater Classic.
Like the previous game, the success of an unfinished commercial storytelling depends heavily on the original original debris. Robocop Actor Peter Weller takes on the main role. Whether he repeats iconic lines from the movie or a subtle mockery of almost everyone encountered, Weller's performance goes beyond the rest of the noticeable cuts. Admittedly, this is not an over-high standard, as auxiliary actors usually sound like a placeholder recording sprinting in a hurry, someone forgets to fill the real character head, and everyone seems to draw inspiration from the same shallow character head pool, which makes it difficult to really distinguish one. Finally, while I wasn't particularly forced to focus on mean people, I was glad to have been stinging bloody gasping orgasm along the unfinished business, anyone but mean people.
As usual business
Aside from the story, though, the unfinished business is a fairly flat 10 hours, because while it increases the number of bad guys you have to shoot, it doesn’t work enough to expand your multiple ways. If you've played Rogue City in 2023, you've already experienced most of what the unfinished business battles have to offer. Once again, you are able to pull bullets off the walls to make the stylish sniper enemy behind the cover, almost every door you encounter in the slow motion of blood you encounter, and shoot the explosive barrel behind the explosive barrel, which will definitely be encountered when your robostop and Robodrop. From the graphics of Green Apple IIE-like Heads-Up Displays to the iconic theme music and the digital swell of growing enemies, that's sure to go a long way. It's a pity to see the replication of the skill and automatic 9 upgrade system without seemingly changing. You can unlock the exact same privileges, such as the rounds played by armed and the ability to automatically deflect incoming enemy fire, this time getting faster and faster, thanks to the shorter runtime of the story.
There are at least a few new mechanical enemy types that can compete with, although none of them can dramatize. I do find myself more consistently using Robo's return slow MO skills to fight against fast moving Robobbs that roll towards you quickly, and a flying group of safe drones that are unpredictable through the air above. But while the agile killing robots around the truck that blushed at first seemed dangerous, they were quickly able to be as resilient as a can of baby food, as I either burst bullets quickly and smashed their robot skulls, or simply picked them up and threw them away like ketana's waving kleenexes, or even threw them in incredible difficulty.
Omni Tower itself does provide occasional fun space to host massacres, from vibrant video arcades and cinemas found in relaxing areas to waste-managed trash cans Star Wars– Style garbage compactor to explode wildly). However, these are exceptions, with most massacres occurring in a charmless concrete corridor in between. Of course, it is expected through corporate dystopia tours, but that doesn’t bring a lot of interesting surprises. Although the bloody and particle effects of the shower are striking at every firefight, sometimes the unfinished business’s monotonous interior makes it feel less like an exciting action adventure, but rather hovering through the shopping mall parking lot, trying to exercise me to leave my 6000 sux behind.
Still, the biggest problem I had with an unfinished commercial gunfight was the one I found in Rogue City in 2023. That said, Robo's signature automatic 9 (like unlimited ammo, easy-to-upgrade properties, and undeniable cool factor) is blessed – making dozens of other guns found throughout the campaign with almost total excess guns. The deal with everything thrown is so much that I never found enough reason to do it. This is similar to Star Wars Adventures where you default to lightsaber – you probably never clip it to a belt and then pick up Tusken Raider's Gaffe stick to break.
There is one exception: the frozen cannon introduced in the second half proves worthy of some trigger squeeze, especially since its sub-zero turn turns your target into an instant ice sculpture that can then break like a T-1000. This is a long history of video games that can be traced back to Duke Nuukum 3D. But otherwise, I almost never felt the need to bend over and grab any other discarded guns – not only because Robo seems to have the knee joint of an 80-year-old man (and the voice of a 78-year-old). Click to reveal
Murphy's Law
The unfinished business structure effectively builds on a cycle using your automatic 9 to deep six mercenaries, pausing dispute resolution among citizens in side tasks that range from moderate humor to total mediocrity, then open up all the way to restore glory in the basic puzzle, then start some attractions in its basic puzzle, then turn the valves and then turn them to restore glory. There are only a few detours along the way, at least trying to mix otherwise predictable pacing with varying degrees of success.
In a flashback mission, we can pull up Alex Murphy's Kevlar-lined vest a few days before him as he and his colleagues sent out some known whereabouts of Perps. Even though his squad between ti roars thtter plays here, I loved Murphy's origins in the southern part of the Metropolitan area, even though some interesting Easter eggs were found here, including a memo that included a memo that mentioned the ominousness of the new criminal I wouldn't destroy here.
However, given that its abandoned mill surroundings are somewhat similar to Murphy’s infamous “Crucible” scene, the sequence’s setup lacks imagination and its combat feels a bit shocking. Where Robocop must scramble to find the OCP charges to complement his rapidly drying health, the regular Meat-Bone Murphy magically recovered the situation between gunfights. This is typical for many first-person shooters, but it is in stark contrast to the performance compared to the walking tank I expected. On the other hand, Murphy can only wield his boring old service pistol, which is frustrating because it's a few times when I actually want to pick up the gun I found but couldn't. All of this makes a transfer of important plot, but not particularly compelling performance.
Thankfully, the late-stage level of you can drive the ED-209 Mech in late stages of racing is also unsaid. This fabulously frenetic stretch of fan service allows you to use twin arm cannons to shred through each hapless human like they're that one poor bastard executive that probably should have hidden in the bathroom during the original ED-209 demonstration, blast through concrete walls with rocket barriers, and even trampl over a model of Old Detroit's skyline while battlering rival robots like you're revealing in a small-scale clash of Kaiju. Of course, of course, maybe not as it might be given, by then I had very efficiently turned hundreds of mercenaries into Mincemeat because of Robo's automatic 9. But I can't pretend I'm not smiling like an idiot like the whole sequence, which puts the ashes to a ridiculous level, doesn't have enough attitude, and hovering on the machine at close range, which is almost the same machine.
I also never get tired of seeing Robocop himself on the screen. Like the last game, his polished steel armor looked absolutely spotty, and he always seemed to illuminate with ambient neon lights, just like he stood out from the driver's side of the Ford Taurus. That said, in addition to the smooth lines of Robo's movie refined character model, at least on the PlayStation 5 version I played, the unfinished business has a noticeable roughness. During my time, I suffered from frame rate drops, audio dropouts, animation failures, sly lips syncs, ridiculous moon physics in slow motion vulnerabilities, characters who completely disappeared during completion of action and story cutscenes, and even occasionally crashed into the home screen. After a while, I began to wonder whether the title of “Unfinished Business” seeks justice for Robocop's eternal search or just mentions the launching state of the game itself.