Rembatch Dev explains what went wrong with Crossplay, apologizes because it knows it won't launch, so it fails to tell the player to tell the player immediately
Blog Andrew Joseph 20 Jun , 2025 0

Rematch Developer Sloclap released the latest news about the lack of cross-games in the game, apologizing to fans and admitting it should let players know that it won't be released earlier.
The rematch was held from the studio behind Sifu and Absolver, a 5V5 online multiplayer arcade football match played from a third-person perspective. Its recent beta is very popular, with 1.9 million participating in PC, PlayStation and Xbox. but Fans complain that Sloclap confirmed that there was no cross-play at the press conference, just hours before the early visits started.
Now, in the blog post shared with the media, consistent with today's full release of Rematch on June 19, Sloclap explains what went wrong.
“We learned that many of you are looking to rematch on the platform starting on the first day,” the studio said.
“We went to great lengths to include cross-games at launch, but Replay was the studio’s first cross-game title and we faced unpredictable technical complexity that prevented us from getting this feature ready in time. We should communicate immediately after the cross-games that were not available at launch and caused inconvenience and frustration for some participants.
“It's very important for us that our players are able to enjoy Rematch with their friends, so along with bugfixes, crossplay is our absolute highest priority, we're committed to delivering this feature swiftly, and we'll share a more precise deadline as soon as possible. We already have a basic working version from a technical standpoint, but we need to implement the relevant interfaces, before debugging and polishing it, and Finally passing console certificates successfully — all this takes time but we are doing our best.”
Elsewhere in the post, Sloclap addresses performance issues that affect early access releases and considers fixing them a priority. These include lags that affect gameplay, stuttering and frame drops. Server and client DESANC have also been affecting the quality of matching.
“For example, we realized the problem that players sometimes cannot interact with the ball, and the player characters and balls seem to move unpredictably on the court,” Slocap said. This is on the case. Then, some work is being done to squeeze the game's bugs, causing crashes, freeze after goal and menu locks.
Apart from these questions, Sloclap said it is looking at upcoming updates, “We want to bring a lot of cool content and features.” The four main areas of focus are core gameplay changes, competitive features (tournament system, a leaderboard system for players above Elite ranking, as well as a club creation system), social components (crossplay is the big one, but others include being able to spectate your squad's game when you join a squad, and allowing players to team up and rematch with teammates they enjoyed playing with), and casual play features such as AI-controlled bots so players can train with and against AIS.
Sloclap points out that it is a small studio that ends its post and all the features it outlines will take time to come out. “Remember, we're not a huge team, these features take time, so don't expect all of this by the end of the year!” it said.
Despite launch issues and lack of cross-game, the rematch was well received on Steam, which has a “mainly positive” user evaluation rating. At the time of this article, Remutch had 35,595 concurrent players on Valve’s platform, a number that appears to be going into the first weekend as the game enters.
Wesley is IGN's news director. Find him on Twitter via @wyp100. You can reach Wesley via [email protected] or secretly visit [email protected].