Fans of F-Zero or Wipeout will also know the drill: Quick Fusion is set in the distant future, the only speed is fast, and every road is dangerous. A lesson for high-tech racing machines to pass through obstacles at blind speeds. The Quick Series sets apart itself with a unique enhancement system, as long as you switch the vehicle to the corresponding orange or blue, other elements of driving on that system or passing the course will give you an extra boost. Making a swap will only press the button and reward you with a satisfying speed. Fast Fusion knows that it feels faster than the sound, and that it tilts in its highly detailed, impressive environment, and it melts into blur when you carve them out.

You can also collect the spheres to fill in a separate supercharger gauge and switch between tight turns and then shaved nanoseconds directly by shaving directly, which adds enough time to focus without becoming overbearing. But this has always been right for quick formulas, with the fast-fusion jump button disconnecting from tradition in a smart but ultimately less influential way. Shin'en uses this change to add more complexity to its courses and stack them on top of each other, but I hope Munich-based studios are more inclined to change because it's more than just adding small shortcuts and extra ways to avoid some obstacles.

These are still fun, but I feel how and where to use jumps to get myself ahead. It has a lot of scope and you can cover some huge gaps at the right time, but I never feel rewarded by pushing these mechanisms to the absolute limits or mastering them to go beyond natural or obvious jumps.

This is easily one of the most impressive Switch 2 games available right now.

Mechanical changes in 2017 Fast RMX On the original switch to the fast fusion mirror, the graphics power jumps similarly between these hardware generations, tending to one or two specific improvements rather than trying to do a full overhaul. This is easily one of the most impressive Switch 2 games available right now, with incredible lighting and gorgeous visuals when docked in 4K, but it lacks some of the original WOW series from Fast RMX. Don't get me wrong, it still looks great, but the generational jumps aren't that exciting or surprising.

Thankfully, Fast Fusion does at least offer a decent choice of different graphics settings, making it easy to prefer frame rate, graphics quality, or a balance between the two. I usually choose the second best quality setting that promises to get 4K output and some high fidelity lighting while maintaining a consistent 60 fps, but then select a higher Framerate option when SplitsCreen plays. I like Shin'en's decision to include this option really made me juice the Switch 2 in the last drop of processing power it has.

Just like Formula 1 or NASCAR, futuristic companies also have mechanical horses in the competition. Instead of racing and samurai clashing on the track, you control faceless cars made or sponsored by different manufacturers. That sterile, far-futuristic atmosphere is as empty, tech-like as you see in those videos of Unreal Engine Fan Models, where one of the beloved characters runs around a grey box, and the comments beg some publishers, “Please hire this guy.” But the fast-fusion moves so fast that you have little time to pay attention to those spike balls that look like basic unless you try to get around them.

The Fast Fusion's garage is separated by standard racing statistics such as top speed, acceleration and supercharge, and has a large number of vehicle configurations that cater to a wide range of different play styles. Maybe you'll aim for a highly enhanced statistic that will reward you to switch precisely between blue and orange when driving the mat or passing through the color-coded area. Plus, the high acceleration stats make it easier for you to get zero G legs, allowing you to catch up with the herd faster, as you have some penalties for the quick fusion. Once I get used to each course, I usually blend high speeds and lift, avoid obstacles and nail hairpins while optimizing the route so I can get as high as possible.

Finding the perfect build at the beginning is not easy because you start with a trivial three cars and are forced to expand the range of zero-gravity racers by completing the race and eventually blend them together. Fusion of vehicles leads to stupid company merge names and better statistics. You almost need to unlock advanced vehicles and fuse them at maximum speed and fast fusion will give you the difficulties.

Each fusion was positively graded on a letter system, and even after more than a dozen hours of racing, I still haven't completely deciphered. But as far as I know, it rewards cash savings to unlock the most expensive vehicle you can use and will take two high-priced rides to more than anything else. Frustratingly, Fusion Racing can remove the option to use any of the original Fusion vehicles. I got this from a taste standpoint, but it doesn't make sense in the arcade game you want to unlock many different options. The cost of fusion and defusion in the game makes its artificial scarcity even more annoying; if you don't need to use the currency to unlock new cups to compete. To make things worse, the fast fusion forces you to unlock the second, third and fourth cups in each speed class, which will not be that many issues.

It lacks quantity and makes up for quality.

I know that quick fusion doesn't mean being as tolerant or easy to pick up like a kart racing. The greater difficulty behind climbing the winner’s podium in each cup makes sense. However, I have done the cups by getting me unlocked in every difficulty, while also having me buy almost every car and then paying to fuse them into better cups – unnecessarily stagnating the fast fusion economy. It's like putting the training wheel on Harley.

Side mode can at least provide extra cash for alternative ways to earn extra cash, rather than just repeating the same cup over and over, such as the sudden death-style hero mode, with the promotion and health of your vehicle being associated with. It's neat, but I hope there are more challenges offered in other modes. Instead, they are mostly just slight adjustments to normal competitions without changing the course itself, which does not ease the repetitive grinding that unlocks everything.

Compared with 2015 Racing NEOquick fusion is smaller – but it lacks quantity and makes up for quality. Most courses offer clever designs that make my controllers turn me white, from a series of fun shortcuts on Yama Crest to avoiding tornados on Tempesta. This laser bias towards a large-level focus may be the best and most interesting part of the fast fusion. Every time I start it I find a new, satisfying way to scrape off the knee I thought I had mastered for a few seconds. Enhanced spheres make the striking breadcrumbs in this hunt, encouraging you to find new ways to turn or hint at hidden paths or more efficient ways to deal with obstacles.



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