Ongoing Comments by EA Sports FC 26

There are several reasons for this frustrating. First, you may not be able to use Manager mode alone to get enough XP for them. EA may have more ways to earn XP for non-ethnic team participants, but with the current build, you will need If you want to complete enough passes to claim all Career Mode rewards, dive into this loot box to open the simulator. Even for someone who mainly participates in the ultimate team, this change is awful. I already know how bad the monetization ability of FC is, and I hate to see it expand to a larger player base in a way that feels harsh.

As if this isn't frustrating enough, it's unlikely that a career mode player will earn enough final team-specific currency to buy a season pass only in that mode. This means you need to spend money to unlock players like Gianfranco Zola, Miroslav Klose and Park Ji-Sung. Remember, this is only the first season pass. If FC 26 continues to lock icons and heroes behind future passes, we may see ideal players like Ronaldinho, Ruud Gullit and Johan Cruyff stuffed it behind the paywall as well.

Unfortunately, EA tries to get more money from the player group than usual to get more money. The Ultimate Team Player is milked, which is bad enough, but now you can’t even enjoy your offline career mode without feeling spending money.

Most patterns come with interesting updates to their tried-and-tested formulas.

What makes it even more painful is that most patterns offer interesting updates to their tried-and-tested formulas this year. For example, the new manager Live Hub allows you to delve into specific challenges and win new jerseys for your club. These feel like the next step towards the historical mode, such as the Black League Options MLB Performanceas you face challenges, recreate the double double of Jamal Musiala with Bayern Munich, or the glory that mid-level clubs like SK Rapid or Strasbourg bring to Europe. The classic version of Career Mode is still there, but Manager Live provides you with a list of spinning challenges that will test your skills on and off the court.

Even the team is home to several small but meaningful changes. From the return of the tournament to the ability to choose the evolutionary cosmetics, everything is carefully crafted to provide improvements that fans have been proposing over the years. We had to wait a month or two to see the effects of the slower ultimate team strength curve, and I hesitated to judge the stability of the servers until they live for everyone, but my early experiences were positive.

Although I am not a club player, the new prototype has certainly attracted my interest. Without a dedicated team, I'm unlikely to spend too much time in the club, but the Archteype system seems to be an improvement in the progressive approach to dealing with untrained eyes. While the Yuan people will certainly settle down through this pattern in the next few weeks, having this clear forward momentum makes me wish I had 10 friends to play with.

I have more games this weekend, but so far, FC 26 seems to offer enough quality of life changes and I feel more positive about the On-Pitch product after a few years. But I can’t help but be upset about how huge monetization of each model becomes. I always thought it would be relatively easy to ignore spending the extra money unless you want to compete in the highest competition at Ultimate Team, but this year is much worse. Now, even the players in the career mode are not safe. FC 26 is by far the most craving for EA, and I can’t help but worry about where we are going next.



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