Nintendo's classic game slow launch never made sense to me until now
Blog Andrew Joseph 14 Jun , 2025 0

although Mario Karting World Probably the headline attraction of the Nintendo Switch 2, the most attractive part of the system launch lineup for Olds like me is it GameCube Library. After more than 20 years of history, Nintendo has finally decided to open its vault and bring some of GameCube’s most popular games to modern consoles – most of the games will be officially released for the first time since its initial release.
However, for many, the excitement about the GameCube title was quickly suppressed by a meager fact There were three at the beginning– The thinnest choice online classic library has been launched. But while having to wait for more games to reach service, this methodical launch has long been an intentional strategy for Nintendo, and it has been a frustrating thing for me to understand and appreciate its benefits.
This slow release pace is not exclusive to Switch Online Service. Since Nintendo first built its own digital storefront on Wii Shop, the company has been deliberately measured when releasing its legacy championship. Before the Wii launch, Nintendo touted its digital store as a classic repository—where players can easily purchase past Nintendo games and play with a new version on a system. Indeed, by the end of Wii's life, over 400 have already been to the Wii store, allowing Wii owners to acquire many beloved games from the past few years.

However, this is certainly not the case at the time of release. While older games are available from day one, early products have many shortcomings. Wii stores opened fewer than twelve first-party champions, most of which were Nintendo Entertainment System Games in the 1980s and 1990s. Anyone who desires to revisit a particular classic, e.g. The Legend of Zelda: The Ceramic of Time Unfortunately; the only Nintendo 64 title available at the beginning is Super Mario 64N64 games are coming in a few months.
This kind of game has been even more shocking on the Wii U over the past six years. Since the existing virtual console series is incompatible with Wii U's GamePad Controller, Nintendo decided to release new versions of these games specifically targeted at the system – meaning the company will once again build its retro catalog from Scratch.
To its credit, it has indeed taken measures to alleviate the inconvenience it causes to users. Wii owners have the option to transfer their system data (including their virtual console collection) – Wii U, so customers are not forced to buy the game for a second time. Although it is nested in a separate Wii menu, the Wii store is still accessible on the new console. Therefore, any game purchased from it (or transfer from the Wii) must live in a separate user interface and cannot take advantage of Wii U features (such as TV playback). More notably, Nintendo also provides an upgrade path for returning users. If you have purchased virtual console games on your Wii before, you can Upgrade to Wii U version Small fees for the same title.
However, despite the welcome, they are once again undermined by Nintendo's slower release schedule. Wii U Eshop and Only eight virtual console gamesthe largest of which is the Super NES launch champion Super Mario World. Other classics such as The Legend of Zelda: The Past Links and Super silver You have to enter the store and the N64 game can only reach it Two years later. Nintendo did improve release speeds as the Wii U struggled to gain traction, and Eshop eventually offered titles like Game Boy Advance, DS, DS and even Wii, which gave it a wider range of Nintendo Classics than the Wii store. Still, the trivial early lineup, coupled with the Wii U's frequent software drought, makes specific games incredible.

So, given this history, it is not surprising to see Nintendo continue this strategy on the switch. With the advent of Switch's online service, the company chose to take another approach to repackaging its old games, giving players a subscription fee to access the growing library, rather than selling each title separately on Eshop. However, although the delivery model may vary, the pace of release remains the same.
Early adopters have to endure long waits and then the system appears on the system. The Switch online service wasn't launched until 2018, and it was over a year since the Switch itself went public, and at the beginning, the only available title was NES Games. It will take Nintendo a few years to gradually introduce SNES and Game Boy Libraries to basic switch online services, while the premium Switch Online + Expansion Pack is scheduled to launch in 2021 and offers N64, SEGA Genesis, and the ultimate Game Boy Advance title.
It’s frustrating that Nintendo repeated this slow launch in the Switch era, and its advantages became clearer. Most obviously, Nintendo often uses classic games to fill any gaps in its release calendar. While adding a title allows for regular online switching, the company likes to have few other beloved games on the way to the console, ensuring that it stays interactive even during the quiet months. At the same time, when other title banks can be sampled, the waiting between distributions is more resilient. Favorite Curio The Devil's World Maybe your appeal isn't attractive enough to convince someone to drop $5, but when you've already paid, you can try it when you try it.
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More importantly, Nintendo’s slow release pace means players can actually take the time to actually interact with them and taste each of these titles. With the vast number of games available today (and the increasing importance of subscription services), many publishers and platform holders have begun to view games as one-time entertainment. By making listeners’ choices overwhelming, the company implicitly encourages players to get involved in the game only and then move on during fancy strikes. This endless choice means that few users actually play the game to complete and then turn their attention to another game. By contrast, by spreading only a few old games each month, Nintendo positioned it as a noteworthy release while also giving players plenty of time to experience it before coming back.
This is especially important with GameCube games. While NES and even SNES titles can usually be completed in a few hours, N64 and GameCube games are closer to modern champions in depth and duration and require a greater investment in time to play out. Many people can take more than 20 hours to complete, which makes Nintendo decide to spread them to the players. Just as long as I revisit Fire Logo: Radiation Path It was great to be leisurely putting my attention on the service for twenty years that I finally joined the service in the past twenty years it was great to be leisurely devoted to the service The Legend of Zelda: The Wind– The only solo adventure currently in the GameCube lineup for Switch Online – during this period.
While there is no doubt that waiting for a particular favorite to reach service, Nintendo’s classics are in an orderly manner. By gradually eliminating its old games, Nintendo provides players with enough time to properly delve into and appreciate them, thus retaining the charm of these games and making their final arrival feel like a big moment. Nintendo knows the value of its vast back catalog better than other publishers and treats it with the reverence and care that these titles deserve. Unlike the Wii and Wii U, there are many other games that waste fans while waiting for their favorite classic matches.