Nintendo turns around on Mario Kart world changes, which forces more open world driving as it increases the chances of participating in Lap-type races
Blog Andrew Joseph 30 Jul , 2025 0

Nintendo has updated Switch 2 launch title Mario Karting World With a fresh patch that can cause a famous turnaround in the recent controversial changes.
last month, Nintendo frustrates Mario Kart fans by choosing options for random lessons for the game When playing in VS mode – Many players deliberately use something to try to exit the open world driving.
Unlike the next match choice of the game, random players can land on track further afield – then use the traditional Mario Kart style as a unique three-lap match instead of playing the so-called “middle track”, where most of the next match can take up the next match by driving into the stadium in the open world of the game. Now, Nintendo stepped on the brakes, turned the course, and worked on the change in a surprising climb.
In the latest patch notes for Mario Kart World Update 1.2.0 that are now available to download, Nintendo said, “It has increased the frequency of LAP-type courses when selecting the next course in “VS Race” and Wireless Races.”
This should have a large number of fans complaining about Nintendo's previous changes and say it's a sign that Nintendo is forcing players to travel through the game's less fun open world, rather than through its closer, more carefully curated actual lessons.
Today’s update is a chunky update that offers many tweaks and bug fixes for Nintendo’s open world racers. A handful of new features include the ability to view replays after downloading time trial ghost data and the choice to observe who to watch in knockout and balloon battles.
Meanwhile, Nintendo's few balance adjustments make computer-controlled players “weak in everything outside of battle” and also establishes the homing accuracy of Boomerang items. If you also need to speed up too early at the start of the game, there is a new wheel rotation animation.
The full patch notes for Mario Kart World version 1.2.0 are located below.
Mario Kart World Update 1.2.0 patch notes:
General
- In “VS Contest” for “Single Player”, “No Com” was added to the COM rules.
- In “Single Player” and “Multiplayer” VS Contest, “Mushroom Only” was added to the project rules.
- You can now select View Replay after downloading ghost data in Time Trial.
- Now you have the option of those you observe in Knockout Tour and Online Games, Wireless Games, and LAN Play.
- Now you can see the waiting time until the next game or battle begins with “Online Games”, “Wireless Games” and “LAN Play”.
- When using the photosheet in Multiplayer and Online Games, the game will now remember the position and size of the camera cursor until the player closes the game.
- If you change the number of people playing the game, the cursor position and size will return to its original settings.
- On the “Free Roaming” map, when you collect all the P switches,? Panels and peach medallions, the colors of various numbers will now change.
- Make COM weak in everything except “fight”.
- Make Boomerang's destination weaker.
- Whenever the item rule in the race is anything else other than “crazy”, the chance of keeping the three-wire mushrooms in a low position is reduced.
- Changed its order? Whenever the item rule in the race is anything else other than “crazy”, the block is higher than in the past.
- Doing this, if the player presses the A button (acceleration) when the game starts while driving, you can use the wheel rotation animation.
- Even when the wheel is rotated, the player does not lose speed.
- When selecting the next course in “VS Race” and Wireless Races, the frequency of the Circle-type course was selected.
Fixed issues
- Fixed an issue where rate fluctuations were sometimes displayed incorrectly in wireless races.
- Fixed an issue where the vehicle would keep air in the air when jumping down the pipe.
- Fixed an issue where players would exit the course when they crashed while gliding and using bullet bills.
- Fixed an issue where if the player exits rewind at the fence position, the driver's posture will not return to its previous state.
- Fixed an issue where items displayed in project slots became other issues when used.
- Fixed an issue where players wouldn't have dashed even with the dash panel in “Online Games”.
- Fixed an issue where points in team competitions in “Wireless Competitions” will be displayed incorrectly.
- Fixed an issue where controls were not available on the menu screen after retiring in Balloon Wars in Wireless Games.
- Fixed an issue where rewinding sometimes disappears when in Free Roaming.
- Fixed an issue where controls sometimes cannot be operated when the player points the cursor to his or her character or course and presses A on the Free Roaming map.
- Fixed an issue where players sometimes lose control when they exit the Free Roaming mission before entering the pipeline.
- Fixed an issue where players would slide some floating ice around the “High Sundae”.
- Fixed an issue where the player would be caught outside the armrests on the left and right sides after the “Flying Fortress” began.
- Fixed an issue where players would be caught on the fence and unable to advance in Bowser Castle.
- Fixed an issue where players would be unable to slide and fall into the abyss when they used bullet bills in Bowser Castle.
- Fixed an issue where players would go out of their route when using Mega Mushroom on the last round of “Whistlestop Summit”.
- Fixed an issue where players could not fall off the railroad when “Smart Steering” appears in “Whistlestop Summit”.
- Fixed an issue where players would slide into the ground on a ramp near the “Choco Mountain” target.
- Fixed an issue where players would be caught when using bullet bills on the road to “Choco Mountain”.
- Fixed an issue where players were caught by the boards on the board when they threw green shells on the road between “DK Spaceport” and “Whistlestop Summit”.
- Fixed an issue where the last place sometimes went incorrect in the wireless race of “Dino Dino Jungle”.
- Fixed an issue where players were caught on the back of the leaves when using bullet bills in “Acorn Heights”.
- Fixed an issue where players would not be able to place vases on “Shy Guy Bazaar” on the road while using boo.
- Fixed an issue where players would slide across the ceiling in Dry Bones Burnout.
- Fixed an issue where players sometimes hit the fence when they throw a red shell on the first turn in “Moo Moo Meadows”.
- Fixed an issue where some of the effects that would occur on the bridge when heading to “Rainbow Road” were not displayed.
- Fixed an issue where players would slide across the ground on the road between Starlight Peak and Sky Sundae.
- Fixed an issue where certain item boxes would not appear in “Wario Shipyard”.
- Fixed an issue where players would slide through the bottom of rocks near the “Vorio Shipyard”.
- Fixed an issue where players left the course when using Mega Mushroom inside “Wario Stadium”.
- Fixed an issue where players will be captured in the middle of the shortcut when they travel from “Starview Peak” to “ICE Rally” on “Knockout Journey”.
- Several other issues have been addressed to improve the gameplay experience.
Tom Phillips is the news editor for IGN. You can reach Tom at [email protected] or find him on the Blues @tomphillipseg.bsky.social