Nintendo reveals Donkey Kong Bananza looks like a Switch 1 game
Blog Andrew Joseph 16 Jul , 2025 0

Nintendo offers fans a rare peek at developing curtains and a glimpse of how much it is coming Switch 2 Platformer Games Donkey Banana Will watch on switch 1.
As IGN has previously revealed, Donkey kong bananza was originally started as a switch 1 projectBefore Nintendo realizes the game's devastating action, it's necessary to use stronger technical specifications for better hardware.
Donkey banana maker Kenta Motokura has now confirmed that Bananza has switched from development one month ago to 2021 after experiencing technical “challenges”. To illustrate his point, Nintendo released several comparison images showing how the game looks on the Switch 1 compared to its Switch 2 counterpart.
“We initially started developing Donkey Kong Bananza on the Nintendo Switch, but we had some challenges,” Motokura said. Ask the developer Q&A. “I think it’s when I start thinking about moving development to Switch 2 in 2021.”
Programming Director Wataru Tanaka added: “It's obvious that the memory available on the Switch (1) will be difficult to handle that load, and we feel that on this platform it may not be possible to implement the large amount of terrain we've done in this game.
“With the shift toward 2, we not only gained more memory, but also increased processing power. This gave us the freedom to incorporate previously abandoned game ideas because they were too demanding. When we tried it, we found that it not only satisfies the heavy processing requirements, but it also runs at 60 fps.”
As can be seen from the screenshot above, the movement towards 2 has caused Nintendo to add more objects at Bananza's level, multiplying the number of DKs by destroying. Moreover, of course, the improvement in the machining capability of switch 2 ensures that the processing of the destructive elements of the game is easier to handle with less frame rates (less frame rates) (Although some Nintendo admits, it still exists).
Bananza's voxel-based destruction is the evolution of interactive terrain found within several levels of Super Mario Odyssey, although Nintendo said its 3D Mario team only began experimenting with the technology halfway through Odyssey's development.
Still, head to the Odyssey’s lunch kingdom to play Cheese Rock, or Mario can farm the cold drift in the game’s snow kingdom, and you’ll see Bananza’s Voxel-based destruction predecessor.
When moving to Bananza, its development team initially used Super Mario Odyssey boss Knucklotec's Lehman-like invisible weapon and glued it to a Goomba to roughly simulate the gameplay of Donkey Kong they wanted. Nintendo also posted this – see above – amazing. This powered Goomba has been able to deprive large chunks of the environment with exposed, invisible hands and then throw large chunks at the rest of the environment to create holes.
“In Super Mario Odyssey, there is a boss named Knucklotec attacking Mario with giant hands,” Tanaka explained. The programmer who created him tried to fix these arms on Goomba as an experiment. Goomba can smash the terrain, tear off it as a weapon and throw it away. These moves are surprisingly satisfying, and we feel like this destructive-based gameplay can be a compelling core mechanic. ”
“Our test results show that destructive-based gameplay can work, which is a great match for Donkey Kong's tremendous strength,” Motokura added. “We feel like the concept and core gameplay have been clicked.”
Elsewhere in the same question and answer, Nintendo discusses how Bananza will be a template for future games for characters 3D platformspresent the DK in the 2D and 3D titles.
Tom Phillips is the news editor for IGN. You can reach Tom at [email protected] or find him on the Blues @tomphillipseg.bsky.social