New Silent Hill patch gives NG+ less running penalty, fewer unskippable combat encounters, faster stamina regeneration, plus new casual action difficulty
Blog Andrew Joseph 13 Nov , 2025 0
Konami introduces some big combat changes silent hill fincluding a new casual action difficulty and a reduced number of unskippable combat encounters.
as part of Patch 1.10launching on all platforms today (November 13), Hinako will also take “slightly less damage” on Hard Action difficulty, have her stamina refill “slightly faster,” and you should also see fewer enemies “across multiple sections.”
Certain areas in New Game+ will also have an “optional skip feature”, although you should note that any items you miss in skipped sections will not be collected, and you may miss out on the chance to unlock some trophies/achievements.
This will be welcome news to many horror fans, especially since Silent Hill requires multiple playthroughs to unlock its many endings (including the “true” ending). Given the game's reliance on combat (and melee combat), repetitive playthroughs can feel a bit tedious, so lowering the difficulty and making combat sequences less punishing should make NG+ a more enjoyable run, especially during those end-game challenges.
The full patch notes are detailed below. Be careful though, as there may be some spoiler details…
Silent Hill f update 1.10 patch notes:
new features
- New action difficulty: Casual
- Casual action difficulty can be played when starting the game from “New Game” on the main menu or from a new game + save file.
- For players on Story Action difficulty or higher, Casual Action difficulty can be selected after reaching the game over screen multiple times.
- Added optional skip functionality to selected parts of New Game+
- After completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game will display a skip option. If skipped, the game will continue with the scene where Hinako wakes up for the second time in the corridor of the Dark Shrine, with the goal “Continue”.
- Items with skipped sections will not be collected.
- “Thanks for being here,” “Thanks for having an enemy to look up to,” and “Clear Skies” cannot be unlocked in games using the skip feature.
- Skip functionality does not affect branching paths or endings.
System changes
- Hinako's physical strength recovery speed is slightly faster
- Reduced unskippable combat encounters in multiple sections
- Fewer enemies placed across multiple sections
- When defeating the enemy, Nanako's lines are played later.
- Hinako takes slightly less damage on Hard Movement difficulty
bug fixes
- Fixed a bug where Shu would repeat in the cutscene when traveling from Millennium Sugi Shrine to Rinko's House during the “Go to Rinko's House” objective
- Fixed a bug where the interaction icon was not displayed on the hall leading to Naginata's room during the “Enter Inner Room” objective
- Fixed a bug where Sakuko-like entities would stop moving in combat during the “Defeat Sakuko-like entities” objective
- Fixed a bug where the fog monster would stop moving and stop progress during the “Chasing the Fog Monster” objective
- Fixed a bug in several levels where events would not progress despite meeting the required conditions
- Fixed a bug in several levels where certain enemies remained outside the combat area and could not be defeated
- Fixed a bug where chunks of meat would not spawn in several levels
- Fixed the issue where some notes in “Zuozi Diary” could not be obtained in New Game+
- Fixed a bug where Hinako might not respond to player input after dodging
- Fixed bugad 1 I was expecting the file to be saved automatically.
- Fixed a bug where the “View Ending” option was not shown on the title screen after completing the first playthrough (may require loading new game + data to fix)
- Fixed a bug where indirect lighting and reflections would revert to “on” during cutscenes even when set to “off” in the Graphics menu
- Fixed a bug where the cursor would move without player input when playing on a controller
- Various other minor bugs have been fixed, including those related to audio, hitboxes, text errors, loading, and graphics.
To make sure you are playing the latest version, check that the version number in the lower right corner of the main menu reads v1.2.381918.
Instead of taking us to the titular town, Silent Hill f takes us to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of friends, family, and society's expectations. Available now for PC, PS5 and Xbox Series X and S 1 million copies sold since its debut in late September. our Silent Hill f review Returned 7/10. We said: “Silent Hill offers a new environment to explore and a compelling, dark story, but its melee-focused combat takes a lot of swing and doesn't quite land.”
Last month, series producer Motoi Okamoto Revealing why Konami immediately released three new Silent Hill games after a full decade of silencesaid the publisher was keen to stress to old and new fans alike that they were “serious” about resurrecting the troubled horror series.
Vikki Blake is a reporter, critic, columnist and consultant for IGN with over 15 years of experience working with some of the largest gaming sites and publications in the world. She's also a Guardian, a Spartan, a Silent Hill Warrior, a Legend, and an eternal High Chaos. find her in blue sky.




















