Mindseye Comments
Blog Andrew Joseph 13 Jun , 2025 0

Mindseye looks like an exciting, GTA action adventure in short clips and GIFs, but actually plays to the end of the story, revealing an unfinished, overly ambitious project that plagues performance issues, encounters performance issues, rarely uses an open world, and suffers from unparalleled battles and tedious task design.
While it's natural to compare with GTA, Mindseye is more similar to the Mafia series from a basic perspective. That said, it's a tightly linear, single-player story, with the open world largely being your backdrop from mission to mission. In the end, it was not very well served. The Mafia is great. Mindseye is not.
You are Jacob Diaz, a former soldier and drone operator who was distinguished by the army after a difficult mission, although its technology still embedded in his neck. He is a rather thin amnesia hero with no particularly memorable traits besides the ability to follow instructions. Diaz quickly got involved in the AI-Gone-Bad, a big company in the Las Vegas-style city of Redrock, Diaz quickly got involved in the wild adventure of AI-Gone-Bad, which started slowly, became more charming, and then like someone stuffed out of the wall for hours.
Credit expires, Mindseye Do With style, its near-future setup is complete and credible. It blends locations like regular houses and strip malls that won’t be out of place today as high-tech robots and drones breed. The result is a world that looks appropriately futuristic, but does not feel alien or unrecognizable. From an aesthetic point of view, it has indeed been around for a few years since now.
It also includes a truly impressive vehicle – in fact, their practicality makes them look like real cars, for example, from the next five to ten years. Basically, it takes modern trends—such as today’s massive, chunky pickup trucks, teardrop electric sedans and battery-powered bends—and successfully projected a decade of adjustments into them. More importantly, in open world action games, processing is actually a real benefit. The car you are actually driving is very heavy and really like being whipped to high-speed manual brakes, passing through realistic traffic. Typical stickiness of GTA clones (like Sleeping Dogs (I love, anyway) or Saints Row (I'm not). You know, it feels like you're turning to the world under a car, not the car itself.
Unfortunately, this is largely a stop to praise.
Mind substances
The first mission is a short drive into the desert, shooting four robots who are barely energetic, and the second one requires you to track slow thieves by monitoring the security console and…switching cameras. It wasn't an explosive opening quarter, but it wasn't much better when the bullets actually started flying. Over the past few decades, it has been about 10 hours' most direct task.
Fighting with a few robot types and human soldiers is mostly just plain, and DUD enemy AI doesn't have particularly satisfying gun battles. Humans are the most unwise. Sometimes they cover up; sometimes they just walk towards you and wait for the shooting. After running out of meeting them, they reacted slowly (not that it was a particularly strong tactic because there was no melee attack).
Just a fool. On the one hand, you can actually shoot individual pieces (including weapons) from the robot. That's fine. On the other hand, a round is performed on people behind some kind of landscape, who often blink without any link animation. That's mean.
This is not due to a lack of firepower, as Mindseye does have a large number of guns, although this is mostly just stuffing them into your arsenal, I don't usually notice it. I just found something new in the weapon wheel, like another assault rifle or some kind of energy blaster. It is rarely clear what you should use at any given moment and it doesn't seem to matter.
With Diaz gaining special privileges for all companion drones, the action does improve on the back end of the story. The ability to take enemy robots away and turn them into instant allies makes the action absolutely lacking the door. Your drone's grenade capability is also tidy for a while, but it may be a bit also Clean up enemies effectively. I put most of my late game missions on my drones, placing endless grenades on soldiers and robots at high places. As it turns out, the penultimate battle became one of the easiest ones because the bad guys don't have any defenses about it.
The main problem I've had on Mindseye, though, is that the performance is very unbalanced on my high-end PC (RTX 4080, Intel Core Ultra 9 185H). When auto-setting puts most of the configurable options “high” – and limits the frame rate to 60fps, but my playback volume is full of problems. When panning, it often becomes blurry and fluctuates, the frame rate will tremble and sometimes hang. During a car chase performance, the performance crawled into the net and was almost impossible to play. Sometimes, even cutscenes stutter and show ghosts. Experimental lowering settings did not produce positive results. Technically, it has a very rough shape.
To be fair, there yes Definitely Mindseye's moment, it looks great. The explosion is great. The piercing of the sun through the gleaming hotel in Redrock is very stylish. I like the enormous scale and complexity of the rocket loader at the Silva plant, and at some point the metallic luster of the jet parked in desert glare made my orbit stop me. It looks very good when it works well and looks good. But six months ago, I played in Indiana Jones and the big circle on this machine and did a great job. Mindseye didn't. Like Steven Seagal circa 1990: Looks cool-just don't know how to run properly.
However, performance optimization does not solve many other problems with Mindseye. Many of them are actually just blended into its design. These tasks are usually limiting, and Boring. All you can do is drive the pre-assigned vehicle to the marker. This triggers the cutscene. Then you shoot everything. Then drive elsewhere. Everything is so rigid, leaving no room to encounter that stupid or antics in comparable games, and of course, you keep getting emerging fun like GTA. Mindseye rarely trusts us to even park on mission markers. Usually, it usually splashes into cutscenes when you get close.
There is no radio station or song to be heard when commuting between tasks. Most of the travel time from A to B seems to exist, and you can call you to play the story further. Exploration is actively undoed and you will be scolded for not going directly to your destination or failing. There is no reason to explore, because this is not the life world you might expect. The police didn't even respond to Diaz's crimes, so what was that?
Ranking these non-GTA open world action/driving games
Ranking these non-GTA open world action/driving games
And there is nothing to find. Looking for cool vehicles to use? Don't bother. Other vehicles are restricted areas. Destroy the car you were assigned? That was a mission failure. If it's burning, you can't even get rid of it. This is a confusing choice for a game like this – the entire genre is built around stealing a car.
Mindseye owns Some Good idea. The effective stealth mission in the middle is a positive change in speed. There are some unexpected problems in this work later, which freed me from the explosion. However, it lowered the rest to about two hours of cutscene and wasted potential. Once, my car sprinted a small team of robots at the speed of the highway. As I prepare myself for a potential chase, the robot grabs the car and destroys it before the cinema is finished. This real rug was a real rug in the game a few hours ago, which made me play with a frustrating one-off CPR mini game that could have been cutscenes.

Even the obvious boss dies in the cutscene. And, in the unforgivable violation, I can't find it if there is a way to skip them (even when replaying the task and watching them again).
robot
Even if you are swept away in completing this 10-hour sport’s sunk cost fallacy, even if you are eliminated, just to see how the story goes away, the ending itself is a huge anti-climax. Obviously, I would avoid spreading last minute details, but I can't complete any assessment of Mindseye's flaws without explaining the depth and desperate dissatisfaction I found it. The theme of the story is unresolved, and the flow of questions remains unanswered. This is not an art cliff. It's just blurry and no reward. It's an ending, and it feels like the author has no fresh paper, and it's the only line that fits the last page of the script. The Pictus Ghostbusters collapsed a few seconds after crossing the stream, and you are there. After having an impossible credit, there is a PS, but that only makes the situation worse.
OK, until something happened back The ending is. After the story ended, I was just thrown back into the open world because…some random weirdos on crop tops. He has some kind of…basic? With the things in it, can I do with that… nothing? There is no explanation for how anything works, no direction, no purpose.

Confused, I left the building for vehicles, but even here, you can't hijack civilians, nor can you steal parked cars. I entered the only person who let me in and drive to the icon and it looked like a burger stole a car. There was another car there, glowing, but I couldn't get in. I shot at the bystanders and then at the soldiers. The soldiers popped 4×4 out of an overly enthusiastic toaster. Nothing happened. No armed reaction.
I went back to the little hatchback I arrived and it was still the only vehicle I could interact with. I drove to an icon that looked like chess. When I arrived, the performance made another important nose. There are some soldiers there, distributed in multi-story parking lots. I shot them until I was bored, and this happened almost immediately because the action was limited to a basic third-person explosion. Chubby Crop Top Man does not have Diaz's entertainment drone attacks.
It seems that this is Mindseye's free roaming mode. It's separate from the main campaign, but I don't know what we're going to do Do In it. It's meaningless, messy, and a total waste of time in this state. Just not remote Nearly finished.
But I am.