LA Quimera Early Visit Review

Here are some plausible environmental stories. My favorite so far is the Bone Wall, which is a literal wall filled with thousands of bones, and you can see a task that takes you deeper. The sound in the ears describes the despair of all the walls of hell, and it is clever for anyone who has no time to slow down and helps fall (whether it is due to exhaustion, injury or death from the threat of aggression).

Actually, it would be better if La Quimera allowed the environment to do this all Talk, because once the character opens his mouth, it's too rough. The dialogue is terrible, and the obscene tiradies sounds like someone has seen a Quentin Tarantino movie and is trying to imitate it without knowing how to make any lines land. The performance ranges from normal bad to so awkward, I can’t tell if it’s purposefully rooted or using some kind of AI that implements AI. The characters are chatty too, and I find myself actively cringing over a few times when allies yell something like “Oh, perfect, robot dog!”.

The conversation was terrible and I found myself actively cringing a few times.

The story itself doesn't make much sense. Apparently, saving the billionaire's daughter will be recruited by your PMC because… are you worried that he will sue? Naturally, this means that people in PMC must also obtain experimental and highly dangerous enhancements. I don't mind bullshit, it's enough to make me want to shoot the robot – but the story is obviously unfinished and ends suddenly in just a few hours without solving any problems. The developer burst into unexpected decisions to postpone La Quimera on the day it should have been launched, and then announced that its final release will carry an early access tag. Given that development is based primarily on Kiev, Ukraine, this fact still seems to be a commendable achievement. But while the campaign plans have grown over time, the version here is not full story now.

Identity Crisis

La Quimera is not completely shy about the impact of the crisis on it. Early on, you and your crew will be able to enter the exterior clothing and be equipped with energy-powered armor, cover and scan. The last point is especially important – a quick ping allows you and your teammates to see any enemy nearby, even behind cover. This will be huge when your weapon is like the poor, from the perfect darkness, able to penetrate shockingly thick and huge obstacles. It is very satisfying to put a bunch of orange outlines quickly and continuously from the sight.

That said, in crisis, it’s often more like an inverted funnel that pushes you into an open area, La Quimera is definitely straight. Its level is very linear and your target almost always tries to clear enemies as you walk from point A to point B. It's not necessarily a bad thing, because a look back like this may be a popular taste cleaner at a time when spacious and open gameplay is getting more and more, but it does start to get clumsy. That's because so many areas repeat the same killing enemies, opening heavy doors, killing the next enemy, opening the next heavy door, and so on. There are a few trends encountered, most notably, ongoing gunfights on slowly rising elevators in company office buildings, but there is little distance between them.

The gunfight itself is extremely basic, and your weapon is effectively limited to side arms, shotguns or rifles. You cannot change the gun halfway, nor can you choose any temporary options, such as limited-use power weapons. You can choose between traditional guns and electromagnetic weapons – the former works better for humans, while the latter's tears tear through shields and robots faster – but you have to bring one of them to the mission anyway. Which one will be the more powerful primary weapon, which is downgraded to your secondary weapon may add a small strategic wrinkle, but the traditional arm is so It's too bad for the poor of robots.

What I like most about fighting itself is the ammunition economy. Bullets can become scarce, especially in later missions, which means you can’t just sit in one place and shoot all the way through the wall. I had to move on, either to remove from the corpse or find more ammo boxes, which was enough to create some much needed momentum for advancement in the slow battle.

Time is money

As a PMC, of ​​course, you pay for the task – but, despite some things to buy between them, the progress is not good at this point. First there aren't enough items or upgrades, but things yes It's not very interesting here. You can buy one of the small number of universal guns, or invest in any of the two alternative versions of the head, arms, torso and legs that look different from each version, such as improved cooling or increased drug kits. But these effects are so small that it is hard to feel any of them.

The way you have money is also a bit weird. In addition to completing tasks, cash can be found in the middle of the container – but your pocket is very shallow and for some strange reason it's too fast to hit the “maximum currency” (I can say, it's all the honest problem I've never experienced in my life). It's so bad because collecting more will give me real motivation to get out of the skies. People seem to leave some mandatory voice memos in every video game, but I can’t give myself the choice to hear more conversations than I absolutely need.

Just like I was on La Quimera (believe me, I am), I did have a weird time. This is mainly due to two things: First, you can play the entire campaign with up to two people in an online co-op (minus tutorials). A few friends are the exact thing you need to turn a Cringey conversation from your sight to a fun shared experience. There is another gun covering your back, which also makes the battle even more exciting and is able to do abilities such as doing a scan so that you are never waiting for the cooldown of this ability to keep the battle going at a faster rate.

Another quality that avoids many of its problems becomes completely outrageous is the transient nature of La Quimera. It took me about four hours to finish my first game. If you have a lot of weight amplified for “time spent per dollar” or anything else, that's definitely negative, but it does make it come in with some friends, spend ridiculous time and then in a way that allows you to enjoy a few highs while minimizing the impact of lows. Of course, one of the reasons for this short length is that La Quimera is completely incomplete and requires obvious fulfillment to justify spending more time in Nuevo Caracas.



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