Kirby Air Riders are more like Super Smash Bros.

Smash is technically classified as a fighting game, but it does get rid of opponents as a premium platform and instead of exhausting the health bar, it can apply the same concept to Kirby Aviation riders. Smash and Air riders are both found in the suburbs of traditional genres, causing the game to be scary at first glance, but offers a shocking mechanical depth to those who invest heavily in the system. Like I said, I felt very overwhelmed in my first aerial rider race, but determined to understand the complexity of it, and I went back to the three times of the presentation during my Pax West, each time gradually getting better and more confident. I remembered my first eight games in Super Smash Bros. For the Wii U, it's too thrilling, chaotic and hard to follow, and I think it's a pattern I'm attached to. But Sakura Games has a way to attract you, and soon after, the eight-game matches become a staple on game nights with friends.

I can see the same thing happening with Air Rider’s urban trial mode, and I now have the chance to hit eight times. GameCube original This Returned Fan Favorite brings you into an open city with up to 15 players, allowing you to find better rides and upgrade machines in five minutes and generates statistics and motivation throughout the map. At the end of the five minutes, you have a series of competitions with developed machines, from seeing who can glide to the farthest speed test to straightforward tests of drag races.

The air rider acts as a cute, simple racer, but in fact, it's a complex action game.

Although Sakurai warned it in his speech, I spent my first city trial run, swallowing up all the electricity I could find, which led to a machine being too fast for the subsequent mini-game. I was completely out of track and initially I was punished for being too greedy in the city trial. But for the subsequent runs, I started to choose more about what power I grabbed and what electricity I left behind, trying to make the machine perfect for any mini-game that could appear.

Sakurai's fingerprints are indeed all over the air riders. From the sleek menu and UI design traditionally designed by his wife Michiko Sakurai to dramatic, slow motion, red and black finish zooms, it can interrupt the machine that destroys opponents, just like a Ultimate final knockout match. Even the basic black title on the main menu is the same as the Ultimate on a white background, and Aerial rider's Japanese website It's easy to browse the other series with Sakura, and comes with character renderings and alternative costume designs that scream the smash brothers. The unique special move of each character immediately reminds me of the final smash, and every aspect of my presentation is very obvious abandoning Polish and attention to detail.

The Rider page on Air Rider's Japanese website is very shattering.

I was interested in seeing how the public perceived aerial riders in a few months. It's a little more subtle difference than it looks, so I don't think the Aviation Knight's demo for the first time people play is great. I spent about two hours watching a demo of it on Pax West, and the player atmosphere felt very familiar during my first hands-on training: overly thrilling, overwhelmed, and generally confused. The air rider presents himself as a cute, simple, approachable racer, using only the control stick and a few buttons, but in reality, it's an in-depth and complex action game that requires all your attention. This tough, paradoxical first impression, coupled with the surface level comparison with Mario Kart and the huge $70 price of the air rider, makes me worry that people won't be in the day when they launch in November. I hope not, because after meeting the aerial rider on my own terms and working on several demo sessions to learn about it, I was so excited for the fascinating sequel to one of my favorite creators.

Logan Plant is the database manager and host of playlist editor for Nintendo Voice Chat and IGN. The Legend of Zelda is his favorite video game franchise of all time, and he patiently waits for Nintendo to announce the brand new F-Zero. You can find him online @LoganJplant.



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