John Carpenter's poisonous commando kills 80s horror spin on left 4

Admittedly, there is little new or experimental about the toxic commando, but it is really interesting here. It's a more open view of the vibrant adventure of the left 4's death, driven by the feeling of “arcane evil” that makes Call of Duty's zombie mode feel so solid aesthetically. However, there are some issues that threaten this. Every task I performed felt that due to the decrease in resources, I kicked out of the wind in the last period. There is a shortage of supply of health kits, ammunition can be a bit tricky, and spare parts (a currency that unlocks special weapons and defensive structures) can only be found in a limited number of loot caches. By the end of a mission, it might feel like your odds are really bad, and while I'm glad I need to draw tensions in my final goal and create a challenge peak, restocking ammunition just finds you're given a magazine does feel a little unbalanced in a game where zombies arrive at trucks. I had more fun when my bullets were abundant and my blood was overflowing like wine in the early minutes, so I wasn't sure if the flow and tone matched the current resource level.

But, what is even more worrying is progress. All weapons have separate XP bars and must be upgraded to specific milestones to unlock different modifications. When you unlock the mod, you need to spend money to make it actually fit the weapon, and each currency costs thousands of dollars. I can't help but look at the entire arsenal and imagine that I need to sink hundreds of hours into the toxic commando to achieve a functional diversity load. This system will attract you to choose a single favorite system rather than encourage you to switch constantly between tasks. This combined with three different currencies and palette trading role skins makes me a little suspicious that the sludge from the on-site service contaminated me otherwise had a good explosion of this. But these grinding dilemmas can also be found in Saber Warhammer 40,000: Space Navy 2and they didn't stop it from becoming one of my favorite games of 2024.

That's not to say I want John Carpenter's toxic commando to be around the same impact that the Marines have. But as long as the entire game has solid missions that do replay, I do think that strong shooting and entertainment enemies have plenty of opportunities to make sure it is a house in a friendship group that they re-watched the 80s horrors over and over until the VHS wears out. Whether or not they will unlock the attachments of the weapon they want…well, we have to wait to find out.

Matt Purslow is the executive editor of the IGN function.



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