I'm bored with every PlayStation game and tells the same story

PS3 provides us with the unknown age of the naughty dog, and while it eventually ventures into the end of the thief into more melancholy territory, it firmly tugs its flag into the theme of adventure and tear off the tone from the pages of the pulp novel. I will always have a soft spot for Insomniac's resistance and World War II/Sci-Fi war mashups and Littlebigplanet, celebrating creativity and community on the other end of the tone lineage. Yes, these games all contain different levels of character nuance, but fundamentally, these games are all different things: treasure hunts, alien invasions and personal expressions. Not all of them are trying to offer the same story, and I can’t help but feel that if a new Jak and Daxter game was released today, it would be Ottsel’s desire for revenge for his blond friend’s killer.

I hope future PlayStation exclusives can make this inspiration more diverse, interesting past, even if the choice to address more “serious” topics. The PS2 Classic Shadow of Tolossus of the ICO team took a sad tone, but when such ideas are far less common in the game, they find something truly unique and poignant. It has been a unique masterpiece to date, telling its story through changes and minimal cutscenes, which is far from the trademark movie style we now have for PlayStation Games. In the mid-2000s, what we didn’t have were five PS2 releases that considered love and loss exactly and told the same story in different packaging. Whenever you play new content from Sony Studios on your now 25-year-old console, it feels like a whole new experiment, telling a different story, not just a change in the theme.

This brings me back to Yotei's Ghost, a game that outperforms its predecessor in almost every way, forbids its central story. While I have a lot more connection to ATSU than Jin Sakai, the ghosts of Tsushima narrative explore different, fresher grounds. The story balances Kim’s personal struggles in the context of a nation’s invasion, and comes to the chords of honor, betrayal, and stands out in 2020’s Mast the Last Part, and then grief seems to master each Sony Storyteller.

However, Playstation's interest in grief reflects the state of the world. Melancholy is understandable when viewed through lenses from Yotei's Ghost and PS5 exclusives like Death Stranding 2. In 2020 and 2021, a common pandemic undoubtedly occupied our planet, so the themes surrounding unexpected losses and massive trauma will undoubtedly be at the forefront of many ideas. So it would be interesting to see if this pattern would continue to move forward, then, now that the world has (somehow) returned to its pre-existing appearance. In projects that start production after 2022, will these stories reflect different states of the planet, or will they continue to look at our darkest moments? Of course, these are all valid stories, and my reflection on art is a reflection of the person who created it, but I can’t help but hope there is more change.

Considering what will happen next for Sony, there is reason to be hopeful and skeptical. Insomniac's Wolverine looks like all the blood and beheading you'd like to see, but will the mature rating be reflected in its theme? Logan is undoubtedly a character consumed by his desire to avenge. Would we see the familiar path we pass through the super buried past demon, or would we get a completely different story that can be incorporated into another part of his psychology? James Mangold's Logan has told us a story that it makes a great way to get into PlayStation's “Sad Dad” Canon, because X23 dug up the soft side of his King Kong male body, so I hope we don't reread the idea here.

We also know that Saros will be starting from Housemarque in March, and in the recent game stream it is certainly impressive. As for Naughty Dog, it's the zero ground of this long-standing era of sadness, and we know the studio will be close to the sci-fi field with Intergalactic: The Heretic Prophet. Its first trailer is promising, more interesting than the tone we've seen since dreaming that the last of us can see. Of course, we barely scratched the surface here, but it's nice to see the naughty dog ​​rediscovering some unknown relief here. By the way, both of these upcoming PS5 games are stories about people investigating people who have lost their world colonies. For my sake, they found that they discovered very different stories, rather than the sad reminder they left behind.

Simon Cardy is a senior editor at IGN who can mostly find feeling desperate in the Open World Olympics, indulging in Korean cinemas, or in Tottenham and the New York Jets. Follow him in Bluesky @cardy.bsky.social.



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