Half-Life 2 RTX mix developers responded to some fans' attention as it ruined the atmosphere of the original game
Blog Andrew Joseph 19 Mar , 2025 0

Highly anticipated Half life 2 rtx Today, March 18th, the demo was launched, and IGN sat down with the developers to discuss how they could use NVIDIA’s RTX Remix Tech to reimagine Valve’s 20-year-old masterpiece and debate some fans’ concerns that it had a negative impact on the original atmosphere.
Modification team Orbifold Studios modernized Half-Life 2 with RTX Remix, added full ray tracing, remade assets and DLSS 4, and had multi-frame generation. It is a free DLC for Half-Life 2 owners, and its demo is now available on Steam.
However, not everyone in the half-life community thinks that RTX mixes actually improve on half-life 2. Based on various complaints about early game videos surrounding the new lighting of RTX Remix, some say “deprived” of the original atmosphere.
The iconic Ravenholm area was dimly lit in the original version, but some fans said the RTX mix made the Ravenholm light, reducing the effect of its horror atmosphere. “Ravenholm has gone from 'Moody' to 'obvious technical demonstration',” said one commenter.
This feeling is a pursuit of realism, with RTX mixes evacuating from Valve’s original artistic direction, i.e. Valve’s artistic choices 20 years ago were denied by the influence of RTX Remix on lighting.
This is IGN for David Driver-Gommm, who is the co-leader of Half-Life 2 RTX Remix for Orbifold Studios, and in our interview, its video version is on top. In his response, driver Gomm said the modifier is now absorbing feedback and insisted that the half-life 2 RTX is not a finished product by any means and therefore may be tweaked in the future.
“When you have different tools, you make different decisions and do something necessary, and you make something that is born from art and we have to try to cancel why they do what they do,” explains Driver Gomm.
“They do it because it was intentional, or they do it because there is a limit, right?
So when we come, when we transform zombies into modern loyalty, we use modern technologies like “issuing cards” to get the end result, and we hope we’ll see it in the artist’s mind at that time.
“There will be all kinds of opinions.
“And then to a certain extent, some of them are just that we like the game, so we all have different perspectives on how to treat it and how art should encounter.”
Driver-Gommm later said Orbifold Studios' Mod is its explanation of Half-Life 2, and any MOD team is free to use RTX Remix technology as an alternative.
“This can be modified,” driver Gomm began. “The mix is there, half-life 2 can use it because we always have room for our own explanation, and I think that’s the healthiest way to do it.
“Half-Life 2 RTX is an explanation, and we think that if people don’t agree that this is their right, then we’ll do a lot of research.
Lighting isn't the only complaint for some half-life 2 fans. Others pointed out that smoke that could gush out of the fire could surround the player's vision. At one point in IGN's demo gameplay, at 3:50, Father Grigori's shotgun exploded and revealed was covered by smoke, which could cause players to miss the key story moments in the game.
Driver-Gommm said the team was already working on the smoke issue and explained their process there: “We have particle experts on the team and you can see results like our new fires and our new explosions.
“It’s a constantly evolving process.
“It’s a complicated thing.
“It’s a demo, it’s not our final game, it’s our demo, we’ve covered a lot of assets.
With the demo of Halfife 2 RTX Remix, it is now released whether Orbifold Studios will be in the next episodes Episode 1 and Episode 2. Driver Gomm put his card close to his chest, but did say whether his team kept moving forward, another one could.
“Episode 1 and Episode 2 have a lot of assets that are shared with Half Life 2, right?” he said. “Once we've finished Half-Life 2, Episode 1 will be 70% done in 70% of the cases, and Episode 2 will be done. We have to see when we get there, but there's absolutely nothing to stop the community's efforts, even if we don't, we can come and take the work we stayed and wrapped up.”
Wesley is the UK news editor for IGN. Find him on Twitter via @wyp100. You can reach Wesley via [email protected] or secretly visit [email protected].