Grounding 2 Early Visit Comments
Blog Andrew Joseph 29 Jul , 2025 0

Obsidian has recently made a lot of hay from the sequel's most famous studio, and with the early access version of Rooting 2 already becoming one of the best survival games I've ever played, the marketing team should have a lot of feed in the years to come. This small survival game isn't even finished yet, with only one action (it took me 25 hours to beat), only a few areas, and a lot of technical issues to solve, but it's eclipsed in almost every way. Walking through the park on top of ant or spider at the same time makes travel faster and more fun return My long-term stock grip was solved by letting you unload loot into a multi-legged backpack; building RPGs into specific professions like warriors and mages has been seriously upgraded and simplified. The story, character and rhythm are a huge improvement compared to its predecessor.
If you missed the first one (And you really shouldn't), part of both games that are unique is their premise, it realizes a dream that almost everyone has when they were kids: they are RPGs of survival, you play among a group of teenagers with up to three friends, they are shrunk to the size of an ant and have the courage to be brave enough to be a tiny Suburban suburban wilderness, My dear, I shrunk the kids-style. You and up to three friends will fight bugs, build bases with grass and pebbles, face a wicked company that is obsessed with children for some reason, and even though it has happened in the most mundane place ever, lost like the inside of the garbage in a world that feels magical and epic.
The original excellent story is the most appropriate secret in the game (mainly because story fragments are separated by dozens of hours of survival gameplay), and the sequel keeps its silly characters and lively conversations ahead and center. In a true obsidian way, it's one of the laughest games I've played in a while. Each of the four returning protagonists has the idea of shrinking and full of slippery single-line bursts, and your main “ally” and guide, Sloane Beaumont, Sloane Beaumont, has given me one of my favorite shows with her vague evil stepmother's habits, which has never brought me a smile on my face.
Moving from the backyard to the park allows for some fun new areas to be built, and my favorite is an overturned ice cream truck that transforms the entire area into a cold wasteland where unprepared travelers will freeze on the track. There is also a huge statue, like a trailer tower that needs to be scaled, and a garden of pebbles and steps, which is a huge maze. But, apart from these examples, there are few special and unique areas at the moment – you'll find a large bush full of branches that serves as a fallen grill for volcanic areas and picnic tables, but all of these ideas are taken straight from the backyard environment of the previous game and not mixing too much. The first Grounding There is also a neat koi pond water area, a exploding area filled with poisons and a desert-like sandbox, but this new map does not currently have the same breed. Of course, many of them are Grounding 1It's still a lot of parks in its early stages of development – so, assuming something isn't going wrong (and In this era, this is not necessarily a guarantee), it is reasonable to assume that Obsidian has some huge ideas before 1.0.
The first basic principle Grounding Has returned, including red ants and spherical weavers, including the weapons of life-depleting mosquitoes, as well as mechanisms such as mutation systems and weapon upgrades, which will be very familiar so far. However, ground 2 also won't shy away from trying new things and making important improvements like you no longer need to carry a shovel, axe and hammer as they are all replaced by the better Omni-Tool you always have and no repairs are required. That's very convenient!
A huge change is that you can now use armor and weapons to build specific categories, such as rogues or mages, to support different play styles. This is already an informal thing in the original, but now you can consider using some features and stat rewards devices, and it's really cool to use with them. Choosing between turning my nerd teenager into a clumsy savage with a deadly dagger or a pair of hands and a clumsy savage with a ladybug shell and a ladybug armor is totally the kind of thing I don't know, it's absolutely the rule.
The biggest addition, though, is that you can now hatch and domesticate insects as your own personal appearance stacking, which completely changes your lifestyle in the wilderness. Now you can fight the entire map immediately, rather than fighting the riding beasts with the riding mosquitoes and beetles on the horse. There are only two mounts now, but they are both absolutely badass game-crazy: a red soldier ant who can carry a lot of material and chew the obstacles of its powerful jaw bones, and a giant spherical weaver that can crawl through spiderwebs and scare spiderwebs, while scare spider bugs are growing. The ability to sprint across the map in less than a minute also means that now, when friends find themselves in a tight spot, you can summon your war and compete for their help, which is not always a real choice.
I love what I see in these areas, but I hope Obsidian will eventually show more love as the foundation building, which is similar to the original ones currently. Its mechanism is still useful enough to get the job done, but I often get the same old error messages as some of the objects I'm trying to place, blocked when unseen obstacles, and some building surfaces (such as pebble foundation) are so unbalanced that placing items makes them so funny, it's so fun and unacceptable ugly. This seems to be one of the most unpopular areas in the current state.
Another thing that can be used for some kind of love is the breed of enemies, because the vast majority of the bad guys you find in Ground 2 are ripped straight from their ex, so I already knew all their moves before I stepped into the park. Sometimes I come across new creatures, such as butterflies on ice that fight with dragon ferociousness and tactics, or saviors who pray to cut me into pieces with razor shar rat claws, but I often kill the same ants, Orb Weavers, Orb Weavers and I have killed thousands of people. For that matter, now root 2 is even missing a lot of original enemies (or, if they are here, I haven't looked under the right rocks yet), like the Black Bull Beetle and Wasp – but, again, Obsidian has a good chance of saving these monsters (or better yet to be the ones that haven't been visited).
As for how it works, it's a pretty rough one even in early access games. Especially since the last guy hasn't even performed well after the last version reached 1.0, I didn't expect it to work perfectly, but it's not reliable even with those expectations set. After building a good base and cutting down a bunch of grass, I found that areas near my home often had serious frame speed issues, my game crashed about every five hours or so, enemies would occasionally get stuck, and so on. I know that “unfinished game feels unfinished” is not surprising, but it's still a problem enough, because it can be an incredible point for those who tolerate bugs of the wrong type. I tend to have fairly short fuses when it comes to these things, so this proves the greatness of everything else that I still have so high in having to endure all of them.