Former Bethesda
Blog Andrew Joseph 01 May , 2025 0

Bethesda Games Known for its sometimes lengthy loading screens. It remains an important part of the Bethesda gaming experience when developers are targeting as few as possible. Just watch StarfieldBethesda's first brand new IP in years, of course, was recently released Elder Scrolls IV: Forgot to remakefans are in very good condition.
With the advent of SSD and advancement of technology, spending a lot of time waiting for a loading screen to do business in video games can feel old in 2025. However, a former Bethesda developer warned that due to the way Bethesda games are designed, they may always be part of Bethesda games.
As fans of the studio’s work know, Bethesda Games is an open world RPG that involves opening a lot of doors. Want to go to that house? You may need to trigger the loading screen to open the door. Fast travel is always a loading screen, although using more powerful hardware can make it faster. Sometimes it just leaves one area and then heads to another area in Bethesda game, triggering the load.
Bruce Nesmith in Bethesda Video instrument This breakdown is an important part of Bethesda game design, so is it using area loading.
NESMITH continues that a fully seamless open world is not feasible for the RPG types made by Bethesda, because segmented areas supported by loading allow the game to track the location of the project, and that the location of physics helps to leave permanent markings on the virtual world after the player leaves the area.
“Everyone who complains about them thinks it's because we're lazy, or we don't want to follow modern thinking,” Nesmith said. “The reality is that Bethesda games are so detailed and the graphics are dense … you just can't have both.”
“I can't get the interior of all these places to load at the same time as the appearance,” Nesmith continued. “It's not an option. And, all the fancy tricks for streaming and loading, and all of that, you end up hitting the ride. So, in fact, you'd better stop the game for a short time, do the loading screen and then go on.
“If you make fewer games, it’s a more rigorous experience than a (real) open world experience. So that’s just one of those necessary drawbacks, like, anyone at Bethesda wants to do it.
Nesmith said the use of loading screens in Bethesda RPGs is “a necessary bane of Bethesda's existence since ancient times.”
Still, when Starfield was launched in 2023, fans were amazed at how often you trigger loads from the frequencies you triggered from your feet, traversing from the hills to simply entering city buildings. Players say Starfield's load breaks and adds frustrating pauses to the gameplay, and Modders struggled to eliminate as much as possible in the years that followed.
this Neon light city It is the focus of loading complaints. This cyberpunk-style urban area usually triggers a loading screen just to open the door, some of which are close to each other, making the pursuit annoying.
But is this necessary? Last year, Nate Purkeypile worked from Bethesda Game Studios since 2007 from 2007 before leaving in 2021 Surprised at the heavy loading of the gameespecially in Neon Lights.
“If there weren't those (loading areas), it might have existed,” Purkeypile said. “Like, when I've been working on it, some of them aren't there, so what surprised me was that there are a lot.”
So, why has Starfield launched so many loading screens? Purkeypile said that part of the segmentation of the game is related to the way Bethesda uses to create the game and work, which has a lot to do with performance.
“A lot of it is performed in neon lights,” Purkeypile confirmed.
Before Starfield release Todd Howard, Director of Development at Bethesda Ensure “consistency” of performance.
“It's not surprising considering what we're going to do with our previous games,” Howard said at the time. “Always these huge, open worlds, fully dynamic, super-details. Anything can happen. We do want to do that. It's 4K in X. It's 1440 on S. We do lock it in 30 because we want that loyalty, we want all of that stuff. We don't want to sacrifice anything.”
“Luckily, in this respect, we're running well. It usually exceeds it. Sometimes it's 60. But on consoles, we do lock it up because we prefer consistency and don't even consider it.
“And we never want to sacrifice the experience that makes our game feel really special. So it feels good. We're really happy with how we feel in the heat of the fight. We need that headroom. Because in our game, anything actually happens.”
Since its launch, Bethesda has been working hard to improve the game, 60fps is now available as part of the performance mode.
The question will be whether Bethesda can make meaningful improvements to loading the screen Elder Scrolls vifans hope this will mark a great level of technology in the studio.
We have more fixes on forgetting as you wait to find out, including a report A player who managed to escape the Cyrodiil range explores Valenwood, Skyrim and even Hammerfell, the rumored environment for Elder Scrolls VI.
We also have a comprehensive guide to everything you find in Forgettable, including a vast Interactive mapcomplete drill Main mission line and each Guild Missions,,,,, How to build a perfect character,,,,, The first thing to doeach PC cheat codeand more.
Wesley is the UK news editor for IGN. Find him on Twitter via @wyp100. You can reach Wesley via [email protected] or secretly visit [email protected].