Elder Scrolls IV: Forgot Remake Update 1.2 quietly closes the door to Dark Brotherhood's Error
Blog Andrew Joseph 15 Jul , 2025 0

Bethesda quietly repairs a door Elder Scrolls IV: Forgot to remake That makes dark brotherhood fans scratch their heads.
warn! Potential Destroyer of the Long Elder Scrolls IV: Forgot to Remake.
Let's go back to April, and in the release of the hugely successful success of Elder Scrolls IV: Forgotten Remake. Shortly after release, players of the original, beloved open world role-playing game Noting that the entrance door to the cheydinhal shelter of the Dark Brotherhood has inexplicably changed the legend.
The door in question is the center of the iconic moment of forgetting, a good player who participated The Dark Brotherhood Pursuit May remember well. In the initial forgetting, the glowing door has a heavy emotional aesthetic and relaxes, murdering five children to the night mother (member of the obsessed dark brotherhood worship). This forgotten restoration version has no light, and is bright in the atmosphere, and strangely there are two extra children.
You can see a comparison with the included complaint in Alvaro-Elite's Reddit post:
The Elder Scrolls Legend is quick to point out that there is no point in adding two children to the relief given our knowledge of the Night Mother’s story. This moment is to represent the night mother murdering the five children she conceived with Sithis, the Elder Scrolls deity representing the void and blank. As the story progresses, Night Mother was murdered by locals for killing her child, which first turned her into the immortal Night Mother. In fact, in forgetting, the nighttime mother’s grave includes the skeletal remains of an adult and five children, enhancing this knowledge.
Fans wonder if Bethesda and developer Virtuos will fix forgetting to change the door that matches knowledge, so it turns out. As noticed PC game playerand The latest version of Steam Beta Form 1.2those who chose to test the patch now have a knowledge that matches five kids, instead of seven. Strangely, this change is not in the official patch notes below.
Expect this to be the new door that is forgotten to remake will be fully included when update 1.2 is fully launched.
Be sure to check out our comprehensive guide to everything we found in Forgotten, including the vast Interactive mapcomplete drill Main mission line and each Guild Missions,,,,, How to build a perfect character,,,,, The first thing to doeach PC cheat codeand more.
Elder Scrolls IV: Forgot Remake Update 1.2 Patch Note:
Settings Changes
- We have added additional difficulty settings to allow players to further adjust their Player Battle Damage and Enemy Battle Damage. Players can now choose from the Newbie, Apprentice, Adept, Adept, Adept, Trouchner, Expert and Master options in the gameplay menu. We hope that the “tour” environment is a better bridge between the “skilled” and “experts” of players.
UI
- Fixed map marks disappear
- Fixed missing punctuation marks in simplified Chinese text
- Fixed the “Switch All” button on the map screen to be used as 'Keep'
- Various fixes for local text
- Fixed a controller issue in the spell making menu
- Fixed menu is wrongly cropped in 1280×1024
- Fixed incorrect player positions in stock menu after quick trip
- Fixed lock lock key
- Fixed not updating keychain in Azerty
- Secure soft locks with controller in charming menu
- Fixed statistics that were not updated when equipped with enchantment items
- Fixed character skin malfunction when closing inventory menu
collapse
- Fixed crashes can occur when fighting Jyggalag
- Fixed to crash when killing paralyzed NPCs with arrows
- Fixed to paralyzed NPC crashed when paralyzed
- Fixed crash in spelling menu when quickly deleting and implementing effects
- Fixed various GPU crashes
- Fixed a possible crash during autosave
Voice
- Fixed the persistence of underwater SFX after exiting the water
- Fixed in a lost environment in a shaking island SFX
Task
- Fixed NPC floats after being knocked down in the abbey of nine missions
- Fixed a crash when entering the flood during the final justice exploration
- Fixed the road to the mines flooded during the exploration of final justice
- Fixed crashes when opening the edge door during return to the edge task
- Fixed Mage Loading on Ontus Fort Ontus during Necromancer's Amulet Quest
- Fixed NPC path issues in meat and bone gardens during the “By the Crazy Edge” mission
- Fixed missing VFX during gate closure
- Fixed a missing face animation for iLav Dralgoner in the “Save Time itself” task
- Fixed Sir Tredet's speech in the “Umaril Silent” mission
- Fixed NPC path issue during the Bait Trap mission
- Fixed obelisk crystal disconnected during the Bait Trap mission
- Fixed a crash at the end of “By Nightmare, Dark Pursuit”
- Fixed wall in Malada
- Fixed misaligned food fixed at Leawayin County Hall dinner party during the “Brutality” mission
- Fixed issue with ghost visibility during “Vitharn's Ghost”
- Fixed cutscenes are not played during “Dragon Fire”
- Missing texture in Cropsford campground after “Goblin Trouble” fixed
Performance
- Fixed frame rate decreases
- Fixed frame rate drops in black rock caves
- Fixed frame rate drop between Skingrad and Skingrad Castle
- Fixed frame rate dropped south of Bravil Castle courtyard
- Reduces the frequency of links in the open world.
- General improvements in frame time in many places.
- Optimize character attachment updates.
- Optimize rendering of water volume in the open world.
- Optimize light/shadow updates in several lakes.
- Optimize waterfall particles FX and rendering.
- Optimize the weather system.
- Optimize character animation system.
How to play the game
- Fixed player character height zoom
- Fixed armored items hide Argonian and Khajiit tails
- Start NPC conversation when fixed slow camera moves
- Fixed high bounty players to fix soft locks when they are in prison
- Fixed Orrery animation
- Fixed a physical bug with floating necklace
- Fixed vampire sleep animation
- Fixed NPC beards that did not follow facial animation.
- Fixed Ghost NPCs completely invisible
- Fixed to be missing animation when Leyawiin talks to Shamada
- A fixed number of occasional times when traveling quickly
- Fixed missing face animation of Snak gra-bura
- Fixed drops of coma in the water to prevent players from getting up
- Fixed NPCs losing collision while swimming
- Fixed NPC stops fighting when players block
- Fixed female dremora teeth cut
- Select the player's soft lock after class
- Fixed amber weapon cut in first person view
- Fixed vines into columns
- Fixed helmet clamped on the player character's head
- Fixed missing texture on Daedric statue
- Fixed duplicate page between Oghma Infinium and Mysterium Xarxes
system
- Fixed flashing shadows when upgrading with XESS
- Fixed title Restart correctly after purchasing a luxury upgrade on PC
- Fixed settings for correct migration between PC and Xbox
- Fixed water that disappeared after a quick trip
- Enable high frame rate V-sync when fixed cursor slows down
- Fixed shaders are not preloaded due to cloud save copy
- Fixed a long power outage during loading the screen
- Fixed weather VFX flashes outside
- Fixed motion blur artifacts in forgetting plane
- Fixed NPC not following players' waiting actions
This update will be in Steam Beta. If you want to choose to enter the Elder Scrolls IV: Forgot Remastered Beta Update, follow these instructions:
1. Open the Steam Library and navigate to the Elder Scrolls IV: Forgot to Remake
2. Right-click on “Elder Scrolls IV: Forgot to Remake” and select “Properties”
3. In the new properties pop-up window, select “beta”
4. Select “(beta)” in the beta drop-down list 5. Wait for the application to download the new build and start.
Wesley is IGN's news director. Find him on Twitter via @wyp100. You can reach Wesley via [email protected] or secretly visit [email protected].