Elden Ring Nightreign update adds highly demanding two-dimensional mode
Blog Andrew Joseph 31 Jul , 2025 0

Another day, another day Elden Ring Nightreg Update, which especially brings sweet relief to couples who are forced to have a third round everywhere, as it is added in the highly demanding two-person adventure mode. This new option doesn't change the game much, it just lets two people play together instead of the solo and three-player options that were previously available. Now you will also find that the Expedition type setting name has been changed to the number of players, and the game obviously has only balanced for two players.
As far as life quality improvement Patch DescriptionA big deal is that new filtering options are available on the Relic Effects filter screen, so you can “select Relic Effects more accurately”. If you select multiple effects for a condition, any artifact that matches the effect you selected will also show up, but if you select multiple effects for a condition, only artifacts with these exact conditions. You can now also set up to 100 relics presets and have the option of selling and favorite rewards and purchase menus.
Beyond that, there are smaller things like passive and special effects added to the information available in the results menu, and once you beat the night, you can now skip a part of the cutscene. If the number of adventure participants is set to one, the function of force disconnection after passing for a certain period of time has also been deleted.
For a complete list of changes and bug fixes, see the full patch notes below.
Patch 1.02 Notes
New features and improvements
- Two player adventures were added.
You can now start your adventure with two players. To reflect this change, the Adventure Type setting name has been changed to “Number of Players”.
The game balance will be adjusted to the current number of players.
- New filtering options have been added to the Relic Effects Filter screen to allow for more precise Relic Effects selection.
*To access the Relic Effects Filter screen, press the left stick or the “4” key in the “Relic Rite” menu. - If multiple effects are selected for a condition, artifacts that will display any effects will be displayed. If multiple effects are selected through multiple conditions, only artifacts that meet all conditions will be displayed.
- The number of presets that can be registered can be increased to 100.
- Added a feature to the Rewards and Buy menu and a feature to Sales and Favorites Get Artifacts.
- Now, the presets for the currently selected character will be displayed first when the list of all presets will be opened in the Character Selection menu during the expedition.
- Passive and special effects have been added to the information you can view in the results menu.
- Added tags to the Little Cannon Market and Collector’s Signature Menu.
- After beating the night, the ability to skip cutscenes was increased.
*You can select “Skip” in the “Exit Game” option in the system menu. - Added “Detailed Description” to the store menu of Limveld merchants.
*You can open the detailed description of the weapon by pressing the right stick or the “3” key in the store menu. - Several other UI tweaks and improvements have been added
- Adjust the probability that the transfer of the earth occurs in lime.
- The function that causes the session was removed, and when a certain time passes, the session connection is disconnected when the number of adventure participants is set to “1”.
Error fix
- Improves visibility of the marks left by Ironeye's personality skills.
- Fixed a bug where standard attacks were performed behind enemies while prioritizing Revenant as a resustaining animation rather than summoning family members.
- Fixed a bug where the red circle indicating some enemy targets would not be displayed on Revenant's Summoning Spirits.
- After defeating the night, the ability to jump directly to the final cutscene is increased.
- *You can select “Skip” in the “Exit Game” option in the system menu.
- Fixed a bug where “rock” witchcraft would not consume any FPS.
- Fixed a bug where bow attacks were not affected by “partial HP repair on post-damage attacks”.
- Fixed a bug where entering a short move command while guarding could cause large instantaneous motion.
- Fixed a bug where no affinity residue was created when the “Roiling Magama” witchcraft hits the enemy.
- Fixed a bug where Repluse's affinity residue will not be generated when the player gains through certain enemy affinity attacks.
- Fixed a bug where Repluse's affinity residue will remain even after an ally character with affinity residue dies and recovers.
- Fixed a bug where smaller nightclubs (such as Revenant) are difficult to hit enemies with fists and dagger weapons.
- Now, the increased effect of Roaring and Breathing Attack Power will now be applied to certain attacks of the performer's final artistic transformation.
- Fixed a bug where the executor's final art does not remove parasite conditions when used.
- Fixed a bug where some attacks from the Black Moon Sword would have unexpected effects.
- Fixed a bug where in some cases the passive effect triggered on the guard counter will be activated when a weapon with this effect is obtained.
- Fixed a bug where in some cases the DMG negative passive effect will be activated when a weapon with that effect is obtained.
- Fixed a bug where players who were nearly dead cannot be saved after being shot down by a robbery attack, and the resurrected player will no longer be targeted by enemies.
- Fixed a bug that could get stuck in terrain after the night's snatch Baron hit Adel.
- Fixed a bug that sometimes moves outside the combat area at night.
- Fixed a bug where the location of ice cubes generated by Caligo, Miasma at night would not sync between players.
- Fixed a bug where some attacks on the Dragon Knight Sentinel were further than expected.
- Fixed a bug where players could accidentally move in the Spectral Eagle Tree's “Hold the Spectral Eagle” animation.
- Fixed a bug where if you have reached the maximum number of item slots (8), you can buy a small pouch from the merchant.
- Fixed a bug where a network error occurred when the player was cursed in limestone and battle with the balanced beast began.
- Fixed a bug where when the player character's level is 3, when selecting “I Want Powerful Weapons”, players can get weapons without level drops without weapons of level.
- Fixed a bug where if the conversation interrupts the conversation after selecting a deal, the player can reach another deal with the merchant on the book.
- Fixed a bug, and if he was too far away, the nameless king would not return to the battlefield.
- Fixed a bug where enemies that appeared on the second night under certain conditions sometimes appear before nightfall under certain conditions.
- Fixed a bug that can only continue fighting if one player is celebrated for grace recovery, while others will be considered defeated in a fight with the nighttime boss or nightclub.
- Fixed a bug where you won't be reborn in the wild after dying in some Limveld areas during night rain.
- Fixed a bug where multiple players could copy dropped items.
- Fixed a bug where the location of rotten wood blessings on the map would disappear under certain conditions.
- Fixed a bug where you cannot reset the transfer status of the corresponding bed after changing the playable character and triggering the transferred earth on the collector's sign.
- Fixed a bug in the Expeditions menu where a single-player adventure was started with Copy Last Expedition Settings, allowing players to start targets that were not displayed in the Target menu.
- Fixed a bug where the attack ability displayed in the Status menu does not reflect the effect of adding attribute attack power or relics of state diseases of the weapon.
- Fixed a bug in the results menu where the position and orientation of the Allied characters are away from the player's recording.
- Fixed a bug where the “Twiggy Cracked” tool was not listed in Visual Codex.
- Fixed a bug that caused some skills to attack unstable on certain platforms.
- Fixed a bug where the game would crash when moving to the Spirit Tree under certain conditions.
- Fixed a bug where the game crashed when returning to the current world in some Revenant's memory.
- Fixed other events where the game crashed.
- Fixed some graphics and effects.
- Fixed some sound effects that could not be played normally.
- Fixed some text.
- Other performance improvements and bug fixes.