Elden Ring Nightreign patch 1.01.3 adds some crazy, but players are very happy with a bug fix
Blog Andrew Joseph 18 Jun , 2025 0

Elden Ring Nightreg Patch 1.01.3 is now alive on all platforms, and while it hits only a few different project tweaks and fixes error points, players seem to appreciate the changes made.
this repair Make only one balance adjustment: “Adds the chance of getting weapons through crazy status disease.” Crazy is a state effect that can be built and caused on enemies, which can be especially effective in some cases, as a full pain can cause the enemy to suffer significant damage and literally overflow the flames from the eyes.
It is worth noting that a pursuing nightclub Libra is weak against madness. But, although this seems like a useful upgrade for those trying to lower the goat demon R/NightReign subreddit There seems to be some doubts about this changing their running.
They point out that few weapons have crazy effects in the first place. It's mainly spell seals and Vyke's spear. Also, not every enemy will be tortured madly. In fact, there seems to be only a relatively small subset compared to other state effects or elements.
“I used to curse, but that's all. Hopefully it means that ordinary weapons can sometimes go crazy at them now, even if it's just from the crazy camp,” a User said. “Since you can already get the same weapon with different states/elements of other types, madness shouldn’t be that rare when it’s mostly useful to a particular boss.”
For most people, the more exciting update seems to be one of the wrong solutions: “Fixed a bug where players lose their battle after recovering from near-death with nightclubs or other night bosses.” This obviously caused some sadness for players trying to clear the night boss and get the revival effect.
“It happened to me about 20 times.” A player. “Like psychological horror.”
These, as well as general quality of life updates, such as adjusting the whirlwind skill effect visibility of the sanitary staff equipped with certain relics, all seem to be small but meaningful tunings of Elden Ring Nightreign. However, there is one requirement that is not resolved.
The players who cleared the final boss were eager to resolve the repair of the Earth event. For those who don't know, the transfer of Earth events can appear randomly and change the parts of the usual fence map, and add new mini-diggers to explore and get stuck in treasure. They are part of the trophy that won the Elden Ring Nightreign, many Different people Threading and on other Thread After clearing the game, they expressed frustration at how they became extremely rare.
So while Elden Ring Nightreign players want to see a solution, this patch manages to at least several quality of life fixes, which should make Nightfarer's adventure much easier.
As FromSoftware has laugh at An “enhanced” version of its current Nightcraw lineup is expected to arrive sometime this month.
We have a lot Nighttime tips and tricks Help you remove it All eight night walk ownersif you want to know how to unlock two locks Nightclub classCheck How to unlock Revenant and How to unlock the Duchess,add How to change characters.
Elden Ring Nightregn – Patch Description Version 1.01.3
General balance adjustment
- Increases the chances of weapons suffering from crazy condition diseases.
Error fix
- The visibility of the whirlwind skill is adjusted when the Relic Effect “(Guardian) increases character skill duration”.
- Fixed a bug where the Demon Merchant will lay eggs near the tides of the night when encountering the Demon Merchant Curse event.
- Fixed a bug that caused some damage when destroying weaknesses caused by Ironeye's “Tag” skill, higher than expected.
- Fixed a bug where lightning damage from enemies will be invalidated when affected by the passive effect of the “Grasakus Bolt” weapon “The Power of the Great Ancient Dragon”.
- Fixed a bug where the final art table was filled more than expected when attacking certain enemies.
- Fixed a bug where the relic effect of “Switch weapons to add affinity attack” does not correctly reflect attributes when applied to bows and crosses.
- Fixed a bug where the number of runes needed to purchase uncommon weapons from merchants was incorrectly calculated.
- Fixed a bug where the player will lose the battle after being resurrected with a nightclub or other night bosses.
- Fixed some bugs in multiplayer battles with a Night Book, the camera would not display at the correct angle when not targeting the enemy.
- Fixed a bug where the lingering character vision did not appear in the lime.
- Added employee information to the game credit.
Steam adjustment only
- Fixed a bug where the game might temporarily freeze or freeze for a long time in some environments.
Eric is a freelance writer for IGN.