Each Extension Guide
Blog Andrew Joseph 17 May , 2025 0

When Not Fear: Normandy got on the shelves in 2019, it was an instant explosion hit. It's one Deck building gamea type where you can start with a small piece of weak cards that can be upgraded and adjusted during the game until you have a stronger, reliable engine. But its genius uses squad-level tactics to double-object these mechanisms War board game.
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The Soldier Card allows you to move and fire in matching units on the modular board to pursue program objectives, while the Officer Card allows fine-tuning the deck, allowing you to focus on specific squads. It’s a paradise marriage that gives you strategic leverage in the deck building, a tactical thrill while still feeling like a simple simulation of the battle, with officers strengthening morale and squad’s makeup under their command.
Not afraid: Normandy's success has led to a series of games using the same basic systems, which are now more extensive, even with various settings and complexity levels of the Sci-Fi variant. Not afraid of it is a great franchise, and this buying guide is here to help you determine which of its many titles is right for you.
Not afraid: Normandy
The best: Someone who wants the simplest, fastest version and doesn't object to military themes.
The first game in the series set the action a few days after the Allied invasion in Normandy during World War II. Although none of its predecessors are particularly complex, it remains the easiest game in the series, focusing entirely on different types of infantry units, and with limited quick playback maps. Although this has obvious appeal Casual Gamesif you want to commit to playing all the scenes in the box, it feels a bit repetitive. Besides the unafraid: Stalingrad, it has the most realistic historical bends, which may appeal to those interested in the military side of the series, but some may find putts.
Not afraid: North Africa
The best: Players who want to see vehicles in war games or like movie action.
One of the most common inquiries from original fans is the addition of vehicles, and the publisher Osprey Games, delivered in this sequel, adds armored vehicles and small tanks to the mix. Although these are controlled by simple card playback that drives all units, they do require a level of extra rules to cover the difference between anti-armor and small-arm fire. In addition to transferring the environment to North African theaters, this also transforms the counter at the original level into individual combatants. This makes the game even more clumsy, cinematic, and it's chosen by the Allies as a remote desert group, a pioneer of the famous British SAS.
Not afraid: reinforcements
The best: A hardcore fan who wants to play solo Normandy or North Africa, gamers.
Many fans of military games love solos, and even if it means they are playing both sides themselves, the unafraid tense initiative bidding system makes this difficult. As a result, this extension's key draw, which is also unusual – also supported the first two games, is adding a complex but very effective set of AI routines to allow for challenging Solo board game Play. Each scene in the two original boxes has a unique routine tailored to each unit, meaning that the automated opponent is very effective.
Both original games also have new units and scenes, and an extended box that allows you to store two titles together. While all of these features are great, they are really only for hardcore fans. You have to own two previous games and be interested in Solo Play to make the most of this extension.
Not afraid: Stalingrad
The best: Those willing to repeat the play for the best unwelcome experience.
Both initial games can be played in a loose campaign format, improving in the scene and keeping who wins what. However, Stalingrad kicks things to a notch, which contains branching movements with narrative elements, and the result of each case is brought to the next. Soldiers gain experience or are injured, while the city itself gradually decreases to rubble, where the troops can find cover or build fortifications. The result is an absolute victory in our Not afraid: Stalingrad Review By retaining all the great things that made the first two games while adding another strategic layer to think and wrap the whole thing up with a dramatic, evolving story.
While this is the best game in the series, beware: you and your opponents need to commit to a lot of repetitive games to make the most of it.
Not afraid: Battle of Britain
The best: Unpopular veterans who want a novel familiar mechanism.
In a significant deviation from the infantry fighting characteristic of most unafraid matches, the Battle of Britain brought the action to the sky. While the core deck building remains the same, the way units behave very differently on the board, reflecting the fact that the aircraft can fly! Most notably, the units now face to face and have to move every time the card comes out, which means you have to plan more carefully and try to set traps for your opponents in possible travel directions, just like a real dog. However, the deck construction doesn't fit the subject as well as it does when it comes to getting officers stuck on the ground to guide the battle, but despite the drawbacks, the game is still fun and full of excitement and most importantly, the game feels fresh and different from its peers in the franchise.
Unfeared 2200: Callisto
The best: People who want actions and strategies, but don't want historical military themes
After the success of the original game, more and more gamers began to ask designers about a version that did not glorify the horror of real wars. Their answer is to move the game to outer space in this sci-fi version. As we explain in ours, this is a great translation 2200 comments without fear: Capture all the good stuff that makes the franchise so popular, while also taking courses to improve previous entries. With a pilot's vehicle, the asymmetry between the two factions is greater and the scenes are more diverse. So if the military focus of previous titles disappoints you, it's a great option, even if you're not plagued by the subject, so mechanically, it's the best in the series after Stalingrad.
Unfeared promotional scenarios
Fans of the series may be interested in learning that many other scenes have been published in magazines and radiated at conferences in the years since their release. Over time, publishers use most of this for Free download on its websiteso fill with combat boots.
Matt Thrower is a freelance writer at IGN, specializing in tabletop games. You can contact him on the blues @mattthr.bsky.social.