Dragon's Dogma 2 director Hideaki Isuno deliberately designed it as “not like Nintendo people” but for “a audience of some kind”
Blog Andrew Joseph 28 Aug , 2025 0

Dragon's Doctrine 2 Director Hideaki Isuno said he was “very proud” of the highly anticipated sequel, even if the game might not be suitable for “a certain type of audience.”
Speech VGCItsuno hints that he deliberately designed the sequel as an opposite of the “Nintendo” game, saying: “It's normal if someone outside of someone else is outside of this target audience”.
“I make the game not like Nintendo everyone likes, but for some type of audience, it's normal if those target audiences don't like the game,” he said. “But people who like the game really like it, thanks for the details and the work. I'm very proud of it.”
As for the next step, does Itnuno leave Capcom?
“For me, based on my age, this is my last chance,” Itsuno said. “The gaming industry has reduced the number of AAA versions and I was asked to create a new AAA (via Lightspeed). I'm no longer young, so it's more important than 'now is the right time', it's more like' this is my last chance to challenge myself.
“For Capcom, the dogmatic sequels of Create Devil May Cry and Dragon will always be a top priority, and remember that it takes 4 to 5 years to make the game, which may be my last big chance.” He also added that when he worked at Dragon's Dogma 2, he “had a few talks with other studios” but he “had not even considered leaving while making the game.”
“I wanted to finish it, and after it was released, there was still some work to do, so once all of this was done, I decided to go to the new studio.”
We wrote: “Dragon Doctrine 2 is more like a sequel than a sequel, and is a weird and wonderful action RPG that enhances the original strengths without addressing its disadvantages.” IGN's Dragon's Dogma 2 Review, Granted 8/10.
Dragon's Dogma 2's October patch introduces options in the game settings to prioritize graphics or performance. The latter helps improve the framework issues that games often follow, and developer Capcom now says this is a direct result of many NPCs in Dragon's Dogma 2 Thinking too much.
Vikki Blake is an IGN journalist, as well as a critic, columnist and consultant with over 15 years of experience working with some of the world's largest gaming websites and publications. She is also a guardian, a Spartan, a quiet Hilan, a legend and a permanent chaos. Find her Bruceky.