Dragon Delves Adventures Book Review
Blog Andrew Joseph 24 Jul , 2025 0

As someone who remembers a dragon longer than I do, including swaying a dragon button-up shirt in high school, as my “style”, the theme is my son’s bedroom around the zoom creatures, and I was delighted when the Wizards revealed that they were releasing Dungeons & Dragons of Adventure Anthology for Dungeons & Dragons. The series calls the TTRPG's name front and center, with 10 adventures, while also highlighting the creature's legacy in this long-running franchise. After stripping off the page and seeing what it has to offer, I found this book to be a great addition to my shelf, but I hope it will really provide the celebrations that these fabulous creatures deserve.
Dragon Delves is a collection of 10 short-term adventures, each focusing on color (green, red, blue, white, black, black) or metallic (gold, silver, brass, bronze, bronze, bronze) dragons that can be thrown into your existing campaign or play back to back in a sport that can range from level 12 heroes to level 12 if some levels are raised to range. In the worst case, you can always choose higher-level enemies of similar styles, such as young dragons instead of Wyrmlings to improve the challenge. This anthology has a variety of tasks, from solving the mystery behind corruption, meaningful bags or uncovering the forgotten verses of the song, but at some point, all of which will make you and your party cross the road with the dragon.
Everyone except one person beat me. One that doesn't have is the adventure of Golden Dragon “Baker No”, which involves a Golden Dragon called Briochebane, which toast and deals with the party with candlelight works of animations and visitors like Candied Apple Orchard and Tuft Factory. For me, the quirky and stupidity in TTRPG is not automatically turned off. Hell, in my own homemade exercise, the party encountered a sentient vegetable island and sent them back with the cauliflower puppies. However, in the Dragon Inquiry plan, this task does not feel that it belongs to a task like “Sunset Death” or “Thunch Death”. That said, its whimsical nature is perfect for some turmoil in Feywild, or add a little interest to your campaign after a few emotionally thrilling sessions.
The real advantage of this book is how easy it is to make adventures into the campaign. Each of these 10 stories is designed to last only one or two sessions, and the first page of each session provides a simple and clear direction to explain where these can be put in, its character level, general plot, how to prepare, and what state barriers you need.
For example, Silver Dragon's “Orcus' Will” adventure statement, “it can happen anywhere there are mountains and settlements” and applies to level 4 characters. All the important information you need can be collected from a quick browsing. As GM, the faster the information I can get, the better, and I think the layout and design are done here in Dragon's Malt Powder (to be honest, all updated 2025 Fifth Edition Books).
It is worth noting that while the anthology contains the details of adventure, it does no There are blocks of statistics for any creature, so no matter who is running these statistics, you will also need the Monster Manual (See it on Amazon) – Or the fifth edition of the book is enough. The fact that this book doesn't contain any unique statistics blocks is a bit annoying. I would love to have blocks for each of the dragon's focus, which will make them slightly unique or adjustable from their inventory counterparts in the Monster Manual. Also, where is my updated gem dragon?
In addition to the mission, the book also shows how the visual effects and design of each dragon evolved over the lifespan of dungeons and dragons in nearly five decades. I appreciate the two pages of artwork spread, but when I hear that the book also shows the history of the Dragon genre, I expect more. I would love to see Wizard Designer's Blurbs on how various types of methods and game design over the years have changed or changed. How does the Wizard approach its statistics, or despite being “dragon” in the name of the franchise, why do teams keep these teams in terms of display or highlighting? I just searched Google for most of the art; give me the information or material that I had been hoarded in the wizard's vault.
Whether they are spraying acid, lightning, or breathing more traditional fires, the dragon is past and is always very cool. There is a reason that creatures of these scales have become so closely entrenched and intertwined with fantasy genres. Dragon Delves: The Adventure Anthology offers players some relatively quick outings that can enjoy and fall into their stories whenever the party craves some kind of dragon's benefits. That said, the book never reached the peak of excitement I imagined when I first heard it. It relies solely on the basic statistics in the Monster Handbook, and for the senior political parties, there is no fun adventure that is disappointing. The fact that Tiamat (arguably the most recognizable dragon in Dungeon & Dragons) is also a strange omission.
Dragon Devles is more of a great introduction pack for Dragons, while new or younger players are just Learn how to play D&DThis is an interesting quick story collection. But for experienced players, or those who wish to fight against some ancient dragons, you might want to take a look elsewhere. Personally, I hope and expect more, but hopefully this anthology only marks the beginning of a dragon-centric book and movement.
Scott White is a freelancer at IGN, assisting with tabletop gaming and coaching coverage. Follow him X/Twitter or Bruceky.