Destiny 2: The Fate of the Review of Destiny is in progress
Blog Andrew Joseph 22 Jul , 2025 0

The edge of fate is a title, and on the nose may be a bit like a game balancing on a blade that has been honed over years of iterations, but it has also fallen into trouble over time. In the traditional tradition of Destiny 2, this latest expansion once again took a few steps after finally feeling its foothold. The 14 error motion is monotonous and filled with g with busy work (though there is a sometimes story), but the RPG and Buildfting Rework are locked behind one of the worst Grinds Dentinys ever seen, and Kepler's new planet is not always fitting the usual standard of Bungie. But even if it stumbles upon the attempt to redefine itself after the excellent conclusions of its original story Final shape Last year, I did appreciate the risks of the edge of fate, both in the bold direction of its story and the unexpected mechanisms it tried throughout the experimental activity – although it wasn't completely nailed. I still need to do the raid before the last comment, but so far I've spent 20 hours feeling like the MCU is Final gameI feel very beautiful after the conclusion, what will happen next after the conclusion is drawn.
I wish I could say the edges of fate are picked up where the final shape is left, or it is easy to enjoy on your own, but neither is real. If you haven't played every little seasonal piece of content in the past year, you're sure to have a tough start – there's a new opponent wearing the face and voice of an old character, formerly being of God, who was re-established to vendors and stupid gameshow hosts, who are repositioned as omniscient puppets, we now imagine an inappropriate puppet and almost not like 30 minutes, and almost an inappropriate message. The sound explains that “dark matter” is completely different from “darkness” and other gobbledygook-like. It was a really bad start and I was worried about the worst thing about a series, and it was a frequent story rather than a fairly extensive leeway. But his story is actually much better than I expected due to a very powerful new support character in Lodi, but he is shrouded in a mystery involving time travel, and the completely unexpected backdrop finally gives a real backstory in The Long-Term of Destiny which is actually much better than I expected.
There are still a lot of weird conversations, and fun characters like Orin, mostly just fill in space and go beyond content over a decade to even make long-term fans scratch their heads, plus it can scare new bad guys, make my biggest story pamper peeves and to pet pet and to, Actually Everything that has happened was part of their overall plan (insert a lot of eyes here). But overall, it was one of the better stories that fate has been achieved, and I was impressed by how much huge swings I had done to make me care about the next legend in this weird universe. Lodi is perhaps best showing this, although literally no doubt, he feels effortlessly like a valuable part of the actor.
The actual movement, especially the planet it takes place, but the fare is not good. Kepler is the first exercise of fate outside the celestial bodies in our direct solar system, so one might want to marvel at places where they feel new and aliens, but we get an overly familiar environment that makes the assets reuse the assets we have seen a hundred times and photograph them on a lot of rocky cliffs filled with big yellow warts. For tours that should be a bold border that represents the future of shooters, this is definitely one of the most boring settings they add – to the point where I sometimes forget that the edge of fate should happen on new planets. It seems to be to conceal how small the new area is, you don't allow you to summon sparrows, and you have to use a lot of fancy abilities to replace the gimmicky abilities you have to use to access certain parts of the map, for example, you turn yourself into a tiny ball and squeeze in a narrow passage, Samus style. This structure may be the vagueest of the metropolitan islands, but usually only successfully trek back and forth, thus completing the Humdrum Quests more stimulatingly.
Although these new abilities are often upset when they need to move around, they are more popular in the context of solving puzzles during story missions. One such ability allows you to pick up the portal gun, allowing you to teleport to other inaccessible areas, while the other allows you to move the location of objects in your environment to create a platform or clear obstacles. So sometimes you'll find some loot from robbery and have to use a combination of Samus balls and the other two to clean the road, which can be tidy. Unfortunately, these puzzles are so easy to solve that they are usually more like busy work that can manually extend the 8-hour run time of the adventure than anything worth noting, and since you can only use these capabilities by finding some specific nodes to find specific nodes in a short time, I spent about 95% of my time searching for search tools, actually needing to complete these tools, and actually only solve 5% of the other 5%.
Even though I admire Bungie's attempt to incorporate these same tools into the battle, they usually only interrupt the flow in strange ways. For example, in order to kill some enemies or push the boss to the next DPS stage, it's really weird that you have to turn yourself into a small ball of light and then roll around the collection items, and the enemy is definitely raising your gunshots in the sound of gunfire, which has little hope of dodging. The fact that they kept reusing these three techniques throughout Kepler’s journey and began to repeat unnecessaryly in a short period of time makes this embarrassing. Still, I've been saying that fate has been stuck on the crown of its awesome gunfight for too long and requires arm shooting to keep my interest, and the ability of these puzzles is at least an interesting attempt, even if the execution isn't always successful. Hopefully this is the prototype of something more attractive and fulfilling in future expansion.
The weird abilities and memorable location aren't the only reason for the 14 main missions on the edge of the Fate Story, though, which is very incredible because the characters are filled with empty space when those you fight with your boss are carbon copies of the bad guys we've repeatedly killed over the years. To its credit, there are several new enemies here and there, such as flying aliens, called pirate ships and little robot bees, but when you spend 90% of your time shooting the exact same falls and vexes, they have little impact on the instant gameplay, and we've been murdering for a decade. Worse than the main task, a few accompanying tasks allow you to scan objects from the same places you visited in the story task and hear more characters chatting on comms before you learn that you have completed the task without hesitation. Even for a game that struggles to create fun supplements, these are the most boring games we have ever experienced, with little benefit to finishing their startup.
The biggest change in Destiny 2 since its final shape is the rework of guns and armor, which are again overhauled. I'm not one of those players who are worried about when it comes to updates and power crawling, invalidating my hard-earned load, so I don't actually mind most of the changes here. A new tier system provides a very clear label for the performance of your loot, so you can spend less time on the disassembled stuff, and adding a fixed bonus to the deck is a feature I longed for years in my destiny, which ultimately gave me a real reason to look for a different armor set instead of finding a good one, and never finding it. The problem is that at least for now, there isn't enough loot to chase, at which point only a small amount of armor sets and a small amount of 30+ weapons are added to the pool, so I don't have much motivation to tear and replace the current load.
The real problem is that even if I was indeed forced to find new gear available, it was by no means worth the effort. Once you complete the edge of the Fate Activity, you will target various playlists with old content that you are asked to replay over and over again, slowly increasing your strength level until you complete the activity that is granted to the higher level. What's more, even these advanced activities are just drawing inspiration from the exact same old content, which is already one of the main ways you'll expect to interact with Destiny 2 2. I was really shocked to find that after I earned credits on my new story, I was loaded into the 2021 story mission almost immediately. The new loot system basically turns the ending of Destiny 2 into an almost endless hamster wheel, in which case you want to feed the old content that makes the old content harder because it's getting more and more in the game, so you can use it more and more (you can use it more and more (you can use it more and more) (you can use it more and more) (you can use it more and more) (you can use it more and more) (you can use it more and more) (you can use it more and more) (you can use it more and more) (you can use it more and more) (you can use it more and more) (you can use it more and more) (you can use it more and more) (you can use it more and more) (you can use it more and more and more) (you can use it more and more and more) (you can use it more and more and more) (you can use it more and more and more) (you can use it more and more and more and more) (you can use it more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more.) (you can use it more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more.) (you can use it more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more and more.) (you can use it more and more and more and more and more and more than that, and you can use it more and more and more and more.) (you can use it more and more and more and more and more and more and more and more Activity. Fate has suffered some very serious grinding over the years, but it may be just the cruelest and worst person to date, which almost immediately accepted the fact that I might never have any premium items until they decided to respect my time.
Before filming the final score on my list, the final activity on my list was to play the new raid, Desert Permanence, which was only recently defeated by the brave day tour attack of the community of fate at the time of writing. I'll jump soon to see what surprises I'll find. For now, the edge of fate is so incredible to me, and some new experiments don't always work, a weak sport comes with a neat story, and some cool tweaks to loot games that are hidden behind the most terrifying and boring grinding fate.