Death Daylight Update 9.1.1 Patch Records Controversial Killer and Many Fixes After PERK Changes
Blog Andrew Joseph 07 Aug , 2025 0

Behavioral Interaction has published detailed patch notes Died during the day Update 9.1.1 follows last week's opposition to errors and balance changes.
The team behind the popular asymmetric horror game provides a breakdown of its long list of new fixes Today on the Dead By Daylight website. This is a bug fix patch that arrived just a week after the update 9.1.0-booted PC and console players started, but according to fans, it was overdue.
Dead by Day by Daylight update 9.1.0 with Walking Dead Representatives, map changes and many behaviors playable survivors and killers balance adjustments. While many celebrate these additions, others struggle to focus on the positive aspects of content updates as it happens to be aggregation of several new breaking game-breaking vulnerabilities.
The low lights of the patch make players pay attention to privileges like Streetwise, Bleeding and Last Stop as everyone introduces fresh pumpkins. The clown also had one more problem, he marched around the player trials with lightning speed and unstoppable, bottle-throwing arms. Thankfully, after the behavior moves to kill Switch (or disable) many of yesterday's issues, Daylight Update 9.1.1 has a more permanent fix here.
StreetWise and Last Stand will both be re-enabled with new updates, both receiving tweaks to fix issues introduced in the last patch. The troubled fog bottle added as a new item last week is also attracting its opacity and volume. Meanwhile, determining a list of priority errors can fix issues related to killers and chase mechanics, how survivors view the targeting animation of the dead, and so on.
Fixes for glitches related to audio, characters, environments, and other privileges can also be found in Dead By Dead By Day Light Update 9.1.1, because behavior can restore the lost ground of its fan base over the past nine years. Part of the plan, outlined Posts posted by Dead By Daylight X/Twitter Account Yesterday, another Hotfix was sent out sometime next week. It is said to fix the bloody bug fixes, as well as other adjustments to the vial.
Behavior says that in the future, the Switch has problematic game elements and communicate with fans at a faster pace, which will be effective, thanks to Vocal Players for the continued feedback as they develop. You can read as we wait for the team to rebalance the Joker and its more killers How to Die in the Daytime Players and Blizzard's Overwatch Team Reach a Helping Hand when the Sunshine Players are Fighting the Most. You can also view Our recent interview with behaviorwe learned more about how the team built five nights in Freddy's chapter and Springtrap Killer.
Finally, you can view the Dead Dead by Daylight update 9.1.1 patch instructions below.
Daylight of Death Update 9.1.1 Patch Note
Priority bug fix
- Fixed an issue that often caused the killer to fail to trigger a chase in the rest of the trials.
- Fixed an issue that often caused Chase Music to not play when it initiated a chase.
- When using the street, problems affecting the charge in the chest are fixed.
- Fixed an issue that affected the speed of the vault when using the last stand.
- Fixed an issue where the Walking Dead theme was not affected by the copyrighted music environment.
- Fixed an issue where both survivors and killers can slow down when running on the right side of any staircase.
- Fixed an issue where Baermar Uraz's masquerade musician costumes were incorrectly named and pronunciated.
- Fixed an issue where the targeting animation of the Dead is missing from the survivor's perspective.
- Fixed an issue where “Being hunted for 20 seconds” could not be done in “Mist”.
- Fixed an issue that caused a black screen when trying to observe the second time after returning to the Tally screen.
content
- Street and final stall allowances have been re-activated.
Survivor Project: Fog Bottle
- The basic opacity of fog clouds is reduced to 33% (40%).
- Reduce the volume of the fog cloud by 3 dB. (nb This is not a reference audio Within Fog area, only ambient fog audio)
Fog Bottle Add-on
- Effective extract (villusion):
- Reduce visibility 5% (10%).
- Reduce the maximum size of fog clouds by 25% (No change).
- Reduce the maximum lifespan of fog clouds by 50% (No change).
Error fix
Voice
- Fixed an issue where the hall atmosphere audio occasionally stacked.
- Fixed an issue where the sound effects were missing while wandering over the matching management options in a custom game.
- Fixed an issue where a screaming effect occurs when survivors shut their mouths during Lich's Lich's Mori.
- Fixed an issue where Rick and Michonne Grimes lacked certain dubbing lines.
figure
- Fixed the missing shadows in the nightmare dream world.
- Fixed an issue where a nightmare could break twice on the dream palle holder.
- Fixed an issue where Nightmare can place a dream pallet where survivors can place fragile pallets using the creativity of the apocalypse in the same location.
- Fixed an issue where the ghoul's Kamishiro costume would shake in idle animations in lobby.
- Fixed an issue where Mikaela's arms looked twisted in some outfits.
- Fixed an issue where the animated model had a distortion when the killer left the security door when the camera view was changed.
- Fixed an issue where survivors were revealed to the executors after beating the damned person while using the Burning Man Painting Additional Combination.
- Fixed an issue where exhausted state effects are restored when run when affected by the model pin plugin.
- Fixed an issue when the twins opened a locker and Victor put a survivor in it.
- Fixed an issue where pigs do not lose blood when performing ambush attacks.
Environment/map
- Fixed an issue where the Knights encountered invisible collisions on certain vaults when summoning the defender’s path.
- Fixed an issue in the Fallen Refuge Map where the gate of the prison tower can be triggered when moving on that map.
- Fixed an issue in the Fallen Refuge Map that Victor would not trigger the gates of the prison tower.
- Fixed an issue on the Lake Ormond Mine map where Victor would not trigger elevator drops.
- Fixed an issue in the Red Forest Field where the Knight's Guards were unable to cross the shed's windows.
- Fixed an issue in the withered island realm where singularity can attach biotaped above the map fence.
- Fixed an issue in the Midwich Elementary School map where survivors could land on an invisible collision.
- Fixed an issue in the game map where the killer bullet would pass through the walls of the control room.
- Fixed an issue in the Ormond Lake mine map where players can climb above rocks that should not be accessible.
- Fixed an issue where comfort can be stuck on snow hills in Ormond Lake mine map
privilege
- Fixed an issue where combining exciting tremors and grim hug allowances would result in a fourth token effect on grim hugs to avoid triggering.
- Fixed an overwhelming issue where there would not affect keys, maps and fog bottle items.
- Fixed an issue: Hexadecimal: Two games that can be played are not affected by Stun caused by the last stop.
- Fixed an issue where the ghost was still invisible when shocked by the previous stop.
- Fixed an issue where cleaning the totem when broken will activate internal strength once the effect of the rupture is over.
- Fixed an issue where survivors were unable to build fragile pallets at pallet locations that had previously been destroyed by vault action affected by certain additional effects and PERK effects.
- Fixed an issue where dying survivors would be painfully painful while being affected by Come Come!
- Fixed an issue where survivors who use convictions might remain in the “trapped” animation if they are in the bear trap.
- Fixed an issue where a survivor who used beliefs might be stuck in a locker.
- Fixed an issue where the blind VFX of the explosion mine was missing when the killer was damaged when the generator was damaged when it was already blinded.
platform
- Fixed an issue on the Microsoft Store that sometimes caused the game to remain silent and open after the game was over.
Task
- Fixed an issue where the progressive challenge of “I want it, I understand” was not saved after the trial was completed.
UI
- Fixed an issue where Task Tooltips would show some progress on tasks that need to be completed in one trial.
- Fixed an issue where audio was missing from the Match Management screen.
- Fixed an issue where the task tracker progress animation in the game would start with the wrong value.
- Fixed an issue where the mouse cursor would be restored to the console cursor on the console.
- Fixed an issue where the anti-malnutrition table would disappear after survivors were hooked.
- Fixed an issue where the Rift Pass tooltip displays incorrect subtitles.
All kinds of
- Fixed an issue where the beam duration remains the same when using the crimson stamp add-on on the blood chart.
- Fixed an issue where if another fog bottle is activated, the fog clouds in the fog would disappear.
- Fixed the issue of missing smoke explosion effect in the fog bottle.
- Fixed an issue where survivors would hold fog bottles differently depending on the items they had previously held.
Michael Cripe is a freelance writer for IGN. He is known for his work on sites like courts, escape divisions and the only SPS. Be sure to follow him on Bluesky (@mikecripe.bsky.social) and Twitter (@mikecripe).