Daemon X Machina: Titanic Scion is resonating with our country's songs (very good)
Blog Andrew Joseph 06 Aug , 2025 0

Thinking of machinery, you might imagine at least the size of a building, or a 65-foot unicorn large gundam from the display of Odaiba, Japan. Daemon X MachinaThe machinery named Arsenal is not that big, but you can still only drive them by climbing into the cockpit. For the sequel, Daemon X Machina: Titanic's successorthe arsenal has changed even more – the ore is no longer a mecha, but a mechanical kit. This is an important difference because when you reinforce or swing the blade along the ground, you can feel the action is 1:1. Opening the opening time of the Titanic successor, I was surprised that the game as a reference point was the national anthem.
It may not make a flattering comparison, but then you are playing as a custom avatar, flying in an open world in a powerful and customizable mechanical suit and being able to perform missions online with other players. However, unlike BioWare's doomed game, this is not a misleading attempt to plunder games for live service. If anything, Titanic Scion felt like a real improvement in the predecessors originally developed in the constraints of the Nintendo Switch, the switch managed to retain the striking visual style of the screaming red and metal palette, screaming anime and metal, but still limited by the hardware.

Titanic Scion starts with an opening crawl full of expos, which also highlights some terms in red, and you'll encounter more throughout the story, although the story that's most familiar to yourself is “Outers.” These are creatures beyond humans, and are also regarded as wanderers, making them mature. This also happens to be the protagonist you can create, with the flexibility to mix hairstyle, body type, and sound. Your hero wakes up in some kind of facility in outer space, called the Garden, and will become a “centurion” and suddenly pushes the media toward an escape mission.
The protagonist recognizes that a man named “Nerve” breaks us, and the two quickly direct some Arsenal lawsuits to survive a victory. Your arsenal can equip weapons with each hand, use the weapons on your left arm to mix and match the situation with the left trigger, while the right hand triggers the right hand weapon. Whether it is a ranged rifle or a sword, your attack can be locked onto the enemy, allowing you to reach out to the enemy when swinging your melee weapons.

Meanwhile, suitable bumpers allow for emergency dodging of attacks, which consumes stamina. Separated from this is another gauge of FEMTO, which is required for other skills such as enhancement or flight. But soon, you're overwhelmed with enemy numbers, including a crimson percentage point that follows your horror. In the subsequent escape, you separate from the nerves and land on the red planet below, finding new allies in the form of another son named Forge and his seemingly robotic son Toby.
Of course, there is another threat in this hostile desert wasteland: the immortal beast is a beast corroded by Femto energy, although the beasts you encounter early on are easily dispatched, allowing you to seize the remains of the parts. Interestingly, when you defeat an enemy who lost the loot, you can only rob one before the remaining one is lost. Therefore, you don't have to consider whether you are pursuing new equipment, convenient consumables, or materials that may be useful later.
After escaping from the very furry escape from the garden, it’s obvious that you need better gear, so when following Forge and Toby back to their home base, you can not only save gear from the immortal women nearby, but also remove materials by crushing the red Femtrees to restore Femto or digging out some of the ore of the environment.


Despite the most popular realization, I didn’t have to walk and just double-click to jump to activate, so having a scanner to scan the surrounding environment also helps explore the open world. This allows you to fly around the map easily, speed up with more FEMTO, and encounter enemies you can fight with. Flying feels easy to do, obviously the fastest and most exciting way to travel, and then riding in the sky makes enemies in the air feel as good as on the ground. You can easily stop your momentum from a medium-sized decline or resume flight while freefalling – there is a meaningful strategic sense to make the flight good, leverage speed and positioning to the advantage.
After arriving at the mother ground, the structure of the Titanic joints did begin to take shape. This is the hub where you can perform tasks, upgrade facilities, and even eat ice cream to add some privileges. But unlike the predecessors of the tasks you always select and load from the hangar, you can select multiple tasks and head to the open world to solve them if you see the right situation, as you can track them on the map while you can also use quick travel points when you discover them.


You can play tasks in an online co-op in a group of up to three players, but you can also choose to play offline on your own. Actually, I didn’t have the opportunity to test online co-ops online during my hands-on practice, but if you go online, I still notice some popular asynchronous elements, even if you don’t attend parties. For example, you may encounter wreckage of other players who have fallen before and you can rescue their equipment. Basic Points also build supply bases where you can spend points to recover health or change loads instead of traveling back to home bases quickly, but it’s interesting that while playing games online, you’ll be able to access supply bases built by other players. It seems you can also be mean and let other players break down the supply base, but I'm not entirely sure because the preview doesn't address how my actions in my game affect others. I might just mess up myself by destroying the resources I might use.
Playing a role in a mecha suit, rather than driving a large mecha, has other advantages as it allows for some other interaction. While most people would fly in the air with satisfaction, I was happy to find that you could ride on the ground, but not on the ground, and then you rode on the turret and cut off many immortal beasts. Still, the cool skills remain when you fight as an arsenal, like being able to attack enemies until they retreat, allowing you to grab them and grab them by the wall or another enemy. Otherwise, you might lock in a melee showdown with another mecha, which causes blades to clash and pound buttons to knock them down. These mechanics have all the energy of a late Noughties action game, and I'm very important here.


However, I'm also interested in the factor, which is an element introduced later in the preview, which changes your genes and unlocks new skills or passive hobbies. While it's too early to see how deep the system progresses, the most fascinating thing is that by becoming more inhumane functions, there will be a physical cost because it will lead to obvious body mutations on the body, from new marks on your arms and chest to new marks on the face, to fewer and fewer faces. While you can technically reset this, the cost is also high (at least earlier) and you may want to carefully consider the consequences of gaining strength at the expense of your appearance. The preview doesn't elaborate on whether this conversion has a more obvious gameplay effect, but if so, that's a heavier consideration.
Daemon X Machina: The first few hours of Titanic Scion seem to have barely scratched the surface, but when it was released on September 5 on PC, Nintendo Switch 2, PS5 and Xbox Series X, I was expecting how it blended together.