Cyclades: Legendary Board Game Review
Blog Andrew Joseph 07 May , 2025 0

Although ancient Greek mythology bubbles in the base material of many board games – Horror: Greek MonsterSurprisingly, for example, few people place them in front and in the middle. Reduce the framework to the way many people consider age, one of them Conquer, bloodshed and wareven less. This may partly explain the success of riding in the 2009s, a mythical clever marriage, War Game and more subtle strategic mechanisms. Now, it reappears with a new version of the new version and has made some interesting tweaks from its original extension.
What's in the box
A fanatic of the original Cyclades may recall its large rectangular box, but this new legendary version comes in a standard-sized square kit, stuffed with candy. There is no longer a central map board, which has been replaced by a board module, and you can rearrange it to make different maps of different sizes, depending on the number of players. You can even flip them into more advanced map variants. Large boards that track gods, monsters and heroes still exist.

There is a punched cardboard belt that represents the gods, while heroes and monsters have each card, cardboard shelves, and those who move on the map. Other export tokens include various buildings and upgrades on the map, as well as a pile of cardboard coins. Most of this is hidden in treasure chairs inserted in boxes with flip lids, a smart extra design feature that helps you organize and pack up the game.
Each player has a screen, a pile of cardboard control tokens and a mixture of wooden army and naval fragments. There are six options to choose from, rather than the original five, plus the seventh set of gray fragments representing the mercenaries, which is another new inclusion in this edition. These are good cuts, but nothing to write about. If you want to pop up more on the table, you can provide plastic mini-upgrades separately for troops and monsters and jingle satisfactorily in your hands.
Rules and how they play

The original racing was an early example of the design attempting to weave together a chaotic battle that features American games and found a more refined sensitivity in Germany. You start the auction in a more gentle way from each turn to support one of the available deities, which will determine your available actions for the rest of the turns. Some gods are face to face, so only as many as the players, which means someone must take the weakest and cheapest God, Apollo. Every round of face-to-face god and one face-to-up god will be flipped, so everyone is circulated.
Not all Gods are equal. For example, Ares, the god of war, allows you to recruit or move troops, while the wise Athena allows you to build universities and recruit philosophers, neither of which have any direct effects but can contribute to victory in a timely manner. To raise the ante, the higher bid slots start in two increments, followed by five, while players still need to consider holding resources to pay for their behavior, most of which also cost money. Finally, there is an Apollo, which is free, but rarely, allowing you to increase your income from income in only two provinces.

All of this means that competition in a bid can be intense, depending on the situation of the board, victory or loss of a particular God that has a huge impact on the state of the game. It's an exciting and exciting auction when there are a lot of rides in turn, with various other considerations in the bidding. Sometimes it is worth trying to go beyond your opponent to prevent yourself from land or sea attacks. Sometimes, it is worth mentioning that actions taken to give a specific god have made temporary changes. This is a dynamic phase with a lot of interactions.
Winning requires you to control three metropolises. You can get these by exchanging four different basic buildings, each given by another God, or by the four philosophers who cashed in Athena. One of the other gods Hera allows you to recruit heroes, powerful ship-on works with special powers, and sacrifice for the metropolis. For example, the powerful Jjax counts as two armies, and if you control seven land spaces, you can swap it for metropolis. This gives us a neat introduction to a method of obtaining: taking another player away through military conquest.
The war in the car is short and cruel. In disputed land or sea space, you can lift the units on both sides with the value of the dice roll, while the loser removes a piece. Repeat until only one side remains. While the dice can only reach three, it can still be a surprising swing. However, resources are consistent with violence. There are only eight military and naval units per player, and of course, winning bids for ARES is the main way to win and move troops, all of which limit how many campaigns you can run.

However, in this version, there are some sneaky ways to surround these limitations. Hera not only allows you to acquire heroes, but also allows mercenaries, which means you can expand eight small statistics. All gods allow you to take heroic moves, which essentially means you can move and fight with any army, including heroes. This makes the game surprisingly operable, not only conflicting with valuable buildings, but also providing space for revenue and making the heroes particularly valuable in combat.
It also means that featured Hera or Ares may feel heavy when it comes to tilting the game state. And if everyone wants an action, that would be so much. However, Cyccades is a game about roughing at a smooth speed. You can thrive by cheaper people bidding against weak gods and building infrastructure. However, everyone around the table must be unhappy with a game where your attempts to play financially can be disrupted by conflict. This is how to know when to replace nails, balance time with the shepherd's resources, but war and peace are so close to each other in the same package can sometimes be shocked.
Both methods can benefit from mythical creatures, which you can buy with any god other than Apollo, but more peace players are more likely to be affordable. They are very powerful and therefore serve as an effective balance with the large number of bids for the war gods. Most are single-shot effects, such as Satyr, which lets you steal philosophers from another player or Harpy who destroys the army. However, others get a piece on the board, which you can keep and turn if you are willing to sacrifice the priest and get it by winning the Zeus auction. These horrors include horrors like Kraken, who simply deleted all fleets in any space they entered. Pushing these beasts around the map is a huge pleasure, as long as you can afford the Priestess.
