College Football 26 Ongoing Comments
Blog Andrew Joseph 12 Jul , 2025 0

There is an old idea that a second effort is usually not as good as the first effort. This is called a sophomore, for more than a dozen reasons. Sophomores don’t care about freshmen. The band takes less time to write, practice and record a second album than they have been working for years before anyone knows who they are. Athletes in rookie years regress to mean athletes; etc. It is undeniable that the power of new car news. I think part of the reason for College Football 25 is the hard work like it (If you're not sure, trust me: pop up) It's been more than a decade since NCAA 14, people are real Want a new game based on college football. It's also a good game and it doesn't hurt much, but the annual “same game as last year” fatigue has not been set yet. This makes college football 26 a real test.
Honestly, reader: I don't have a lot of time to do this sequel (I've been busy finishing the comments Mecha restI think that's great), so these impressions will be light. One thing that I'm more interested in is how this car handles it after a few miles on us, if it gets into the same downturn, then a lot of games, bands and students are hitting the car. But while this remains to be seen, I've had a great time so far.
Part of it is College Football 26 built on a truly firm foundation. College Football 25 is a good match, it still has a contagious spirit and a sense of tradition that makes it change with a more straightforward pace Madon. As far as I know, College Football 26 is built in a good way in this regard. One of the things I appreciate most is the Trophy Room, which tracks real-world trophys you will accumulate throughout your career, no matter which mode you use. It's cool to see things like Heisman Trophy, Unitas Golden Arm Award, and Orange Bowl Trophy and collect orange bowl trophy in one place, learn them too. College football has a lot of history, and I thank EA for trying to capture that.
So far, I've spent most of my time sneaking around where I can, so I haven't really dug up the main mode of college football (I plan to remedy this weekend), but I've noticed something on site that made me happy.
My happiest change is how the defender plays football while playing football in the air. If you have played college football or Madden in the past few years, you may be intercepted (or have one of your defenders intercepted) in a pass that doesn't turn around and can't see. They essentially look at the eyes of the eyes, which can be very frustrating. EA said they have changed this and in my tests, it was correct. Now the defender has to see the ball pick up the ball and you will notice the defender turns his head (or not) before the ball arrives. But if they don't, that doesn't mean the defender can't play a role on the ball. They can still impress it. This is a good change because it is two aspects: You actually have a reason to knock the ball down now rather than picking each time, and a better defender can now make the average game capable of playing.
I'm also a big fan of defenders dynamic submarines and custom areas. The former allows you to swap players on the field, not just on the Playcall screen (thanks God), although you may have to wait for playback to take effect, which is a defensive version of the route of last year's crime driving. I prefer defensive games than offensive games, so I am able to bring my area into the live field in real time rather than the place in the menu. I love playing with these things and I think I will use it a lot.
Now that I have time to really study College Football 26, I’m so happy to see all the new members of the road to glory, I’m really looking forward to being able to play my high school career, and all the new bells and whistles of the dynasty, I imagine I’d think of being here most of the time. But what’s on site is its importance. I can't say whether EA has avoided the sophomore downturn at College Football 26, but I'm optimistic this year and that's not without it.