CoD: Black Ops 7 Zombies Wonder Weapon – How to Get the Necromantic Gloves in Ashes of the Damned
Blog Andrew Joseph 17 Nov , 2025 0

Zombie mode returns Call of Duty: Black Ops 7 A new map for Cursed Ashes. This map's special magical weapon is the Necrofluid Gloves, powerful claw-like gloves that allow you to deal damage and drain health. In this guide, we’ll walk you through how to get the Necrofluid Gloves in your next Zombies on Cursed Ashes match.
If you want to hear the map's secret song, we have a guide on how to unlock it Easter Egg Song from Cursed Ashes.
Tips before you begin: You or someone in the co-op session should equip stun grenades before the match begins. This will save you time and rescue later.
Activate map power

You need to activate three generators to start this magical weapon mission.
The order doesn't matter, so follow the initial quest markers provided for upgrading Ol' Tessie. You can choose to go to Blackwater Farm or Van Dorn Farm. Turn on the generator at the first stop and you'll head to Ashwood. Turn on Ashwood's generator and you can cycle back to any locations you haven't completed yet.
Knock out Uber Krause

Once the map starts, return to the spawn location (Janus Towers) and spawn Uber Klaus. This is the same mini-boss from Black Ops 6's Reckoning map, and he's not easy to defeat, especially in the early rounds. Before tackling this battle, make sure you have the basic perks and upgraded weapons.
Leave Janus Towers and go towards the crashed and burning container on the right side of the road, and Uber Klaus will spawn. This could happen as early as rounds 8 to 11.
You need to eliminate Uber Klaus. Pick up the stable chip He fell.
release and klaus

It appears that the original Klaus from Black Ops Cold War has been trapped in the Dark Aether since the end of the game. Now, it's your turn to free him in Cursed Ashes. You need to bring the stability chip to Ashwood and open the door to the prison. The prison is a small building near Vulture Aid.
Klaus is locked in a cell and you need to wake him up. You need to throw four stun grenades at Klaus to wake him up.
If you don't bring stuns into a match as part of your equipment, you can craft stuns at a crafting bench for a 200 recycle amount, or find stuns randomly dropped by zombies.
Command Klaus and complete the scan

Once Klaus wakes up and flies out of his cell, you'll need to quickly drive old Tessie to the Zarya Cosmodrome.
Go straight in and exit on the right and you will see a ramp leading to a gate that must be opened. Open it to access the support system area of the map and order Klaus to stand at the broken terminal on the wall.
You command Klaus by hitting the left bumper (LB/L1). If you take too long, Klaus will go dormant and you'll need to wait until his cooldown is up before trying again.
He will hit the terminal and then you need to interact with it. Stand at the red highlighted location that appears on the ground. You need to stay there while the system scans you, but you also need to protect yourself from zombies. Make sure you turn to face the source of the scanner's light at least once, but you don't have to stare at it the whole time.
charge the can

Once the scan is complete, you will be able to pick up the jar on the wall. You need to take it to all three generators you charge on the map. This is done one by one, but you have a time limit so you want to be as efficient as possible.
It’s fastest to go to Ashwood first. Place the canister inside the generator and you need to survive while the meter fills with “Refined Energy Extraction”.
Once done grab the jar and rush to the black water to complete the same process. Once you remove it from the generator, you only have 1 minute and 45 minutes to install it into the next generator.
Finally, perform this step at Van Dorn Farm. Once the extraction process on the farm is complete, you need to drive the canisters to the underground cellar area beneath the barn.
Interact with the strange cube on the base of the cellar and it will take the charged canister from you.
get symbol

Return Old Tessie to the spawn point and use the launch pad there to return to Van Dorn Farm. This is because you need to look for the three glowing symbols on the roof in the air. These symbols are red and are found on top of barns, farmhouses, and silos, as shown above.
You need to remember these and they will be different in every game.
Enter symbol

Return to the cube under the barn. The cube has glowing markings on three sides and an eyeball on one side. Instead of using the side with the eyeball, interact with the other three and cycle through the symbols on them until all three roof symbols are entered into the cube.
Receive the Necromantic Liquid Gloves

You can now grab the Necrofluid Gauntlet by interacting with the cube's eyeball, but you'll need to complete the lock-on and survival steps before you can walk away with the magical weapon.
This requires you to kill zombies and use the Necromantic Gauntlet to shoot green blobs at walls. The floor will glow green during this step, and you'll know it's done when the glow goes away.




















