Cod: Black Ops 6 and Warzone updates improve sad mode and return to disabled skin
Blog Andrew Joseph 13 Jun , 2025 0

A new update has arrived Call of Duty: Black Ops 6 and War Zone. The June 12 patch documented several improvements to the zombie’s sad pattern. It also addresses the mistake of the recent disability of wood “digital” skin.
Most updates focus on multiplayer and zombies. However, the patch notes fix the issue in Season 4 Essex Type 07 Shooter Riflethe attachment that previously prevented the rapid burning in Black Ops 6 and Warzone from working properly.
recent, Frank Woods' digital operator skin is banned For visual errors, however this update resolves the issue. This means that players with this skin should be able to use it again in both games.
Treyarch details several improvements to the sad mode in the zombies that are designed to help reduce the length of the game and strengthen the rounds. This includes a five-minute cooldown for the devourers, reducing rescue drops, and the zombies now deal more damage to the players. Treyarch said this damage change means that assuming they have armor and privileges, players can only hit four hits. Additionally, Chopper Gunner and Mutant Injection Stripes no longer fall from special and elite enemies, while self-trained production is now limited to every player.
For another positive change, players who stand out in sad mode will kick off the game faster. This seems to be just the beginning of improvements in quality of life in this model. “We have more updates on testing and the team is continuing to work to make all grief more impactful,” the developer wrote.
The complete patch instructions for Black Operation 6 can be found below Share via Activision.
In other news, Activision announces Call of Duty: Black Ops 7 In June Xbox Game Showcase. This marks the first time in franchise history that activated the release of the Black Ops championship for several consecutive years.
Call of Duty Global Patch Notes
Gunsmith
- Essex Model 07
- Fixed an issue where the Rapid Fire Mod was not working as expected.
Graphics
- Solved the problem that the wood skin of “digital wood” wood looks bright red in the hall.
Zombies
map
- Free Waterfall
- Use impact fees to solve a loophole.
model
sad:
Today, we deployed a round of sad adjustment changes with the focus on reducing the length of the game and increasing the intensity of each game. The biggest of these changes promotes the threat of zombies, so even our basic zombies feel dangerous and will only become more deadly as the turn goes up. As the speed of the game increases, the risk of making mistakes increases! With these new damage values, we lowered with 4 hits as players who have been retaining their privileges and armor.
We have also implemented changes to limit players' ability to extend matches beyond a pre-determined ceiling. Today's update limits have made more adjustments to future planned gobblegum usage by extending the machine's cooling time to 5 minutes and based on player data. Salvages are also reduced from each pickup to 50, Chopper Gunner and Mutation Injections no longer drop from Special and Elite, while making self-training is now limited to 1 per player. All this should bring a more intense meeting for everyone…Ideally, there are few more hours of games!
Like you, we were also frightened by AFK players in the game and will now kick them out as soon as possible. We have more updates on testing and the team is continuing to work on making all grief more impactful. Before that, once you get a few games, jump in and let us know what these changes feel like.
PS: For those who don't know, each win in the Capture Zone Awards will reach 2,000 essentials, so keep going!
- Enemy-based melee damage is now faster than standard zombie mode.
- Starting from Round 1, the enemy will deal melee damage (1.5 times) in grief.
- After round 20, the enemy's melee damage will continue to expand to the maximum scalar (4x).
- Added cooling of the Gobblegum machine to 5 minutes.
- The salvage pickup value was reduced from 100 to 50.
- The self-healing production limit is reduced to 1 per player.
- Chopper Gunner and Mutant Injection Support Items can no longer be lowered from special or elite enemies.
- AFK players are now kicked after 60 seconds.
Gunsmith
- As val
- Fixed an issue that prevented players from viewing AS Val's barrel attachment.
UI
- Addressed an issue where the player's equipment and live upgraded HUD elements may appear gray when another player activates the mutation injection.
Stablize
- Solved various stability problems.