Chronicles: The goal of the Middle Ages is to bring you from Zero to the hero
Blog Andrew Joseph 07 Jun , 2025 0

Chronicles: The Middle Ages were announced at the Summer Olympics, an exciting new life effort by brand new developer Raw Power Games. While this is their first champion as a studio, the team is made up of legacy talents from games like Hogwarts Legacy, Killer, Assassin's Creed Odyssey, and more. The trailer that debuted today has a small taste for Chronicles: Medieval Content, but we were able to take part in a special talk to further delve into Raw Power Games’ ambitious, historic title.
Set in 1313, the players play a role of creating roles with little social impact on the surrounding world. From the beginning, blowing the character from an unknown village, from rags to wealth, and ultimately becoming the most influential and powerful person of the present, is the player’s goal. Although the craftsmen may have started with a trivial beginning, nothing can stop them from picking up their swords and becoming mercenaries, turning to the life of the bandits, thus reassigning a five-finger breed to the economy, or joining the king's army to seek glory on the battlefield.
As players win through honors and tournaments and ultimately achieve social rankings, the game then mission is to have as much influence as possible. While the Empire may have been established at the end of the sword, it is not the only way to control most of Europe. Participating in diplomacy, building trade routes and forging alliances can all help you build bloodless bridges to other countries. For players who are somewhat malicious but have little interest in war, the table is also boring and espionage. Chronicles: The Middle Ages are about letting players decide how to build their own legend and observe the world react to their actions.
During the campaign, proprietary simulation technology brings occasional wrench into the player’s best plan by hanging unexpectedly. Famine, plague and other kinds of natural disasters will explode throughout Europe and may become a common enemy of players and allies, or have the opportunity to capture more land. What better way to fight a war when your opponent is weakest?
Of course, this is not to say that war is always a bad choice. The original Power Games hopes to simulate Yore's massive battles by allowing players to prepare, command and fight in a huge conflict. Developers describe these conflicts as the backbone of the Middle Ages equivalent to sandbox storytelling and aim to make them a historical and fascinating part. While the event is a single player, it is hoped that a friend’s player will join them in the brutal Knights fight, which can be done in a cooperative mode composed of custom battles.
The main focus of the chronicle is: the Middle Ages is a more relaxing game for players. Community Manager Clemens Koch insists that the modification is not only supported, but is part of the Raw Power Games DNA. “One hundred Thomas tank engines and one leader?” Koch's purpose. “This can only be done by modification.”
Raw Power Games aims to release for early access to Chronicles: Medieval on Medieval PCs in 2026, hoping to build games with the community. While many things may happen during this period, the current plan is to enter early within about 12 months before the official release, and then consider things like console releases. However, RAW POWER GAMES does not completely view it as a service because it is a high-level title designed to make the most of its time in early access.
By the way, for those curious how the Dark Knight rose and started actor Tom Hardy finally narrated the trailer with a much simpler answer than one would expect: they emailed him and asked. At Raw Power Games, the trailer was shown to Hardy, identifying him as the ideal sound for introducing the game, Hardy liked it and agreed to lend him the tone of the Dulcet that he lent to him for the narrative.
If Chronicles: Medieval makes a good attitude in all promises, players should have a pleasant time exploring the nooks and crevices of each narrative to rise to the socio-economic landscape of 14th-century Europe. Whether through aggression, defense or diplomacy, the Emperor's crown is waiting for players who are ready to take over the world in this ambitious title.