Character 5: Phantom X comments are in progress

To fight the above evils, you will bounce back between the beautiful Tokyo community and the monster-filled meta-community, seeking misbehaving demons and permeating their minds while learning to master the series’ trademark-based struggles centered on element-based weaknesses. And, since Kamisiro is a teenager, you also have to balance your study, part-time work and family life. With all its obvious deductions, Phantom X strives to spark new ideas or instant excitement in the shadow of nearly a decade-old Modus Operandi, but at least it manages to successfully clone the character recipe, which will be enough to accommodate some.

Thankfully, where the game itself feels too much, the surrounding character actors will provide enough mystery and warmth to make things interesting. Together with Kamisiro, you will meet Motoha Arai who loves baseball, your husband’s neighbor Kayo Tomiyama and lovely classmate Tomoko Noge and more. The vibrant voices to support their emotional and humorous conversations, it is obvious that efforts have been made to make NPCs feel self-conscious, or at least I have encountered those so far. It took me a long time to build an emotional attachment to them. Morgana’s anthropomorphic owl Lufel is a particular standout and I really like their ongoing gags on their somewhat old vocabulary that confuses school-age NPCs.

Phantom X follows Persona 5’s Beat Formula Beat.

You spend most of your time on Kamisiro's shoes, doing time-consuming tasks like studying at a local cafe, working at Konbini to buy cash, and buying groceries that you can use to cook at home. I'm still scribing the way these side missions feel in the scope of saving the world, although I've always loved making shopping lists and perusing them on iconic Tokyo landmarks. In particular, wandering through the hustle and bustle of shibuya, discovering the famous puppy mascot in the splendid electronic signs is like a wonderful ode to the city I like both in real life and in games.

Apart from being a typical teenager, you spend most of your time on Phantom X in battle, and your combat adventures are launched from the Metaverse app located on your Kamisiro phone. You can access these challenges from Overworld anytime, anywhere, but you need to use a naturally refreshing currency to reap rewards. Focusing on the main story mission will help you stay on track when it comes to difficulties, although you can also explore various combat challenges as you bring stock loot and earn experience. This is where the first grinding tip starts focus, but kindly, the battle in Phantom X is much more and easier to sink into time.

Phantom X is based on the character 5's combat system, which means it has engaging responsive elements. When you roll up the bad guys, you will ride a bike at a time, ride one member at a time, choosing between melee attacks, ranged attacks, and special character abilities. Similar to the enemies you will face and the characters you deploy, all have elemental advantages and disadvantages that can be exploited (such as fire or ice) to deal additional damage. It's a tried and tested system with action sets that keep fighting fresh, and even if you start to get tired of fighting, the imagined enemy designs are all over the entire enemy. What makes character combat really unique, though, is the bold interface design of the series and the legendary fighting theme. I promise, no matter how many times you have heard the last surprise of character 5, it won't get old.

Sadly, singer Lyn Inaizumi's vocal ability doesn't make up for a considerable range of Gacha systems and currencies you need to balance in the Phantom X. While there are some characters and characters that can be unlocked through stories, the fastest way is to strengthen the team, and your team is to participate in the lucky Dip contract menu. In line with most other GACHA games on the market, you can earn money by grinding the required currency, or cut the chase and pop up in your credit card details for instant boost. My play time is still only about 10 hours and I haven't hit any obvious obstacles, but I can see them coming. At the current level, I have enough cash to buy health items, as well as a lot of unique currency to upgrade my characters, weapons, etc. Also, when it comes to Gacha spins, I don't feel the boost they provide is very necessary for my success. Inevitably, this won't last and I can see the cash-shaped barrier on the horizon.

Aside from the inclusion of premium currencies, perhaps my biggest problem with Phantom X so far is that it is more of an incredible reflection of Character 5 than a unique sight of its established legend. Other derivative products also like Human 5 tactics or Role 5 forward It feels like a powerful addition to the series that comes from a completely different angle, while Phantom X is more of an executive imitation. Not that I'm bored, and I've really enjoyed its battles and the characters so far. The first few chapters of its story are well written, shocking, and can really attract you into the world. However, Phantom X's “Doing Things” tells this story without providing enough new experience to guarantee the time (or maybe money) I need to invest in to see when and when the Quherea 5 and its predecessors are easy to get and feel more carefully selected and appealing.

While I mostly like the time in Questa5: phantom X so far, there are still plenty to explore before the final review, such as investigating the depth of the upgrade system and the long-term impact of premium currencies on premium currencies as you progress. As a fan of the series, it’s hard to watch a gift horse in your mouth when it comes to fresh character-related content. But as of now, I'm just not sure how Phantom X deviates from the core material enough to force me to invest in the long term – only time will tell.



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