Battlefield REDSEC Review In Progress
Blog Andrew Joseph 30 Oct , 2025 0

Several lengthy meetings have followed yesterday's surprise launch of Battlefield REDSEC, the free-to-play spinoff of Battle Royale Battlefield 6which clearly follows other grounded military battle royale games, such as PUBG and Call of Duty: Warzone. There's an interesting mission structure buried within its streamlined familiarity, as well as the non-BR game mode as a whole, and I had a lot of fun with its map Lindenberg being used to push the boundaries beyond the ever-shrinking storm of necessity. I still need more time to finalize my opinion, especially since most of the teammates I randomly matched with in the main BR mode didn't exactly play as a team. But for now, the squad-based, elimination-oriented, free-for-all Challenge Mode impresses me more than the battle royale option itself.
The ultimate buzzword for destructible environments (Horizontal), powerful vehicles that can change the flow of combat or serve as interesting choke points, and a built-in squad system, Battlefield 6 seems like a perfect fit for the battle royale mode. But so far, REDSEC's translation of Battlefield's character-based structure feels like a shallow, fun take on the genre. It doesn’t yet offer much that would fully appeal to me fortniteCartoon chaos and thrilling events, or in addition to using Battlefield 6's weapons and Frostbite engine, also distinguish it from games like PUBG or Warzone. On the surface, REDSEC seems intent on reviving the rote conversation about shooters in the 360 era, as its color palette looks very similar to its contemporaries.
Thankfully, REDSEC's compelling mission structure brings a salutary edge to the otherwise dull military BR slump. They're a bit like quests and bounties in Fortnite, but with better rewards and more diverse challenges. Even with other uncooperative teammates, I found myself planting bombs and capturing waypoints to reap the rewards of good communication. This seems to be REDSEC's secret sauce: after a few minutes, each in-game mission pops up like clockwork, making it possible to reach the next easy objective with just a few button presses.
Based on classic military first-person shooter objectives, such as tending to a planted bomb or picking up important documents in order to transmit their signal back to base, these smaller side missions add order to the chaotic rhythm of conquering the battlefield. Completing goals will always be accompanied by some kind of supply drop. I really like the way these drops are handled, providing clearly communicated rewards before accepting a mission, as some will alert nearby players of your presence.
Gauntlet, by contrast, expands each of these additional objectives into full-fledged game modes, pitting small squads of four against each other to achieve the highest score on each objective. The format and objectives will change over the four rounds, with the worst performing teams eliminated until only two teams remain. Each game mode cycles between different named locations within Lindenburg, with each game mode using a portion of the map and being more of a hybrid between Fall Guys and the squad-based, free-to-play traditional Battlefield version, which is easily my favorite part of REDSEC so far.
Battlefield REDSEC's slow-rolling storm doesn't give me much incentive to move toward a daunting goal or new destination, but its mission structure generally keeps me (and any uncooperative teammates) moving in the right direction, so far, ranking first in an otherwise lackluster endeavor. I'll need more time to complete missions and snipe opponents on the map before making a final verdict, but for now, REDSEC at least has some unexpectedly interesting stuff.




















