Battlefield 6 multiplayer review is in progress – Beta Impression
Blog Andrew Joseph 15 Aug , 2025 0

I know that when my friends and I were both exchanging stories late at night, the multiplayer shooter was really clicking. Sometimes my banshee gets stuck in a pit in the infinite Halo Infinite, and I quickly sprinkle it back on with my gripper, sending possible thieves to their graves. Or, when we were just in the case of my friend Geoff fighting Valorant’s four opposition players, he suddenly turned his inner John Wick into a shotgun and won us a shotgun. After a week of trenches, streets and battlefields 6's first two beta weekends collapsed buildings, one thing is obvious: we'll have a a lot of Shared stories.
The first thing I noticed when I loaded into Conquest mode was how much destruction happened around me. The buildings were separated, the trees were broken, the walls were shattered, and dust and dust filled the air. It looks like a war movie, stopping to let the smoke from the car explode clearly makes the area I am in less like a playground for shooting the game, more like a battlefield. In more than once, I found myself attracting unnecessary attention from enemy tanks, and when its cannons fired, the huge wreckage made me feel like Lord Beckett was walking by the ship that quickly disintegrated at the end of the Caribbean Pirates: in the end of the world.
This destruction is not only for resonance. Blowing away the cover of another team through the assault class’s grenade launcher can make their strategy reassess and knocking down the walls to violate the target or establish a new sight is a tactical pleasure. That's not to say you'll be anywhere on Kool-Aid. Different finalsthe walls (kindly) are made of dry bread sticks, where the cement walls are like cement, you need the aforementioned grenade launcher, some rocket or trusted tank to make the most of the map, thus increasing the importance of equipment selection.
There are four categories to choose from in Beta, although you have more control over its suite than previous battleground games. Anyone can equip any gun, so if you want to be a support doctor for sniper rifles, you can. I'm a little tired of the possibility of metabuilding, it's a mistake, it's a mistake, but so far the variety I've seen in friends and enemies seem to be in line with what I've expected from any other shooter. Each class also has special privileges, its signature gadgets, weapons, and traits. For example, engineers reduce explosion damage, while reconnaissance can hold their breath to stabilize the sniper rifle, which provides a great boost to match the load of your class.
People often tend to attack the course, but Battlefield 6 continues the history of the series, if sometimes not necessary. Engineers are necessary on larger maps with vehicles because their rocket hammers on tanks on the map and they have opened easy-to-friendly vehicles. Any class can improve death, which is a change from previous battlefield games, but long activation times are usually a quick way to join injured partners, so the ability to support can be instantly used to drop it down immediately and the ability to stand out onto their feet can turn the tight sprint tide into a trend. This is especially valuable in match types where a limited pool of rebirths around you can get from.
The shooting itself is wrong on the simple side, and I think it's the right choice for a large number of players you see in a given match. The weapons are very accurate, and the minimum recoil means they remain accurate with continuous fire, resulting in relatively high skills, and even the leader's bottom plate players inflict a considerable number of kills in many cases. This is not to say that skilled competitions are not rewarded. I've been on both sides of the fight, a player first shot, hit the body, and gets knocked out by a perfect headshot.
The speed of quick kill rewards keen eyes, not just the fastest in a draw, but the importance of decision making is almost a big difference compared to other military shooters. Are you taking a slow route through the back alley to your target, risking some potential ambush on the way, or trying to find the right time to cross the wide open road, hoping that the sniper will not look at or not on a patrol armored vehicle? It's very satisfying to have an ambush inside the key building, and their stupid players can run around without checking the corners.
The types of matches available in the Beta aren't breaking any new ground, but considering how they perform. Conquest is headlines, with 64 players mixed between infantry and vehicles, and wide maps and control points to fight and keep. Eliminating enemies or having these points will result in a limited supply of rebirth for another team, which means playing the target or finding the battle contributes in a satisfying way. Breakthroughs are similar, despite crime (with the same rebirth) and defense (with infinite reinforcement). There are more options like Rush, a bit like Counterstrike without rounds, or a deathmatch with some other people, but I can't get rid of the fun of conquering long enough to spend a lot of time with them.
We're still in the Beta period, but I've already had an absolute explosion with Battlefield 6's multiplayer. The action is sublime, with cinematic quality to the pieces that keep raining, which is enhanced by the legitimacy of the strategic advantage of this destruction. Accurate guns and short kill times mean anyone has a chance to have a gunfight, but other classes bring enough tables to the table to keep the focus on keeping the team alive, or how your vehicle runs viable, even if direct combat is not your strength. I still need to spend more time with various games, which is a game itself, and I need to play the map more before I can really give any wise advice on them (I'm watching you, the Liberation Mountains encountered by the sniper). It will also be interesting to see what changes or readjustment happened to the official launch in October – but now, even in Beta, Battlefield 6 is probably the most fun shooter I've ever played this year.