Assassin's Creed series president leaves Ubisoft

Côté, known as “Mac” to his colleagues, joined Ubisoft in 2005 as a software engineer before serving as lead engine programmer on Prince of Persia: The Forgotten Sands. Since then, he joined the Assassin's Creed series as lead level designer during Brotherhood, and later served as game director on Assassin's Creed 3.

As Creative Director, Cote led the development of a range of projects at Ubisoft Quebec, where the talented team produced Assassin's Creed: Black Flag DLC ​​Freedom Cry, Assassin's Creed Syndicate and Assassin's Creed Odyssey, and served as Senior Producer.

In March 2022, while Assassin's Creed Shadows was being developed in Quebec and Ubisoft attempted to relaunch the series with a more consistent story focus via the Animus Hub (then known as Assassin's Creed Infinite), it was Cote who took the reins of the entire franchise, charting out a slew of Marvel-style upcoming projects, including the upcoming Assassin's Creed Hexe, which currently lacks a release date.

Last December, amid heated discussions surrounding Assassin's Creed Shadows' Dark Knight protagonist Yasuke, Cotter defended the franchise's role in storytelling in an impassioned speech at the British Academy of Film and Television Arts (BAFTA). Cotter said the online backlash against the game was “devastating” to his colleagues and defended the game's high-profile delay as an attempt to meet fans' expectations for the game's quality.

“Assassin's Creed has always been about exploring all aspects of human history, which by its very nature is diverse. Staying true to history means embracing the richness of human perspectives—without compromise,” Cote said last year.

Today's news comes just days after a report revealed Ubisoft cancels an Assassin's Creed game set in the post-Civil War period The film features a former black slave and shows his battles with the Ku Klux Klan. Although some early work had been carried out by Ubisoft Quebec, the project was abandoned in the summer of 2024, when it was still in its infancy, due to concerns about the political climate in the United States.

Tom Phillips is IGN's news editor. You can contact Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social



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