FC 26 Developer EA Sports actually visited the home of content creators to test their internet connection and reveal the real reason for input latency

Yes, input latency is not a strictly Internet-based issue. As players also reported this phenomenon during offline games, this led Rivera and the team to look at the construction of the game itself to see what caused the problem:

“First of all, the animation has limited coverage. Sometimes we ask for operations that are difficult to perform. So if there is a very fast ball that I want to pass back for a long time, it is very difficult, sometimes without animation. So, like in real life, it is difficult to perform, but it is difficult for us to capture these animations.

“The next one is the animation system box,” Rivera said. “Our animation system is perhaps one of the most complex systems in the game, and it has to solve every request, every shot, every pass, what animations to consider, the opponent’s position, how the ball moves, and all of that.

“Sometimes there may be a bug. For example, you might want to shoot a shot right away, but then the system might decide to delay the shot slightly, rather than using a strong foot instead of an earlier than a footstep, but with a weaker foot. So this happens often, but it happens often. But when you play 20 games on the weekend, you go through a few times. You go through a few times. You go through these games.

Then, the improvement in FC 26 is in progress, and from the short time I played it, it does feel obviously smooth and responsive – the new single-frame pass and lens are the real highlights. But will input delay become a completely eliminated issue?

Rivera replied, “Well, it depends.” “There are a lot of factors that cause input delays. Sometimes the internal factors are internal and sometimes external. So, there is no simple solution to try to help with their setup, making sure everyone has the right setup. But at least we think it’s a huge opportunity. There’s a great opportunity there. There’s a good opportunity there. We’ve done a good move in FC 26 to create a more responsive game.

Simon Cardy is a senior editor at IGN who can mostly find feeling desperate in the Open World Olympics, indulging in Korean cinemas, or in Tottenham and the New York Jets. Follow him in Bluesky @cardy.bsky.social.



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