Yemen is in progress – IGN
Blog Andrew Joseph 26 Jul , 2025 0

It took only one game from Yemen to see the potential in its space pvpve chaos. Now, after over 20 hours of playback, I also noticed that it still has room to build on that fascinating concept. Managing spacecraft, delving into the robbery of PVE dungeons, and defending against the intense collaborative chaos of competitors’ staff make the competition for teamwork and communication complicated and exciting. Unfortunately, this level of coordination doesn't always bring huge results when docking with a random crew, in which case the silent player or worse, crazy toxic characters can make time bad. But when a docking crew manages to get together, or you bring your friends to the party, Wildgate’s simple but solid gunfight and multifaceted ship-to-ship battle give The thief's sea Run for money.
Wildgate is a unique multiplayer sci-fi shooter that brings five players into the most dangerous part of Galaxy (called Reach) for loot and glory. Their ultimate goal is to find the most important artifacts hidden somewhere in space and escape from the wild, but since there is a small problem with the fact that there is only one problem to go, it is almost inevitable to clash in the turbulent FPS battle. To improve your chances of survival (and looking for artifacts in the process), you need to rush to land to enter as many small pve dungeons as possible, kill enemies and solve simple puzzles to claim you have hidden anything robbed.
Upgrade your spacecraft with better shields, weapons, defenses and statistical improvements such as increased turn speeds, and make a difference when enemy ships approach and all hell break, which makes the most stressful moments of the wildcat. If you can find and escape artifacts, or just murder all enemies before you can extract them yourself, then victory is yours and there are 40+ minutes of matches in the game, and the taste of victory is the sweetest.
There is no story found in Wildgate, or at least not a single story outside the little summary you can read between matches, but the world definitely has a unique and adorable personality. This could be the bad guys you encounter, such as the Raiders and the life forms of aliens, which look like Booger people, or playable characters called prospectors, who go from big aliens that look like dogs to aquatic creatures in the meturtle tank. Each prospector has its own interesting traits and abilities that can be used to contribute to the success (or demise) of a team. Ionic, four-armed aliens can damage the hull by slapping the ship with their fists, while adventure robots are an excellent start-up because they do not need oxygen to survive, regenerate health faster, and be warned behind enemies.
I was happy to try everyone to see which one fits my play style, and my favorite is the winged, bird-like humanoid creature that can become invisible people, which is absolutely valuable when boarding an enemy ship to perform sutterfuge. But, like there are a lot of things in the wild windows, the biggest problem is just a scarce option, because it doesn't take long for everyone to unlock and try. It feels a little overwhelmed to see the few familiar characters on each ship in the endless possibilities of the galaxy.
Although the games played repeatedly over the last few days have been fun, there is only one game mode, seven characters, four starships and a few weapons to use, all of this is a bit thin at the moment. If the developer Moonshot game appears at the (in the wild) gate, it is updated regularly to introduce new weapons, enemies, characters and ships in ways like similar Hell 2then I can definitely see that Yemen has some real legs. But for the moment, it feels like a game that hopes to be more of a variety of games, and I already feel like I've seen everything that could have happened to me so far in the game. People still find a lot of fun when it comes to winning, and knowing that my current knowledge of the type of dungeon to be found and the claimed robbers made me more strategic about my way of playing, but I’m no longer surprised by what I’m seeing soon.
I have more wild gates to play before my last comment – for example, I didn't even talk about fighting on board as I'm still trying all the different ships, but so far, with friends who beat the hurt with friends who are in the docking meeting (in the docking meeting, I've heard sls despise me, which is about the same person, which is very interesting). I hope Moonshot will add new content soon, as there is material for a great live service game here and I'm eager to get back here.