Mecha rest review is underway
Blog Andrew Joseph 02 Jul , 2025 0

Mecha Break tells a very special pathology: the kind of people who play multiplayer games Perfect. Overall – there is no “perfect” artwork or something like that. But the perfect moment? Perfect shot, clutch dodge, confirming the last game-winning kill? They're there because things are like the way you need to be together. Before launch, I could only play a few hours of mecha breakthrough before launch (if you read this book just happened), so I have more to see, do and unlock in this robot-themed hero shooter, but I can already say it's a game that lets you build your own story.
During the two-hour preview event (playing on PC), I had to play five games and then try five of the 15 different mechas available (with free play model Mecha Break using a few I've tested and once it's online, we need to unlock it, but we have the free Reign Reign in Preview). One thing I appreciate most is how many types are there in mechas or in the game type. Mecha Break has all kinds of mechas you want: heavy objects like Stego, able to root themselves, sit behind a shield, and emit huge missile barrage; Falcon becomes an airplane-style falcon, ideal for people who like to amplify the vast battlefield and rain-dead; and my personal favorite Alysnes: a medium-weight, more traditional mecha whose armor becomes smaller and more agile after being blown away. Survive in this form long enough that you can reapply your armor like some kind of mecha flavor magic girl. Everyone has different weapons to manage and I have to tailor the play style to the mechanics I tried. It’s important to choose the right one because once you lock in and start the game, you’ll be in trouble.
This list will catalog a small number of available products and has led to some very good battles as the mode we played prevented our team of six from getting repetitive machinery. In one game, I had a particularly intense competition, with my Alysnes facing face to face with another player who is melee-centric. We had a few clashes, their long and difficult duels, testing everything from our overall map awareness and positioning to when we decided to attack. We are building competition in real time, which makes some memorable moments. Some of them lost, some of them held tight, but the battle was exciting.
Other competitions show that even if not one thing is too far away, there are many kinds. We started with the traditional death race (first kill victory), but we also played the King of the Hills, another mode where you have to destroy the points that appear on the map, ask us to capture the launch keys and ship them to the launch facility and ship them to a stylish payload escort. I had a great time no matter what the goal was and I thank Mecha Break for making me contribute no matter what I was doing. Even when you get your team to your goal (or kill them directly), it will distract another machine, especially since rebirth takes longer than in most comparable games. If you can take out a piece a little bit, that's important. For example, simultaneously playing against another player with the same heavy mech on the opposite team has lifted him out of the battle long enough to make sure our last goal helps decide the game.
The map itself is an interesting location for smorgasbord. One of them is a combination of mountains, with a valley and a destroyed city. I can use Stego to do other machinery from high places, but to get the target (and stay in combat) I need to move forward where I am more vulnerable. Another is in a missile launch facility where you can choose between external combat with limited covers or get close and individually in the tight corridors of the facility itself. There is even a set on the moon that includes both open sky, large craters and small canyons, all big enough to squeeze, perfect for hiding from enemy fire or invisibility. The real trick is a pulse storm that will damage your mech unless you cover it up.
Each map feels unique and forces me to handle the situation differently depending on where I am and the mech I am driving. Stego's long-term firepower is amazing in open space, but its slow speed puts it in areas with less elbow space. On the other hand, the versatility of Alysnes means it's right at home, but never hit in the right conditions like Stego. When you fight on open ground, you may only reduce its melee weapons.
Naturally, two hours aren't enough to end the review of a game like this, so I have a lot to see in Mecha Break: I want to learn more about the mechanics and other modes and see what progress feels like. But so far, this has made a good first impression. I love the little moments and the stories I’ve already been involved in in a short meeting. Now, we just need to figure out if Mecha Break has juice to tell them for a long time. If you jump around during posting, let us know if anything cool has happened so far.